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https://github.com/aelurum/AssetStudio.git
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Refactor MonoBehaviour reading
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@ -34,9 +34,6 @@
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="dnlib, Version=3.3.2.0, Culture=neutral, PublicKeyToken=50e96378b6e77999, processorArchitecture=MSIL">
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<HintPath>..\packages\dnlib.3.3.2\lib\net45\dnlib.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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@ -46,8 +43,18 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="Unity.Cecil">
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<HintPath>Libraries\Unity.Cecil.dll</HintPath>
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</Reference>
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<Reference Include="Unity.CecilTools">
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<HintPath>Libraries\Unity.CecilTools.dll</HintPath>
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</Reference>
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<Reference Include="Unity.SerializationLogic">
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<HintPath>Libraries\Unity.SerializationLogic.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssemblyLoader.cs" />
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<Compile Include="AudioClipConverter.cs" />
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<Compile Include="CSspv\Disassembler.cs" />
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<Compile Include="CSspv\EnumValuesExtensions.cs" />
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@ -64,8 +71,11 @@
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<Compile Include="FMOD Studio API\fmod_errors.cs" />
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<Compile Include="ModelConverter.cs" />
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<Compile Include="ModelExporter.cs" />
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<Compile Include="MonoBehaviourConverter.cs" />
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<Compile Include="SerializedTypeHelper.cs" />
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<Compile Include="TypeDefinitionConverter.cs" />
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<Compile Include="MyAssemblyResolver.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScriptDumper.cs" />
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<Compile Include="ShaderConverter.cs" />
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<Compile Include="Smolv\OpData.cs" />
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<Compile Include="Smolv\SmolvDecoder.cs" />
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@ -93,8 +103,5 @@
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<Name>Texture2DDecoderWrapper</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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