mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-22 03:54:16 -04:00
Improved file reading
This commit is contained in:
@ -9,16 +9,16 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Mesh> m_Mesh;
|
||||
public PPtr<Transform>[] m_Bones;
|
||||
public List<float> m_BlendShapeWeights;
|
||||
public float[] m_BlendShapeWeights;
|
||||
|
||||
public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
|
||||
{
|
||||
int m_Quality = reader.ReadInt32();
|
||||
var m_UpdateWhenOffscreen = reader.ReadBoolean();
|
||||
var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
|
||||
reader.AlignStream(4);
|
||||
reader.AlignStream();
|
||||
|
||||
if (version[0] == 2 && version[1] < 6)//2.6 down
|
||||
if (version[0] == 2 && version[1] < 6) //2.6 down
|
||||
{
|
||||
var m_DisableAnimationWhenOffscreen = new PPtr<Animation>(reader);
|
||||
}
|
||||
@ -31,22 +31,9 @@ namespace AssetStudio
|
||||
m_Bones[b] = new PPtr<Transform>(reader);
|
||||
}
|
||||
|
||||
if (version[0] < 3)
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
|
||||
{
|
||||
int m_BindPose = reader.ReadInt32();
|
||||
reader.Position += m_BindPose * 16 * 4;//Matrix4x4f
|
||||
}
|
||||
else
|
||||
{
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))//4.3 and up
|
||||
{
|
||||
int numBSWeights = reader.ReadInt32();
|
||||
m_BlendShapeWeights = new List<float>(numBSWeights);
|
||||
for (int i = 0; i < numBSWeights; i++)
|
||||
{
|
||||
m_BlendShapeWeights.Add(reader.ReadSingle());
|
||||
}
|
||||
}
|
||||
m_BlendShapeWeights = reader.ReadSingleArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user