Fix for 512x512 avg sprites

temporarily?
This commit is contained in:
VaDiM 2024-04-11 22:30:42 +03:00
parent b6318e6d9b
commit 9686eee3b7

View File

@ -57,14 +57,19 @@ namespace Arknights
{ {
var faceImage = m_Texture2D.ConvertToImage(true); var faceImage = m_Texture2D.ConvertToImage(true);
var faceAlpha = avgSprite.FaceSpriteAlphaTexture.ConvertToImage(true); var faceAlpha = avgSprite.FaceSpriteAlphaTexture.ConvertToImage(true);
tex = avgSprite.FullTexture.ConvertToImage(true);
var facePos = tex.Width == 512 ? avgSprite.FacePos / 2 : avgSprite.FacePos; // ?
var faceSize = tex.Width == 512 ? avgSprite.FaceSize / 2 : avgSprite.FaceSize;
if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize) if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize)
{ {
faceImage.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch })); faceImage.Mutate(x => x.Resize(new ResizeOptions { Size = faceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
faceAlpha.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch })); faceAlpha.Mutate(x => x.Resize(new ResizeOptions { Size = faceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
} }
tex = avgSprite.FullTexture.ConvertToImage(true);
tex.Mutate(x => x.DrawImage(faceImage, avgSprite.FacePos, opacity: 1f)); tex.Mutate(x => x.DrawImage(faceImage, facePos, opacity: 1f));
alphaTex.Mutate(x => x.DrawImage(faceAlpha, avgSprite.FacePos, opacity: 1f)); alphaTex.Mutate(x => x.DrawImage(faceAlpha, facePos, opacity: 1f));
} }
else else
{ {