mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-10-02 12:14:39 -04:00
@ -53,21 +53,24 @@ namespace AssetStudio
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else
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reader.Position += 48;
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}
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//- OffsetPtr m_DefaultPose
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//-- SkeletonPose data
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numXforms = reader.ReadInt32();
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for (int i = 0; i < numXforms; i++)
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))//4.3 and up
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{
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
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reader.Position += 40;
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else
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reader.Position += 48;
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}
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//- vector m_SkeletonNameIDArray
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numIDs = reader.ReadInt32();
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for (int i = 0; i < numIDs; i++)
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{
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reader.Position += 4;
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//- OffsetPtr m_DefaultPose
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//-- SkeletonPose data
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numXforms = reader.ReadInt32();
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for (int i = 0; i < numXforms; i++)
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{
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
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reader.Position += 40;
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else
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reader.Position += 48;
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}
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//- vector m_SkeletonNameIDArray
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numIDs = reader.ReadInt32();
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for (int i = 0; i < numIDs; i++)
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{
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reader.Position += 4;
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}
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}
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//- OffsetPtr m_Human
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//-- Human data
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@ -176,11 +179,14 @@ namespace AssetStudio
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{
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reader.Position += 4;
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}
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//- vector m_HumanSkeletonReverseIndexArray
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int numReverseIndexes = reader.ReadInt32();
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for (int i = 0; i < numReverseIndexes; i++)
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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{
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reader.Position += 4;
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//- vector m_HumanSkeletonReverseIndexArray
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int numReverseIndexes = reader.ReadInt32();
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for (int i = 0; i < numReverseIndexes; i++)
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{
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reader.Position += 4;
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}
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}
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var m_RootMotionBoneIndex = reader.ReadInt32();
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//- xform m_RootMotionBoneX
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@ -188,44 +194,47 @@ namespace AssetStudio
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reader.Position += 40;
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else
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reader.Position += 48;
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//- OffsetPtr m_RootMotionSkeleton
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//-- Skeleton data
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//--- vector m_Node
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numNodes = reader.ReadInt32();
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for (int i = 0; i < numNodes; i++)
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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{
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reader.Position += 8;
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}
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//--- vector m_ID
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numIDs = reader.ReadInt32();
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for (int i = 0; i < numIDs; i++)
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{
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reader.Position += 4;
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}
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//--- vector m_AxesArray
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numAxes = reader.ReadInt32();
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for (int i = 0; i < numAxes; i++)
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{
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
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reader.Position += 76;
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else
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reader.Position += 88;
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}
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//- OffsetPtr m_RootMotionSkeletonPose
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//-- SkeletonPose data
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numXforms = reader.ReadInt32();
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for (int i = 0; i < numXforms; i++)
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{
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
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reader.Position += 40;
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else
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reader.Position += 48;
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}
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//- vector m_RootMotionSkeletonIndexArray
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int numMotionIndexes = reader.ReadInt32();
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for (int i = 0; i < numMotionIndexes; i++)
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{
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reader.Position += 4;
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//- OffsetPtr m_RootMotionSkeleton
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//-- Skeleton data
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//--- vector m_Node
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numNodes = reader.ReadInt32();
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for (int i = 0; i < numNodes; i++)
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{
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reader.Position += 8;
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}
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//--- vector m_ID
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numIDs = reader.ReadInt32();
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for (int i = 0; i < numIDs; i++)
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{
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reader.Position += 4;
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}
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//--- vector m_AxesArray
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numAxes = reader.ReadInt32();
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for (int i = 0; i < numAxes; i++)
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{
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
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reader.Position += 76;
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else
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reader.Position += 88;
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}
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//- OffsetPtr m_RootMotionSkeletonPose
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//-- SkeletonPose data
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numXforms = reader.ReadInt32();
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for (int i = 0; i < numXforms; i++)
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{
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
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reader.Position += 40;
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else
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reader.Position += 48;
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}
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//- vector m_RootMotionSkeletonIndexArray
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int numMotionIndexes = reader.ReadInt32();
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for (int i = 0; i < numMotionIndexes; i++)
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{
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reader.Position += 4;
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}
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}
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//map m_TOS
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int numTOS = reader.ReadInt32();
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@ -511,7 +511,7 @@ namespace AssetStudio
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#region BlendShapeData and BindPose for 4.3.0 and later
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else if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))
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{
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m_Shapes = new BlendShapeData(reader);//TODO 4.3 down
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m_Shapes = new BlendShapeData(reader);
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m_BindPose = new float[reader.ReadInt32()][,];
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for (int i = 0; i < m_BindPose.Length; i++)
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Reference in New Issue
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