mirror of
https://github.com/aelurum/AssetStudio.git
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- replaced FMOD Ex with FMOD Studio API
- audio preview code optimization - added breakpoints for any FMOD errrs; status messages are now generated instead of crashing the app - fixed a loop in the FMOD code that caused system overflow - added platform string to app titlebar
This commit is contained in:
@ -139,6 +139,9 @@
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<Compile Include="FBXExport.Designer.cs">
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<DependentUpon>FBXExport.cs</DependentUpon>
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</Compile>
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<Compile Include="FMOD Studio API\fmod.cs" />
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<Compile Include="FMOD Studio API\fmod_dsp.cs" />
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<Compile Include="FMOD Studio API\fmod_errors.cs" />
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<Compile Include="Font.cs" />
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<Compile Include="GOHierarchy.cs">
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<SubType>Component</SubType>
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@ -146,10 +149,6 @@
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<Compile Include="Lz4DecoderStream.cs" />
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<Compile Include="Material.cs" />
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<Compile Include="Mesh.cs" />
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<Compile Include="FMOD\fmod.cs" />
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<Compile Include="FMOD\fmod_dsp.cs" />
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<Compile Include="FMOD\fmod_errors.cs" />
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<Compile Include="FMOD\fmod_memoryinfo.cs" />
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<Compile Include="GameObject.cs" />
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<Compile Include="helpers.cs" />
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<Compile Include="PlayerSettings.cs" />
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@ -160,15 +159,15 @@
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<Compile Include="TextAsset.cs" />
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<Compile Include="Texture2D.cs" />
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<Compile Include="Transform.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="AssetsFile.cs" />
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<Compile Include="UnityStudioForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UnityStudioForm.Designer.cs">
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<DependentUpon>UnityStudioForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="AssetsFile.cs" />
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<EmbeddedResource Include="AboutBox.resx">
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<DependentUpon>AboutBox.cs</DependentUpon>
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<SubType>Designer</SubType>
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@ -176,10 +175,6 @@
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<EmbeddedResource Include="FBXExport.resx">
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<DependentUpon>FBXExport.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UnityStudioForm.resx">
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<DependentUpon>UnityStudioForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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@ -190,6 +185,10 @@
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<EmbeddedResource Include="UnityStudioForm.resx">
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<DependentUpon>UnityStudioForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<None Include="app.config" />
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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@ -222,6 +221,7 @@
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<ItemGroup>
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<Content Include="unity.ico" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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