diff --git a/AssetStudio/Libraries/SharpDX.D3DCompiler.dll b/AssetStudio/Libraries/SharpDX.D3DCompiler.dll
deleted file mode 100644
index bd4f26c..0000000
Binary files a/AssetStudio/Libraries/SharpDX.D3DCompiler.dll and /dev/null differ
diff --git a/AssetStudio/Libraries/SharpDX.dll b/AssetStudio/Libraries/SharpDX.dll
deleted file mode 100644
index e06ed56..0000000
Binary files a/AssetStudio/Libraries/SharpDX.dll and /dev/null differ
diff --git a/AssetStudioUtility/AssetStudioUtility.csproj b/AssetStudioUtility/AssetStudioUtility.csproj
index 6569151..d6f71b6 100644
--- a/AssetStudioUtility/AssetStudioUtility.csproj
+++ b/AssetStudioUtility/AssetStudioUtility.csproj
@@ -52,13 +52,6 @@
..\AssetStudio\Libraries\dnlib.dll
-
- False
- ..\AssetStudio\Libraries\SharpDX.dll
-
-
- ..\AssetStudio\Libraries\SharpDX.D3DCompiler.dll
-
diff --git a/AssetStudioUtility/ShaderConverter.cs b/AssetStudioUtility/ShaderConverter.cs
index 3e4a0b7..3dc6a5e 100644
--- a/AssetStudioUtility/ShaderConverter.cs
+++ b/AssetStudioUtility/ShaderConverter.cs
@@ -4,7 +4,6 @@ using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Lz4;
-using SharpDX.D3DCompiler;
namespace AssetStudio
{
@@ -591,7 +590,7 @@ namespace AssetStudio
// 201608170 - Unity 5.5
// 201609010 - Unity 5.6, 2017.1 & 2017.2
// 201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
- // 201802150 - Unity 2018.2
+ // 201802150 - Unity 2018.2 & Unity 2018.3
magic = reader.ReadInt32();
m_ProgramType = (ShaderGpuProgramType)reader.ReadInt32();
reader.BaseStream.Position += 12;
@@ -644,8 +643,9 @@ namespace AssetStudio
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20:
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30:
{
- var shaderBytecode = new ShaderBytecode(m_ProgramCode);
- sb.Append(shaderBytecode.Disassemble());
+ /*var shaderBytecode = new ShaderBytecode(m_ProgramCode);
+ sb.Append(shaderBytecode.Disassemble());*/
+ sb.Append("// shader disassembly not supported on DXBC");
break;
}
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex:
@@ -666,8 +666,9 @@ namespace AssetStudio
}
var buff = new byte[m_ProgramCode.Length - start];
Buffer.BlockCopy(m_ProgramCode, start, buff, 0, buff.Length);
- var shaderBytecode = new ShaderBytecode(buff);
- sb.Append(shaderBytecode.Disassemble());
+ /*var shaderBytecode = new ShaderBytecode(buff);
+ sb.Append(shaderBytecode.Disassemble());*/
+ sb.Append("// shader disassembly not supported on DXBC");
break;
}
case ShaderGpuProgramType.kShaderGpuProgramMetalVS: