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https://github.com/aelurum/AssetStudio.git
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Improve mesh loading
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@ -175,15 +175,17 @@ namespace AssetStudioCLI
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private static bool ExportMesh(AssetItem item, string exportPath)
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{
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var m_Mesh = (Mesh)item.Asset;
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m_Mesh.ProcessData();
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if (m_Mesh.m_VertexCount <= 0)
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return false;
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if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
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return false;
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var sb = new StringBuilder();
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sb.AppendLine("g " + m_Mesh.m_Name);
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#region Vertices
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if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
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{
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return false;
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@ -199,11 +201,9 @@ namespace AssetStudioCLI
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{
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sb.Append($"v {-m_Mesh.m_Vertices[v * c]} {m_Mesh.m_Vertices[v * c + 1]} {m_Mesh.m_Vertices[v * c + 2]}\r\n");
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}
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#endregion
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#region UV
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if (m_Mesh.m_UV0?.Length > 0)
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{
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c = 4;
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@ -221,11 +221,9 @@ namespace AssetStudioCLI
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sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * c], m_Mesh.m_UV0[v * c + 1]);
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}
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}
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#endregion
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#region Normals
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if (m_Mesh.m_Normals?.Length > 0)
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{
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if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
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@ -242,11 +240,9 @@ namespace AssetStudioCLI
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sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
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}
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}
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#endregion
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#region Face
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int sum = 0;
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for (var i = 0; i < m_Mesh.m_SubMeshes.Count; i++)
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{
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@ -260,7 +256,6 @@ namespace AssetStudioCLI
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sum = end;
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}
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#endregion
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sb.Replace("NaN", "0");
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