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	minor fixes and improvements
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		| @ -82,7 +82,7 @@ namespace AssetStudio | ||||
|                             var polygons = triangles.Select(x => new Polygon(new LinearLineSegment(x.Select(y => new PointF(y.X, y.Y)).ToArray()))).ToArray(); | ||||
|                             IPathCollection path = new PathCollection(polygons); | ||||
|                             var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits); | ||||
|                             matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y); | ||||
|                             matrix *= Matrix3x2.CreateTranslation(textureRect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, textureRect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y); | ||||
|                             path = path.Transform(matrix); | ||||
|                             var graphicsOptions = new GraphicsOptions | ||||
|                             { | ||||
|  | ||||
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