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separate code into library
misc
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325
AssetStudioGUI/Exporter.cs
Normal file
325
AssetStudioGUI/Exporter.cs
Normal file
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using System.Collections.Generic;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Text;
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using AssetStudio;
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namespace AssetStudioGUI
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{
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internal static class Exporter
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{
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public static bool ExportTexture2D(AssetItem item, string exportPathName)
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{
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var m_Texture2D = new Texture2D(item.reader, true);
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if (m_Texture2D.image_data == null || m_Texture2D.image_data.Length == 0)
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return false;
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var converter = new Texture2DConverter(m_Texture2D);
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var convertTexture = (bool)Properties.Settings.Default["convertTexture"];
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if (convertTexture)
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{
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var bitmap = converter.ConvertToBitmap(true);
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if (bitmap == null)
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return false;
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ImageFormat format = null;
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var ext = (string)Properties.Settings.Default["convertType"];
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switch (ext)
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{
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case "BMP":
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format = ImageFormat.Bmp;
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break;
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case "PNG":
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format = ImageFormat.Png;
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break;
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case "JPEG":
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format = ImageFormat.Jpeg;
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break;
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}
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var exportFullName = exportPathName + item.Text + "." + ext.ToLower();
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if (ExportFileExists(exportFullName))
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return false;
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bitmap.Save(exportFullName, format);
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bitmap.Dispose();
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return true;
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}
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else
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{
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var exportFullName = exportPathName + item.Text + converter.GetExtensionName();
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if (ExportFileExists(exportFullName))
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return false;
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File.WriteAllBytes(exportFullName, converter.ConvertToContainer());
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return true;
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}
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}
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public static bool ExportAudioClip(AssetItem item, string exportPath)
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{
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var m_AudioClip = new AudioClip(item.reader, true);
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if (m_AudioClip.m_AudioData == null)
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return false;
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var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
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var converter = new AudioClipConverter(m_AudioClip);
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if (convertAudio && converter.IsFMODSupport)
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{
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var exportFullName = exportPath + item.Text + ".wav";
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if (ExportFileExists(exportFullName))
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return false;
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var buffer = converter.ConvertToWav();
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if (buffer == null)
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return false;
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File.WriteAllBytes(exportFullName, buffer);
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}
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else
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{
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var exportFullName = exportPath + item.Text + converter.GetExtensionName();
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if (ExportFileExists(exportFullName))
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return false;
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File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
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}
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return true;
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}
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public static bool ExportShader(AssetItem item, string exportPath)
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{
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var m_Shader = new Shader(item.reader);
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var exportFullName = exportPath + item.Text + ".shader";
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if (ExportFileExists(exportFullName))
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return false;
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var str = ShaderConverter.Convert(m_Shader);
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File.WriteAllText(exportFullName, str ?? "Serialized Shader can't be read");
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return true;
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}
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public static bool ExportTextAsset(AssetItem item, string exportPath)
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{
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var m_TextAsset = new TextAsset(item.reader);
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var exportFullName = exportPath + item.Text + ".txt";
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if (ExportFileExists(exportFullName))
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return false;
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File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
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return true;
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}
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public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
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{
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var exportFullName = exportPath + item.Text + ".txt";
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if (ExportFileExists(exportFullName))
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return false;
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var reader = item.reader;
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string str;
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if (reader.serializedType?.m_Nodes != null)
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{
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str = reader.Dump();
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}
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else
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{
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str = Studio.GetScriptString(reader);
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}
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File.WriteAllText(exportFullName, str);
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return true;
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}
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public static bool ExportFont(AssetItem item, string exportPath)
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{
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var m_Font = new Font(item.reader);
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if (m_Font.m_FontData != null)
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{
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var extension = ".ttf";
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if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
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{
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extension = ".otf";
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}
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var exportFullName = exportPath + item.Text + extension;
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if (ExportFileExists(exportFullName))
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return false;
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File.WriteAllBytes(exportFullName, m_Font.m_FontData);
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return true;
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}
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return false;
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}
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public static bool ExportMesh(AssetItem item, string exportPath)
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{
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var m_Mesh = new Mesh(item.reader);
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if (m_Mesh.m_VertexCount <= 0)
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return false;
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var exportFullName = exportPath + item.Text + ".obj";
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if (ExportFileExists(exportFullName))
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return false;
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var sb = new StringBuilder();
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sb.AppendLine("g " + m_Mesh.m_Name);
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#region Vertices
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if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
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{
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return false;
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}
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int c = 3;
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if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
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{
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c = 4;
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}
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for (int v = 0; v < m_Mesh.m_VertexCount; v++)
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{
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sb.AppendFormat("v {0} {1} {2}\r\n", -m_Mesh.m_Vertices[v * c], m_Mesh.m_Vertices[v * c + 1], m_Mesh.m_Vertices[v * c + 2]);
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}
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#endregion
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#region UV
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if (m_Mesh.m_UV0 != null && m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
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{
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for (int v = 0; v < m_Mesh.m_VertexCount; v++)
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{
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sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * 2], m_Mesh.m_UV0[v * 2 + 1]);
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}
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}
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else if (m_Mesh.m_UV1 != null && m_Mesh.m_UV1.Length == m_Mesh.m_VertexCount * 2)
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{
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for (int v = 0; v < m_Mesh.m_VertexCount; v++)
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{
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sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV1[v * 2], m_Mesh.m_UV1[v * 2 + 1]);
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}
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}
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#endregion
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#region Normals
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if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
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{
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if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
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{
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c = 3;
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}
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else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
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{
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c = 4;
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}
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for (int v = 0; v < m_Mesh.m_VertexCount; v++)
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{
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sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
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}
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}
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#endregion
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#region Face
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int sum = 0;
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for (var i = 0; i < m_Mesh.m_SubMeshes.Count; i++)
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{
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sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
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int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
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var end = sum + indexCount / 3;
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for (int f = sum; f < end; f++)
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{
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sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
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}
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sum = end;
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}
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#endregion
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sb.Replace("NaN", "0");
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File.WriteAllText(exportFullName, sb.ToString());
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return true;
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}
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public static bool ExportVideoClip(AssetItem item, string exportPath)
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{
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var m_VideoClip = new VideoClip(item.reader, true);
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if (m_VideoClip.m_VideoData != null)
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{
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var exportFullName = exportPath + item.Text + Path.GetExtension(m_VideoClip.m_OriginalPath);
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if (ExportFileExists(exportFullName))
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return false;
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File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
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return true;
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}
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return false;
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}
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public static bool ExportMovieTexture(AssetItem item, string exportPath)
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{
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var m_MovieTexture = new MovieTexture(item.reader);
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var exportFullName = exportPath + item.Text + ".ogv";
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if (ExportFileExists(exportFullName))
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return false;
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File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
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return true;
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}
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public static bool ExportSprite(AssetItem item, string exportPath)
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{
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ImageFormat format = null;
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var type = (string)Properties.Settings.Default["convertType"];
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switch (type)
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{
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case "BMP":
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format = ImageFormat.Bmp;
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break;
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case "PNG":
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format = ImageFormat.Png;
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break;
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case "JPEG":
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format = ImageFormat.Jpeg;
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break;
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}
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var exportFullName = exportPath + item.Text + "." + type.ToLower();
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if (ExportFileExists(exportFullName))
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return false;
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var bitmap = SpriteHelper.GetImageFromSprite(new Sprite(item.reader));
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if (bitmap != null)
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{
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bitmap.Save(exportFullName, format);
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bitmap.Dispose();
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return true;
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}
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return false;
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}
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public static bool ExportRawFile(AssetItem item, string exportPath)
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{
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var exportFullName = exportPath + item.Text + ".dat";
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if (ExportFileExists(exportFullName))
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return false;
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File.WriteAllBytes(exportFullName, item.reader.GetRawData());
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return true;
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}
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private static bool ExportFileExists(string filename)
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{
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if (File.Exists(filename))
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{
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return true;
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}
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Directory.CreateDirectory(Path.GetDirectoryName(filename));
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return false;
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}
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public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
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{
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var m_Animator = new Animator(item.reader);
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var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => x.reader).ToArray()) : new ModelConverter(m_Animator);
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exportPath = exportPath + item.Text + ".fbx";
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return ExportFbx(convert, exportPath);
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}
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public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => x.reader).ToArray()) : new ModelConverter(gameObject);
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exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";
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return ExportFbx(convert, exportPath);
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}
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private static bool ExportFbx(IImported convert, string exportPath)
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{
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var eulerFilter = (bool)Properties.Settings.Default["eulerFilter"];
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var filterPrecision = (float)(decimal)Properties.Settings.Default["filterPrecision"];
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var allFrames = (bool)Properties.Settings.Default["allFrames"];
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var allBones = (bool)Properties.Settings.Default["allBones"];
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var skins = (bool)Properties.Settings.Default["skins"];
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var boneSize = (int)(decimal)Properties.Settings.Default["boneSize"];
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var scaleFactor = (float)(decimal)Properties.Settings.Default["scaleFactor"];
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var flatInbetween = (bool)Properties.Settings.Default["flatInbetween"];
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var fbxVersion = (int)Properties.Settings.Default["fbxVersion"];
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var fbxFormat = (int)Properties.Settings.Default["fbxFormat"];
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ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, flatInbetween, fbxVersion, fbxFormat == 1);
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return true;
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}
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}
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}
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