mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Fix type conversion bug
This commit is contained in:
parent
50485a9bd3
commit
973d50ce8b
@ -40,9 +40,11 @@ namespace AssetStudio
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "char":
|
||||
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
@ -82,7 +84,8 @@ namespace AssetStudio
|
||||
append = false;
|
||||
var str = reader.ReadAlignedString();
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
@ -233,7 +236,8 @@ namespace AssetStudio
|
||||
break;
|
||||
case "string":
|
||||
value = reader.ReadAlignedString();
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
|
@ -253,28 +253,28 @@ namespace AssetStudio
|
||||
switch (typeRef.FullName)
|
||||
{
|
||||
case "UnityEngine.AnimationCurve":
|
||||
Helper.AddAnimationCurve(nodes, name, indent + 1);
|
||||
Helper.AddAnimationCurve(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Gradient":
|
||||
Helper.AddGradient(nodes, name, indent + 1);
|
||||
Helper.AddGradient(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.GUIStyle":
|
||||
Helper.AddGUIStyle(nodes, name, indent + 1);
|
||||
Helper.AddGUIStyle(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.RectOffset":
|
||||
Helper.AddRectOffset(nodes, name, indent + 1);
|
||||
Helper.AddRectOffset(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Color32":
|
||||
Helper.AddColor32(nodes, name, indent + 1);
|
||||
Helper.AddColor32(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Matrix4x4":
|
||||
Helper.AddMatrix4x4(nodes, name, indent + 1);
|
||||
Helper.AddMatrix4x4(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Rendering.SphericalHarmonicsL2":
|
||||
Helper.AddSphericalHarmonicsL2(nodes, name, indent + 1);
|
||||
Helper.AddSphericalHarmonicsL2(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.PropertyName":
|
||||
Helper.AddPropertyName(nodes, name, indent + 1);
|
||||
Helper.AddPropertyName(nodes, name, indent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user