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	[CLI] Show names of all loaded assets in the exported asset list
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		@ -111,13 +111,6 @@ namespace AssetStudioCLI
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                                assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
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                            assetItem.Text = m_VideoClip.m_Name;
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                            break;                        
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                        case Mesh _:
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                        case MovieTexture _:
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                        case TextAsset _:
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                        case Font _:
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                        case Sprite _:
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                            assetItem.Text = ((NamedObject)asset).m_Name;
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                            break;
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                        case Shader m_Shader:
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                            assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
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                            break;
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@ -131,8 +124,11 @@ namespace AssetStudioCLI
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                                assetItem.Text = m_MonoBehaviour.m_Name;
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                            }
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                            break;
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                        case NamedObject m_NamedObject:
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                            assetItem.Text = m_NamedObject.m_Name;
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                            break;
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                    }
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                    if (assetItem.Text == "")
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                    if (string.IsNullOrEmpty(assetItem.Text))
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                    {
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                        assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
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                    }
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