- replaced FMOD Ex with FMOD Studio API

- audio preview code optimization
- added breakpoints for any FMOD errrs; status messages are now generated instead of crashing the app
- fixed a loop in the FMOD code that caused system overflow
- added platform string to app titlebar
This commit is contained in:
RaduMCosma
2015-11-05 00:13:20 +02:00
parent 2c94852939
commit 93ebc67841
7 changed files with 6335 additions and 195 deletions

View File

@ -139,6 +139,9 @@
<Compile Include="FBXExport.Designer.cs">
<DependentUpon>FBXExport.cs</DependentUpon>
</Compile>
<Compile Include="FMOD Studio API\fmod.cs" />
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
<Compile Include="FMOD Studio API\fmod_errors.cs" />
<Compile Include="Font.cs" />
<Compile Include="GOHierarchy.cs">
<SubType>Component</SubType>
@ -146,10 +149,6 @@
<Compile Include="Lz4DecoderStream.cs" />
<Compile Include="Material.cs" />
<Compile Include="Mesh.cs" />
<Compile Include="FMOD\fmod.cs" />
<Compile Include="FMOD\fmod_dsp.cs" />
<Compile Include="FMOD\fmod_errors.cs" />
<Compile Include="FMOD\fmod_memoryinfo.cs" />
<Compile Include="GameObject.cs" />
<Compile Include="helpers.cs" />
<Compile Include="PlayerSettings.cs" />
@ -160,15 +159,15 @@
<Compile Include="TextAsset.cs" />
<Compile Include="Texture2D.cs" />
<Compile Include="Transform.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="AssetsFile.cs" />
<Compile Include="UnityStudioForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UnityStudioForm.Designer.cs">
<DependentUpon>UnityStudioForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="AssetsFile.cs" />
<EmbeddedResource Include="AboutBox.resx">
<DependentUpon>AboutBox.cs</DependentUpon>
<SubType>Designer</SubType>
@ -176,10 +175,6 @@
<EmbeddedResource Include="FBXExport.resx">
<DependentUpon>FBXExport.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UnityStudioForm.resx">
<DependentUpon>UnityStudioForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
@ -190,6 +185,10 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="UnityStudioForm.resx">
<DependentUpon>UnityStudioForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
@ -222,6 +221,7 @@
<ItemGroup>
<Content Include="unity.ico" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.