Add option to filter Live2D textures

This commit is contained in:
VaDiM
2026-09-10 02:16:04 +03:00
parent dd83e43673
commit 9744c47fd3
9 changed files with 87 additions and 19 deletions
+13 -1
View File
@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "18.5.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "18.7.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@@ -394,5 +394,17 @@ namespace AssetStudioGUI.Properties {
this["keepSpriteSize"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool l2dFilterTextures {
get {
return ((bool)(this["l2dFilterTextures"]));
}
set {
this["l2dFilterTextures"] = value;
}
}
}
}
@@ -95,5 +95,8 @@
<Setting Name="keepSpriteSize" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="l2dFilterTextures" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
</Settings>
</SettingsFile>