mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-27 22:00:23 -04:00
[CLI] Show names of all loaded assets in the exported asset list
This commit is contained in:
parent
000916913e
commit
93c7e617d8
@ -110,14 +110,7 @@ namespace AssetStudioCLI
|
|||||||
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
|
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
|
||||||
assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
|
assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
|
||||||
assetItem.Text = m_VideoClip.m_Name;
|
assetItem.Text = m_VideoClip.m_Name;
|
||||||
break;
|
break;
|
||||||
case Mesh _:
|
|
||||||
case MovieTexture _:
|
|
||||||
case TextAsset _:
|
|
||||||
case Font _:
|
|
||||||
case Sprite _:
|
|
||||||
assetItem.Text = ((NamedObject)asset).m_Name;
|
|
||||||
break;
|
|
||||||
case Shader m_Shader:
|
case Shader m_Shader:
|
||||||
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
|
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
|
||||||
break;
|
break;
|
||||||
@ -131,8 +124,11 @@ namespace AssetStudioCLI
|
|||||||
assetItem.Text = m_MonoBehaviour.m_Name;
|
assetItem.Text = m_MonoBehaviour.m_Name;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case NamedObject m_NamedObject:
|
||||||
|
assetItem.Text = m_NamedObject.m_Name;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
if (assetItem.Text == "")
|
if (string.IsNullOrEmpty(assetItem.Text))
|
||||||
{
|
{
|
||||||
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
|
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user