separate code into library

misc
This commit is contained in:
Perfare
2018-11-19 06:48:06 +08:00
parent b93866d196
commit 8ea998b81f
89 changed files with 2492 additions and 2273 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}</ProjectGuid>
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<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AssetStudioGUI</RootNamespace>
<AssemblyName>AssetStudioGUI</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
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<PropertyGroup>
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<OutputPath>bin\x64\Debug\</OutputPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<DebugType>pdbonly</DebugType>
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<ErrorReport>prompt</ErrorReport>
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<PropertyGroup>
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<ErrorReport>prompt</ErrorReport>
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<PlatformTarget>x86</PlatformTarget>
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<ItemGroup>
<Reference Include="dnlib, Version=3.0.0.0, Culture=neutral, PublicKeyToken=50e96378b6e77999, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\AssetStudio\Libraries\dnlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\AssetStudio\Libraries\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\AssetStudio\Libraries\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="GUILogger.cs" />
<Compile Include="GUIProgress.cs" />
<Compile Include="Components\GameObjectTreeNode.cs" />
<Compile Include="Components\OpenFolderDialog.cs" />
<Compile Include="Components\AssetItem.cs" />
<Compile Include="Exporter.cs" />
<Compile Include="Studio.cs" />
<Compile Include="ExportOptions.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ExportOptions.Designer.cs">
<DependentUpon>ExportOptions.cs</DependentUpon>
</Compile>
<Compile Include="Components\GOHierarchy.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="AssetStudioGUIForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="AssetStudioGUIForm.Designer.cs">
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
</Compile>
<Compile Include="Components\TypeTreeItem.cs" />
<Compile Include="Components\TreeViewExtensions.cs" />
<EmbeddedResource Include="ExportOptions.resx">
<DependentUpon>ExportOptions.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="AssetStudioGUIForm.resx">
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
<Visible>False</Visible>
<ProductName>Windows Installer 4.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="Resources\preview.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\as.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudioTools\AssetStudioTools.csproj">
<Project>{9131c403-7fe8-444d-9af5-5fe5df76ff24}</Project>
<Name>AssetStudioTools</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
<Project>{af56b63c-1764-41b7-9e60-8d485422ac3b}</Project>
<Name>AssetStudio</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y "$(SolutionDir)AssetStudio\Libraries" "$(TargetDir)"
xcopy /y "$(SolutionDir)AssetStudio\Libraries\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Windows.Forms;
using AssetStudio;
namespace AssetStudioGUI
{
internal class AssetItem : ListViewItem
{
public SerializedFile sourceFile;
public ObjectReader reader;
public long FullSize;
public ClassIDType Type;
public string TypeString;
public string InfoText;
public string UniqueID;
public GameObject gameObject;
public AssetItem(ObjectReader reader)
{
sourceFile = reader.assetsFile;
this.reader = reader;
FullSize = reader.byteSize;
Type = reader.type;
TypeString = Type.ToString();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudioGUI
{
internal class GOHierarchy : TreeView
{
protected override void WndProc(ref Message m)
{
// Filter WM_LBUTTONDBLCLK
if (m.Msg != 0x203) base.WndProc(ref m);
}
}
}

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using System.Windows.Forms;
using AssetStudio;
namespace AssetStudioGUI
{
internal class GameObjectTreeNode : TreeNode
{
public GameObject gameObject;
public GameObjectTreeNode(string name)
{
Text = name;
}
public GameObjectTreeNode(GameObject gameObject)
{
this.gameObject = gameObject;
Text = gameObject.m_Name;
}
}
}

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using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace AssetStudioGUI
{
internal class OpenFolderDialog
{
public string InitialFolder { get; set; }
public string DefaultFolder { get; set; }
public string Folder { get; private set; }
public string Title { get; set; }
internal DialogResult ShowDialog(IWin32Window owner = null)
{
if (Environment.OSVersion.Version.Major >= 6)
{
return ShowVistaDialog(owner);
}
return ShowLegacyDialog(owner);
}
private DialogResult ShowVistaDialog(IWin32Window owner)
{
var frm = (NativeMethods.IFileDialog)(new NativeMethods.FileOpenDialogRCW());
frm.GetOptions(out var options);
options |= NativeMethods.FOS_PICKFOLDERS | NativeMethods.FOS_FORCEFILESYSTEM | NativeMethods.FOS_NOVALIDATE | NativeMethods.FOS_NOTESTFILECREATE | NativeMethods.FOS_DONTADDTORECENT;
frm.SetOptions(options);
if (Title != null)
frm.SetTitle(Title);
if (InitialFolder != null)
{
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
if (NativeMethods.SHCreateItemFromParsingName(InitialFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
{
frm.SetFolder(directoryShellItem);
}
}
if (DefaultFolder != null)
{
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
if (NativeMethods.SHCreateItemFromParsingName(DefaultFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
{
frm.SetDefaultFolder(directoryShellItem);
}
}
if ((owner == null ? frm.Show() : frm.Show(owner.Handle)) == NativeMethods.S_OK)
{
if (frm.GetResult(out var shellItem) == NativeMethods.S_OK)
{
if (shellItem.GetDisplayName(NativeMethods.SIGDN_FILESYSPATH, out var pszString) == NativeMethods.S_OK)
{
if (pszString != IntPtr.Zero)
{
try
{
Folder = Marshal.PtrToStringAuto(pszString);
return DialogResult.OK;
}
finally
{
Marshal.FreeCoTaskMem(pszString);
}
}
}
}
}
return DialogResult.Cancel;
}
private DialogResult ShowLegacyDialog(IWin32Window owner)
{
using (var frm = new FolderBrowserDialog())
{
if (InitialFolder != null)
{
frm.SelectedPath = InitialFolder;
}
if ((owner == null ? frm.ShowDialog() : frm.ShowDialog(owner)) == DialogResult.OK)
{
Folder = Path.GetDirectoryName(frm.SelectedPath);
return DialogResult.OK;
}
return DialogResult.Cancel;
}
}
}
internal static class NativeMethods
{
#region Constants
public const uint FOS_PICKFOLDERS = 0x00000020;
public const uint FOS_FORCEFILESYSTEM = 0x00000040;
public const uint FOS_NOVALIDATE = 0x00000100;
public const uint FOS_NOTESTFILECREATE = 0x00010000;
public const uint FOS_DONTADDTORECENT = 0x02000000;
public const uint S_OK = 0x0000;
public const uint SIGDN_FILESYSPATH = 0x80058000;
#endregion
#region COM
[ComImport, ClassInterface(ClassInterfaceType.None), TypeLibType(TypeLibTypeFlags.FCanCreate), Guid("DC1C5A9C-E88A-4DDE-A5A1-60F82A20AEF7")]
internal class FileOpenDialogRCW { }
[ComImport(), Guid("42F85136-DB7E-439C-85F1-E4075D135FC8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IFileDialog
{
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
[PreserveSig()]
uint Show([In, Optional] IntPtr hwndOwner); //IModalWindow
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFileTypes([In] uint cFileTypes, [In, MarshalAs(UnmanagedType.LPArray)] IntPtr rgFilterSpec);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFileTypeIndex([In] uint iFileType);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetFileTypeIndex(out uint piFileType);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint Advise([In, MarshalAs(UnmanagedType.Interface)] IntPtr pfde, out uint pdwCookie);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint Unadvise([In] uint dwCookie);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetOptions([In] uint fos);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetOptions(out uint fos);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
void SetDefaultFolder([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFolder([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetFolder([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetCurrentSelection([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFileName([In, MarshalAs(UnmanagedType.LPWStr)] string pszName);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetFileName([MarshalAs(UnmanagedType.LPWStr)] out string pszName);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetTitle([In, MarshalAs(UnmanagedType.LPWStr)] string pszTitle);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetOkButtonLabel([In, MarshalAs(UnmanagedType.LPWStr)] string pszText);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFileNameLabel([In, MarshalAs(UnmanagedType.LPWStr)] string pszLabel);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetResult([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint AddPlace([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi, uint fdap);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetDefaultExtension([In, MarshalAs(UnmanagedType.LPWStr)] string pszDefaultExtension);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint Close([MarshalAs(UnmanagedType.Error)] uint hr);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetClientGuid([In] ref Guid guid);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint ClearClientData();
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFilter([MarshalAs(UnmanagedType.Interface)] IntPtr pFilter);
}
[ComImport, Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IShellItem
{
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint BindToHandler([In] IntPtr pbc, [In] ref Guid rbhid, [In] ref Guid riid, [Out, MarshalAs(UnmanagedType.Interface)] out IntPtr ppvOut);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetParent([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetDisplayName([In] uint sigdnName, out IntPtr ppszName);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetAttributes([In] uint sfgaoMask, out uint psfgaoAttribs);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint Compare([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi, [In] uint hint, out int piOrder);
}
#endregion
[DllImport("shell32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
internal static extern int SHCreateItemFromParsingName([MarshalAs(UnmanagedType.LPWStr)] string pszPath, IntPtr pbc, ref Guid riid, [MarshalAs(UnmanagedType.Interface)] out IShellItem ppv);
}
}

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using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace AssetStudioGUI
{
internal static class TreeViewExtensions
{
private const int TVIF_STATE = 0x8;
private const int TVIS_STATEIMAGEMASK = 0xF000;
private const int TV_FIRST = 0x1100;
private const int TVM_SETITEM = TV_FIRST + 63;
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Auto)]
private struct TVITEM
{
public int mask;
public IntPtr hItem;
public int state;
public int stateMask;
[MarshalAs(UnmanagedType.LPTStr)]
public string lpszText;
public int cchTextMax;
public int iImage;
public int iSelectedImage;
public int cChildren;
public IntPtr lParam;
}
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, ref TVITEM lParam);
/// <summary>
/// Hides the checkbox for the specified node on a TreeView control.
/// </summary>
public static void HideCheckBox(this TreeNode node)
{
var tvi = new TVITEM
{
hItem = node.Handle,
mask = TVIF_STATE,
stateMask = TVIS_STATEIMAGEMASK,
state = 0
};
SendMessage(node.TreeView.Handle, TVM_SETITEM, IntPtr.Zero, ref tvi);
}
}
}

View File

@ -0,0 +1,29 @@
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using AssetStudio;
namespace AssetStudioGUI
{
internal class TypeTreeItem : ListViewItem
{
private List<TypeTreeNode> m_Nodes;
public TypeTreeItem(int typeID, List<TypeTreeNode> m_Nodes)
{
this.m_Nodes = m_Nodes;
Text = m_Nodes[0].m_Type + " " + m_Nodes[0].m_Name;
SubItems.Add(typeID.ToString());
}
public override string ToString()
{
var sb = new StringBuilder();
foreach (var i in m_Nodes)
{
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.m_Level), i.m_Type, i.m_Name, i.m_ByteSize, (i.m_MetaFlag & 0x4000) != 0);
}
return sb.ToString();
}
}
}

427
AssetStudioGUI/ExportOptions.Designer.cs generated Normal file
View File

@ -0,0 +1,427 @@
namespace AssetStudioGUI
{
partial class ExportOptions
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.OKbutton = new System.Windows.Forms.Button();
this.Cancel = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.convertAudio = new System.Windows.Forms.CheckBox();
this.panel1 = new System.Windows.Forms.Panel();
this.tojpg = new System.Windows.Forms.RadioButton();
this.topng = new System.Windows.Forms.RadioButton();
this.tobmp = new System.Windows.Forms.RadioButton();
this.converttexture = new System.Windows.Forms.CheckBox();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.scaleFactor = new System.Windows.Forms.NumericUpDown();
this.label5 = new System.Windows.Forms.Label();
this.fbxFormat = new System.Windows.Forms.ComboBox();
this.label4 = new System.Windows.Forms.Label();
this.fbxVersion = new System.Windows.Forms.ComboBox();
this.label3 = new System.Windows.Forms.Label();
this.flatInbetween = new System.Windows.Forms.CheckBox();
this.boneSize = new System.Windows.Forms.NumericUpDown();
this.label2 = new System.Windows.Forms.Label();
this.skins = new System.Windows.Forms.CheckBox();
this.label1 = new System.Windows.Forms.Label();
this.filterPrecision = new System.Windows.Forms.NumericUpDown();
this.allBones = new System.Windows.Forms.CheckBox();
this.allFrames = new System.Windows.Forms.CheckBox();
this.eulerFilter = new System.Windows.Forms.CheckBox();
this.groupBox1.SuspendLayout();
this.panel1.SuspendLayout();
this.groupBox2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.scaleFactor)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.boneSize)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.filterPrecision)).BeginInit();
this.SuspendLayout();
//
// OKbutton
//
this.OKbutton.Location = new System.Drawing.Point(321, 267);
this.OKbutton.Name = "OKbutton";
this.OKbutton.Size = new System.Drawing.Size(75, 21);
this.OKbutton.TabIndex = 6;
this.OKbutton.Text = "OK";
this.OKbutton.UseVisualStyleBackColor = true;
this.OKbutton.Click += new System.EventHandler(this.fbxOKbutton_Click);
//
// Cancel
//
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.Cancel.Location = new System.Drawing.Point(402, 267);
this.Cancel.Name = "Cancel";
this.Cancel.Size = new System.Drawing.Size(75, 21);
this.Cancel.TabIndex = 7;
this.Cancel.Text = "Cancel";
this.Cancel.UseVisualStyleBackColor = true;
this.Cancel.Click += new System.EventHandler(this.Cancel_Click);
//
// groupBox1
//
this.groupBox1.AutoSize = true;
this.groupBox1.Controls.Add(this.convertAudio);
this.groupBox1.Controls.Add(this.panel1);
this.groupBox1.Controls.Add(this.converttexture);
this.groupBox1.Location = new System.Drawing.Point(232, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(245, 114);
this.groupBox1.TabIndex = 9;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Convert";
//
// convertAudio
//
this.convertAudio.AutoSize = true;
this.convertAudio.Checked = true;
this.convertAudio.CheckState = System.Windows.Forms.CheckState.Checked;
this.convertAudio.Location = new System.Drawing.Point(6, 78);
this.convertAudio.Name = "convertAudio";
this.convertAudio.Size = new System.Drawing.Size(198, 16);
this.convertAudio.TabIndex = 6;
this.convertAudio.Text = "Convert AudioClip to WAV(PCM)";
this.convertAudio.UseVisualStyleBackColor = true;
//
// panel1
//
this.panel1.Controls.Add(this.tojpg);
this.panel1.Controls.Add(this.topng);
this.panel1.Controls.Add(this.tobmp);
this.panel1.Location = new System.Drawing.Point(30, 42);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(146, 30);
this.panel1.TabIndex = 5;
//
// tojpg
//
this.tojpg.AutoSize = true;
this.tojpg.Location = new System.Drawing.Point(97, 6);
this.tojpg.Name = "tojpg";
this.tojpg.Size = new System.Drawing.Size(47, 16);
this.tojpg.TabIndex = 4;
this.tojpg.Text = "JPEG";
this.tojpg.UseVisualStyleBackColor = true;
//
// topng
//
this.topng.AutoSize = true;
this.topng.Checked = true;
this.topng.Location = new System.Drawing.Point(50, 6);
this.topng.Name = "topng";
this.topng.Size = new System.Drawing.Size(41, 16);
this.topng.TabIndex = 3;
this.topng.TabStop = true;
this.topng.Text = "PNG";
this.topng.UseVisualStyleBackColor = true;
//
// tobmp
//
this.tobmp.AutoSize = true;
this.tobmp.Location = new System.Drawing.Point(3, 6);
this.tobmp.Name = "tobmp";
this.tobmp.Size = new System.Drawing.Size(41, 16);
this.tobmp.TabIndex = 2;
this.tobmp.Text = "BMP";
this.tobmp.UseVisualStyleBackColor = true;
//
// converttexture
//
this.converttexture.AutoSize = true;
this.converttexture.Checked = true;
this.converttexture.CheckState = System.Windows.Forms.CheckState.Checked;
this.converttexture.Location = new System.Drawing.Point(6, 20);
this.converttexture.Name = "converttexture";
this.converttexture.Size = new System.Drawing.Size(126, 16);
this.converttexture.TabIndex = 1;
this.converttexture.Text = "Convert Texture2D";
this.converttexture.UseVisualStyleBackColor = true;
//
// groupBox2
//
this.groupBox2.AutoSize = true;
this.groupBox2.Controls.Add(this.scaleFactor);
this.groupBox2.Controls.Add(this.label5);
this.groupBox2.Controls.Add(this.fbxFormat);
this.groupBox2.Controls.Add(this.label4);
this.groupBox2.Controls.Add(this.fbxVersion);
this.groupBox2.Controls.Add(this.label3);
this.groupBox2.Controls.Add(this.flatInbetween);
this.groupBox2.Controls.Add(this.boneSize);
this.groupBox2.Controls.Add(this.label2);
this.groupBox2.Controls.Add(this.skins);
this.groupBox2.Controls.Add(this.label1);
this.groupBox2.Controls.Add(this.filterPrecision);
this.groupBox2.Controls.Add(this.allBones);
this.groupBox2.Controls.Add(this.allFrames);
this.groupBox2.Controls.Add(this.eulerFilter);
this.groupBox2.Location = new System.Drawing.Point(12, 12);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(214, 276);
this.groupBox2.TabIndex = 11;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Fbx";
//
// scaleFactor
//
this.scaleFactor.DecimalPlaces = 2;
this.scaleFactor.Increment = new decimal(new int[] {
1,
0,
0,
131072});
this.scaleFactor.Location = new System.Drawing.Point(83, 155);
this.scaleFactor.Name = "scaleFactor";
this.scaleFactor.Size = new System.Drawing.Size(60, 21);
this.scaleFactor.TabIndex = 20;
this.scaleFactor.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
this.scaleFactor.Value = new decimal(new int[] {
1,
0,
0,
0});
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(6, 157);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(71, 12);
this.label5.TabIndex = 19;
this.label5.Text = "ScaleFactor";
//
// fbxFormat
//
this.fbxFormat.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.fbxFormat.FormattingEnabled = true;
this.fbxFormat.Items.AddRange(new object[] {
"Binary",
"Ascii"});
this.fbxFormat.Location = new System.Drawing.Point(75, 207);
this.fbxFormat.Name = "fbxFormat";
this.fbxFormat.Size = new System.Drawing.Size(61, 20);
this.fbxFormat.TabIndex = 18;
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(4, 210);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(59, 12);
this.label4.TabIndex = 17;
this.label4.Text = "FBXFormat";
//
// fbxVersion
//
this.fbxVersion.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.fbxVersion.FormattingEnabled = true;
this.fbxVersion.Items.AddRange(new object[] {
"6.1",
"7.1",
"7.2",
"7.3",
"7.4",
"7.5"});
this.fbxVersion.Location = new System.Drawing.Point(75, 236);
this.fbxVersion.Name = "fbxVersion";
this.fbxVersion.Size = new System.Drawing.Size(47, 20);
this.fbxVersion.TabIndex = 16;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(4, 239);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(65, 12);
this.label3.TabIndex = 15;
this.label3.Text = "FBXVersion";
//
// flatInbetween
//
this.flatInbetween.AutoSize = true;
this.flatInbetween.Location = new System.Drawing.Point(6, 182);
this.flatInbetween.Name = "flatInbetween";
this.flatInbetween.Size = new System.Drawing.Size(102, 16);
this.flatInbetween.TabIndex = 12;
this.flatInbetween.Text = "FlatInbetween";
this.flatInbetween.UseVisualStyleBackColor = true;
//
// boneSize
//
this.boneSize.Location = new System.Drawing.Point(65, 128);
this.boneSize.Name = "boneSize";
this.boneSize.Size = new System.Drawing.Size(46, 21);
this.boneSize.TabIndex = 11;
this.boneSize.Value = new decimal(new int[] {
10,
0,
0,
0});
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(6, 130);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(53, 12);
this.label2.TabIndex = 10;
this.label2.Text = "BoneSize";
//
// skins
//
this.skins.AutoSize = true;
this.skins.Checked = true;
this.skins.CheckState = System.Windows.Forms.CheckState.Checked;
this.skins.Location = new System.Drawing.Point(6, 105);
this.skins.Name = "skins";
this.skins.Size = new System.Drawing.Size(54, 16);
this.skins.TabIndex = 8;
this.skins.Text = "Skins";
this.skins.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(26, 39);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(95, 12);
this.label1.TabIndex = 7;
this.label1.Text = "FilterPrecision";
//
// filterPrecision
//
this.filterPrecision.DecimalPlaces = 2;
this.filterPrecision.Increment = new decimal(new int[] {
1,
0,
0,
131072});
this.filterPrecision.Location = new System.Drawing.Point(127, 37);
this.filterPrecision.Name = "filterPrecision";
this.filterPrecision.Size = new System.Drawing.Size(51, 21);
this.filterPrecision.TabIndex = 6;
this.filterPrecision.Value = new decimal(new int[] {
25,
0,
0,
131072});
//
// allBones
//
this.allBones.AutoSize = true;
this.allBones.Checked = true;
this.allBones.CheckState = System.Windows.Forms.CheckState.Checked;
this.allBones.Location = new System.Drawing.Point(6, 83);
this.allBones.Name = "allBones";
this.allBones.Size = new System.Drawing.Size(72, 16);
this.allBones.TabIndex = 5;
this.allBones.Text = "AllBones";
this.allBones.UseVisualStyleBackColor = true;
//
// allFrames
//
this.allFrames.AutoSize = true;
this.allFrames.Location = new System.Drawing.Point(6, 61);
this.allFrames.Name = "allFrames";
this.allFrames.Size = new System.Drawing.Size(78, 16);
this.allFrames.TabIndex = 4;
this.allFrames.Text = "AllFrames";
this.allFrames.UseVisualStyleBackColor = true;
//
// eulerFilter
//
this.eulerFilter.AutoSize = true;
this.eulerFilter.Checked = true;
this.eulerFilter.CheckState = System.Windows.Forms.CheckState.Checked;
this.eulerFilter.Location = new System.Drawing.Point(6, 20);
this.eulerFilter.Name = "eulerFilter";
this.eulerFilter.Size = new System.Drawing.Size(90, 16);
this.eulerFilter.TabIndex = 3;
this.eulerFilter.Text = "EulerFilter";
this.eulerFilter.UseVisualStyleBackColor = true;
//
// ExportOptions
//
this.AcceptButton = this.OKbutton;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.Cancel;
this.ClientSize = new System.Drawing.Size(490, 301);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.Cancel);
this.Controls.Add(this.OKbutton);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "ExportOptions";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Export options";
this.TopMost = true;
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.scaleFactor)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.boneSize)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.filterPrecision)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button OKbutton;
private System.Windows.Forms.Button Cancel;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.CheckBox converttexture;
private System.Windows.Forms.RadioButton tojpg;
private System.Windows.Forms.RadioButton topng;
private System.Windows.Forms.RadioButton tobmp;
private System.Windows.Forms.CheckBox convertAudio;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.CheckBox flatInbetween;
private System.Windows.Forms.NumericUpDown boneSize;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.CheckBox skins;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.NumericUpDown filterPrecision;
private System.Windows.Forms.CheckBox allBones;
private System.Windows.Forms.CheckBox allFrames;
private System.Windows.Forms.CheckBox eulerFilter;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.ComboBox fbxVersion;
private System.Windows.Forms.ComboBox fbxFormat;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.NumericUpDown scaleFactor;
private System.Windows.Forms.Label label5;
}
}

View File

@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudioGUI
{
public partial class ExportOptions : Form
{
public ExportOptions()
{
InitializeComponent();
converttexture.Checked = (bool)Properties.Settings.Default["convertTexture"];
convertAudio.Checked = (bool)Properties.Settings.Default["convertAudio"];
var str = (string)Properties.Settings.Default["convertType"];
foreach (Control c in panel1.Controls)
{
if (c.Text == str)
{
((RadioButton)c).Checked = true;
break;
}
}
eulerFilter.Checked = (bool)Properties.Settings.Default["eulerFilter"];
filterPrecision.Value = (decimal)Properties.Settings.Default["filterPrecision"];
allFrames.Checked = (bool)Properties.Settings.Default["allFrames"];
allBones.Checked = (bool)Properties.Settings.Default["allBones"];
skins.Checked = (bool)Properties.Settings.Default["skins"];
boneSize.Value = (decimal)Properties.Settings.Default["boneSize"];
scaleFactor.Value = (decimal)Properties.Settings.Default["scaleFactor"];
flatInbetween.Checked = (bool)Properties.Settings.Default["flatInbetween"];
fbxVersion.SelectedIndex = (int)Properties.Settings.Default["fbxVersion"];
fbxFormat.SelectedIndex = (int)Properties.Settings.Default["fbxFormat"];
}
private void exportOpnions_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default[((CheckBox)sender).Name] = ((CheckBox)sender).Checked;
Properties.Settings.Default.Save();
}
private void fbxOKbutton_Click(object sender, EventArgs e)
{
Properties.Settings.Default["convertTexture"] = converttexture.Checked;
Properties.Settings.Default["convertAudio"] = convertAudio.Checked;
foreach (Control c in panel1.Controls)
{
if (((RadioButton)c).Checked)
{
Properties.Settings.Default["convertType"] = c.Text;
break;
}
}
Properties.Settings.Default["eulerFilter"] = eulerFilter.Checked;
Properties.Settings.Default["filterPrecision"] = filterPrecision.Value;
Properties.Settings.Default["allFrames"] = allFrames.Checked;
Properties.Settings.Default["allBones"] = allBones.Checked;
Properties.Settings.Default["skins"] = skins.Checked;
Properties.Settings.Default["boneSize"] = boneSize.Value;
Properties.Settings.Default["scaleFactor"] = scaleFactor.Value;
Properties.Settings.Default["flatInbetween"] = flatInbetween.Checked;
Properties.Settings.Default["fbxVersion"] = fbxVersion.SelectedIndex;
Properties.Settings.Default["fbxFormat"] = fbxFormat.SelectedIndex;
Properties.Settings.Default.Save();
DialogResult = DialogResult.OK;
Close();
}
private void Cancel_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

325
AssetStudioGUI/Exporter.cs Normal file
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using System.Collections.Generic;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using AssetStudio;
namespace AssetStudioGUI
{
internal static class Exporter
{
public static bool ExportTexture2D(AssetItem item, string exportPathName)
{
var m_Texture2D = new Texture2D(item.reader, true);
if (m_Texture2D.image_data == null || m_Texture2D.image_data.Length == 0)
return false;
var converter = new Texture2DConverter(m_Texture2D);
var convertTexture = (bool)Properties.Settings.Default["convertTexture"];
if (convertTexture)
{
var bitmap = converter.ConvertToBitmap(true);
if (bitmap == null)
return false;
ImageFormat format = null;
var ext = (string)Properties.Settings.Default["convertType"];
switch (ext)
{
case "BMP":
format = ImageFormat.Bmp;
break;
case "PNG":
format = ImageFormat.Png;
break;
case "JPEG":
format = ImageFormat.Jpeg;
break;
}
var exportFullName = exportPathName + item.Text + "." + ext.ToLower();
if (ExportFileExists(exportFullName))
return false;
bitmap.Save(exportFullName, format);
bitmap.Dispose();
return true;
}
else
{
var exportFullName = exportPathName + item.Text + converter.GetExtensionName();
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, converter.ConvertToContainer());
return true;
}
}
public static bool ExportAudioClip(AssetItem item, string exportPath)
{
var m_AudioClip = new AudioClip(item.reader, true);
if (m_AudioClip.m_AudioData == null)
return false;
var convertAudio = (bool)Properties.Settings.Default["convertAudio"];
var converter = new AudioClipConverter(m_AudioClip);
if (convertAudio && converter.IsFMODSupport)
{
var exportFullName = exportPath + item.Text + ".wav";
if (ExportFileExists(exportFullName))
return false;
var buffer = converter.ConvertToWav();
if (buffer == null)
return false;
File.WriteAllBytes(exportFullName, buffer);
}
else
{
var exportFullName = exportPath + item.Text + converter.GetExtensionName();
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_AudioClip.m_AudioData);
}
return true;
}
public static bool ExportShader(AssetItem item, string exportPath)
{
var m_Shader = new Shader(item.reader);
var exportFullName = exportPath + item.Text + ".shader";
if (ExportFileExists(exportFullName))
return false;
var str = ShaderConverter.Convert(m_Shader);
File.WriteAllText(exportFullName, str ?? "Serialized Shader can't be read");
return true;
}
public static bool ExportTextAsset(AssetItem item, string exportPath)
{
var m_TextAsset = new TextAsset(item.reader);
var exportFullName = exportPath + item.Text + ".txt";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_TextAsset.m_Script);
return true;
}
public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
{
var exportFullName = exportPath + item.Text + ".txt";
if (ExportFileExists(exportFullName))
return false;
var reader = item.reader;
string str;
if (reader.serializedType?.m_Nodes != null)
{
str = reader.Dump();
}
else
{
str = Studio.GetScriptString(reader);
}
File.WriteAllText(exportFullName, str);
return true;
}
public static bool ExportFont(AssetItem item, string exportPath)
{
var m_Font = new Font(item.reader);
if (m_Font.m_FontData != null)
{
var extension = ".ttf";
if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
{
extension = ".otf";
}
var exportFullName = exportPath + item.Text + extension;
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_Font.m_FontData);
return true;
}
return false;
}
public static bool ExportMesh(AssetItem item, string exportPath)
{
var m_Mesh = new Mesh(item.reader);
if (m_Mesh.m_VertexCount <= 0)
return false;
var exportFullName = exportPath + item.Text + ".obj";
if (ExportFileExists(exportFullName))
return false;
var sb = new StringBuilder();
sb.AppendLine("g " + m_Mesh.m_Name);
#region Vertices
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
{
return false;
}
int c = 3;
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
{
c = 4;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("v {0} {1} {2}\r\n", -m_Mesh.m_Vertices[v * c], m_Mesh.m_Vertices[v * c + 1], m_Mesh.m_Vertices[v * c + 2]);
}
#endregion
#region UV
if (m_Mesh.m_UV0 != null && m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
{
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * 2], m_Mesh.m_UV0[v * 2 + 1]);
}
}
else if (m_Mesh.m_UV1 != null && m_Mesh.m_UV1.Length == m_Mesh.m_VertexCount * 2)
{
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV1[v * 2], m_Mesh.m_UV1[v * 2 + 1]);
}
}
#endregion
#region Normals
if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
{
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
{
c = 3;
}
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
{
c = 4;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
}
}
#endregion
#region Face
int sum = 0;
for (var i = 0; i < m_Mesh.m_SubMeshes.Count; i++)
{
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
var end = sum + indexCount / 3;
for (int f = sum; f < end; f++)
{
sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
}
sum = end;
}
#endregion
sb.Replace("NaN", "0");
File.WriteAllText(exportFullName, sb.ToString());
return true;
}
public static bool ExportVideoClip(AssetItem item, string exportPath)
{
var m_VideoClip = new VideoClip(item.reader, true);
if (m_VideoClip.m_VideoData != null)
{
var exportFullName = exportPath + item.Text + Path.GetExtension(m_VideoClip.m_OriginalPath);
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_VideoClip.m_VideoData);
return true;
}
return false;
}
public static bool ExportMovieTexture(AssetItem item, string exportPath)
{
var m_MovieTexture = new MovieTexture(item.reader);
var exportFullName = exportPath + item.Text + ".ogv";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, m_MovieTexture.m_MovieData);
return true;
}
public static bool ExportSprite(AssetItem item, string exportPath)
{
ImageFormat format = null;
var type = (string)Properties.Settings.Default["convertType"];
switch (type)
{
case "BMP":
format = ImageFormat.Bmp;
break;
case "PNG":
format = ImageFormat.Png;
break;
case "JPEG":
format = ImageFormat.Jpeg;
break;
}
var exportFullName = exportPath + item.Text + "." + type.ToLower();
if (ExportFileExists(exportFullName))
return false;
var bitmap = SpriteHelper.GetImageFromSprite(new Sprite(item.reader));
if (bitmap != null)
{
bitmap.Save(exportFullName, format);
bitmap.Dispose();
return true;
}
return false;
}
public static bool ExportRawFile(AssetItem item, string exportPath)
{
var exportFullName = exportPath + item.Text + ".dat";
if (ExportFileExists(exportFullName))
return false;
File.WriteAllBytes(exportFullName, item.reader.GetRawData());
return true;
}
private static bool ExportFileExists(string filename)
{
if (File.Exists(filename))
{
return true;
}
Directory.CreateDirectory(Path.GetDirectoryName(filename));
return false;
}
public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
{
var m_Animator = new Animator(item.reader);
var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => x.reader).ToArray()) : new ModelConverter(m_Animator);
exportPath = exportPath + item.Text + ".fbx";
return ExportFbx(convert, exportPath);
}
public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
{
var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => x.reader).ToArray()) : new ModelConverter(gameObject);
exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";
return ExportFbx(convert, exportPath);
}
private static bool ExportFbx(IImported convert, string exportPath)
{
var eulerFilter = (bool)Properties.Settings.Default["eulerFilter"];
var filterPrecision = (float)(decimal)Properties.Settings.Default["filterPrecision"];
var allFrames = (bool)Properties.Settings.Default["allFrames"];
var allBones = (bool)Properties.Settings.Default["allBones"];
var skins = (bool)Properties.Settings.Default["skins"];
var boneSize = (int)(decimal)Properties.Settings.Default["boneSize"];
var scaleFactor = (float)(decimal)Properties.Settings.Default["scaleFactor"];
var flatInbetween = (bool)Properties.Settings.Default["flatInbetween"];
var fbxVersion = (int)Properties.Settings.Default["fbxVersion"];
var fbxFormat = (int)Properties.Settings.Default["fbxFormat"];
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, flatInbetween, fbxVersion, fbxFormat == 1);
return true;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AssetStudio;
namespace AssetStudioGUI
{
class GUILogger : ILogger
{
private Action<string> action;
public GUILogger(Action<string> action)
{
this.action = action;
}
public void Log(LoggerEvent loggerEvent, string message)
{
action(message);
}
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AssetStudio;
namespace AssetStudioGUI
{
class GUIProgress : IProgress
{
private Action<int> action;
public GUIProgress(Action<int> action)
{
this.action = action;
}
public void Report(int value)
{
action(value);
}
}
}

21
AssetStudioGUI/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace AssetStudioGUI
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new AssetStudioGUIForm());
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AssetStudioGUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AssetStudioGUI")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("05c04c20-dd89-4895-9f06-33d5cfbfe925")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace AssetStudioGUI.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssetStudioGUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
/// </summary>
internal static System.Drawing.Icon _as {
get {
object obj = ResourceManager.GetObject("_as", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查找类似 #version 140
///
///in vec3 normal;
///
///out vec4 outputColor;
///
///void main()
///{
/// vec3 unitNormal = normalize(normal);
/// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
/// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
/// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
///
/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
/// color += vec3(0.368, 0.477, 0. [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string fs {
get {
return ResourceManager.GetString("fs", resourceCulture);
}
}
/// <summary>
/// 查找类似 #version 140
///
///out vec4 outputColor;
///
///void main()
///{
/// outputColor = vec4(0, 0, 0, 1);
///} 的本地化字符串。
/// </summary>
internal static string fsBlack {
get {
return ResourceManager.GetString("fsBlack", resourceCulture);
}
}
/// <summary>
/// 查找类似 #version 140
///
///out vec4 outputColor;
///in vec4 color;
///
///void main()
///{
/// outputColor = color;
///} 的本地化字符串。
/// </summary>
internal static string fsColor {
get {
return ResourceManager.GetString("fsColor", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap preview {
get {
object obj = ResourceManager.GetObject("preview", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 #version 140
///
///in vec3 vertexPosition;
///in vec3 normalDirection;
///in vec4 vertexColor;
///uniform mat4 modelMatrix;
///uniform mat4 viewMatrix;
///uniform mat4 projMatrix;
///
///out vec3 normal;
///out vec4 color;
///
///void main()
///{
/// gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
/// normal = normalDirection;
/// color = vertexColor;
///} 的本地化字符串。
/// </summary>
internal static string vs {
get {
return ResourceManager.GetString("vs", resourceCulture);
}
}
}
}

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@ -0,0 +1,188 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="fs" xml:space="preserve">
<value>#version 140
in vec3 normal;
out vec4 outputColor;
void main()
{
vec3 unitNormal = normalize(normal);
float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
color += vec3(0.368, 0.477, 0.735) * ContributionWeights.x;
outputColor = vec4(sqrt(color), 1);
}</value>
</data>
<data name="fsBlack" xml:space="preserve">
<value>#version 140
out vec4 outputColor;
void main()
{
outputColor = vec4(0, 0, 0, 1);
}</value>
</data>
<data name="fsColor" xml:space="preserve">
<value>#version 140
out vec4 outputColor;
in vec4 color;
void main()
{
outputColor = color;
}</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="vs" xml:space="preserve">
<value>#version 140
in vec3 vertexPosition;
in vec3 normalDirection;
in vec4 vertexColor;
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projMatrix;
out vec3 normal;
out vec4 color;
void main()
{
gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
normal = normalDirection;
color = vertexColor;
}</value>
</data>
<data name="_as" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\as.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace AssetStudioGUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool displayAll {
get {
return ((bool)(this["displayAll"]));
}
set {
this["displayAll"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool enablePreview {
get {
return ((bool)(this["enablePreview"]));
}
set {
this["enablePreview"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool displayInfo {
get {
return ((bool)(this["displayInfo"]));
}
set {
this["displayInfo"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool openAfterExport {
get {
return ((bool)(this["openAfterExport"]));
}
set {
this["openAfterExport"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public int assetGroupOption {
get {
return ((int)(this["assetGroupOption"]));
}
set {
this["assetGroupOption"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool convertTexture {
get {
return ((bool)(this["convertTexture"]));
}
set {
this["convertTexture"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool convertAudio {
get {
return ((bool)(this["convertAudio"]));
}
set {
this["convertAudio"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("PNG")]
public string convertType {
get {
return ((string)(this["convertType"]));
}
set {
this["convertType"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool displayOriginalName {
get {
return ((bool)(this["displayOriginalName"]));
}
set {
this["displayOriginalName"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool eulerFilter {
get {
return ((bool)(this["eulerFilter"]));
}
set {
this["eulerFilter"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0.25")]
public decimal filterPrecision {
get {
return ((decimal)(this["filterPrecision"]));
}
set {
this["filterPrecision"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool allFrames {
get {
return ((bool)(this["allFrames"]));
}
set {
this["allFrames"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool allBones {
get {
return ((bool)(this["allBones"]));
}
set {
this["allBones"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool skins {
get {
return ((bool)(this["skins"]));
}
set {
this["skins"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("10")]
public decimal boneSize {
get {
return ((decimal)(this["boneSize"]));
}
set {
this["boneSize"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool flatInbetween {
get {
return ((bool)(this["flatInbetween"]));
}
set {
this["flatInbetween"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("3")]
public int fbxVersion {
get {
return ((int)(this["fbxVersion"]));
}
set {
this["fbxVersion"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public int fbxFormat {
get {
return ((int)(this["fbxFormat"]));
}
set {
this["fbxFormat"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("1")]
public decimal scaleFactor {
get {
return ((decimal)(this["scaleFactor"]));
}
set {
this["scaleFactor"] = value;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="AssetStudioGUI.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="displayAll" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="enablePreview" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="displayInfo" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="openAfterExport" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="assetGroupOption" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="convertTexture" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="convertType" Type="System.String" Scope="User">
<Value Profile="(Default)">PNG</Value>
</Setting>
<Setting Name="displayOriginalName" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="eulerFilter" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="filterPrecision" Type="System.Decimal" Scope="User">
<Value Profile="(Default)">0.25</Value>
</Setting>
<Setting Name="allFrames" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="allBones" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="skins" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="boneSize" Type="System.Decimal" Scope="User">
<Value Profile="(Default)">10</Value>
</Setting>
<Setting Name="flatInbetween" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="fbxVersion" Type="System.Int32" Scope="User">
<Value Profile="(Default)">3</Value>
</Setting>
<Setting Name="fbxFormat" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="scaleFactor" Type="System.Decimal" Scope="User">
<Value Profile="(Default)">1</Value>
</Setting>
</Settings>
</SettingsFile>

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AssetStudioGUI/Studio.cs Normal file
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Threading;
using System.Windows.Forms;
using AssetStudio;
using dnlib.DotNet;
using static AssetStudioGUI.Exporter;
namespace AssetStudioGUI
{
internal static class Studio
{
public static AssetsManager assetsManager = new AssetsManager();
private static HashSet<string> assetsNameHash = new HashSet<string>();
public static List<AssetItem> exportableAssets = new List<AssetItem>();
public static List<AssetItem> visibleAssets = new List<AssetItem>();
public static Dictionary<string, SortedDictionary<int, TypeTreeItem>> AllTypeMap = new Dictionary<string, SortedDictionary<int, TypeTreeItem>>();
public static Dictionary<GameObject, GameObjectTreeNode> treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
public static bool ModuleLoaded;
public static Dictionary<string, ModuleDef> LoadedModuleDic = new Dictionary<string, ModuleDef>();
public static void ExtractFile(string[] fileNames)
{
ThreadPool.QueueUserWorkItem(state =>
{
int extractedCount = 0;
Progress.Reset();
for (var i = 0; i < fileNames.Length; i++)
{
var fileName = fileNames[i];
var type = ImportHelper.CheckFileType(fileName, out var reader);
if (type == FileType.BundleFile)
extractedCount += ExtractBundleFile(fileName, reader);
else if (type == FileType.WebFile)
extractedCount += ExtractWebDataFile(fileName, reader);
else
reader.Dispose();
Progress.Report(i + 1, fileName.Length);
}
Logger.Info($"Finished extracting {extractedCount} files.");
});
}
private static int ExtractBundleFile(string bundleFileName, EndianBinaryReader reader)
{
Logger.Info($"Decompressing {Path.GetFileName(bundleFileName)} ...");
var bundleFile = new BundleFile(reader, bundleFileName);
reader.Dispose();
if (bundleFile.fileList.Count > 0)
{
var extractPath = bundleFileName + "_unpacked\\";
Directory.CreateDirectory(extractPath);
return ExtractStreamFile(extractPath, bundleFile.fileList);
}
return 0;
}
private static int ExtractWebDataFile(string webFileName, EndianBinaryReader reader)
{
Logger.Info($"Decompressing {Path.GetFileName(webFileName)} ...");
var webFile = new WebFile(reader);
reader.Dispose();
if (webFile.fileList.Count > 0)
{
var extractPath = webFileName + "_unpacked\\";
Directory.CreateDirectory(extractPath);
return ExtractStreamFile(extractPath, webFile.fileList);
}
return 0;
}
private static int ExtractStreamFile(string extractPath, List<StreamFile> fileList)
{
int extractedCount = 0;
foreach (var file in fileList)
{
var filePath = extractPath + file.fileName;
if (!Directory.Exists(extractPath))
{
Directory.CreateDirectory(extractPath);
}
if (!File.Exists(filePath) && file.stream is MemoryStream stream)
{
File.WriteAllBytes(filePath, stream.ToArray());
extractedCount += 1;
}
file.stream.Dispose();
}
return extractedCount;
}
public static void BuildAssetList(Dictionary<ObjectReader, AssetItem> tempDic, bool displayAll, bool displayOriginalName, out string productName)
{
productName = string.Empty;
Logger.Info("Building asset list...");
var progressCount = assetsManager.assetsFileList.Sum(x => x.ObjectReaders.Count);
int j = 0;
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
{
var tempExportableAssets = new List<AssetItem>();
AssetBundle ab = null;
foreach (var objectReader in assetsFile.ObjectReaders.Values)
{
var assetItem = new AssetItem(objectReader);
tempDic.Add(objectReader, assetItem);
assetItem.UniqueID = " #" + j;
var exportable = false;
switch (assetItem.Type)
{
case ClassIDType.GameObject:
{
var m_GameObject = new GameObject(objectReader);
assetItem.Text = m_GameObject.m_Name;
assetsFile.GameObjects.Add(objectReader.m_PathID, m_GameObject);
break;
}
case ClassIDType.Transform:
{
var m_Transform = new Transform(objectReader);
assetsFile.Transforms.Add(objectReader.m_PathID, m_Transform);
break;
}
case ClassIDType.RectTransform:
{
var m_Rect = new RectTransform(objectReader);
assetsFile.Transforms.Add(objectReader.m_PathID, m_Rect);
break;
}
case ClassIDType.Texture2D:
{
var m_Texture2D = new Texture2D(objectReader, false);
if (!string.IsNullOrEmpty(m_Texture2D.path))
assetItem.FullSize = objectReader.byteSize + m_Texture2D.size;
assetItem.Text = m_Texture2D.m_Name;
exportable = true;
break;
}
case ClassIDType.AudioClip:
{
var m_AudioClip = new AudioClip(objectReader, false);
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
assetItem.FullSize = objectReader.byteSize + m_AudioClip.m_Size;
assetItem.Text = m_AudioClip.m_Name;
exportable = true;
break;
}
case ClassIDType.VideoClip:
{
var m_VideoClip = new VideoClip(objectReader, false);
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = objectReader.byteSize + (long)m_VideoClip.m_Size;
assetItem.Text = m_VideoClip.m_Name;
exportable = true;
break;
}
case ClassIDType.Shader:
{
var m_Shader = new Shader(objectReader);
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
exportable = true;
break;
}
case ClassIDType.Mesh:
case ClassIDType.TextAsset:
case ClassIDType.AnimationClip:
case ClassIDType.Font:
case ClassIDType.MovieTexture:
case ClassIDType.Sprite:
{
var obj = new NamedObject(objectReader);
assetItem.Text = obj.m_Name;
exportable = true;
break;
}
case ClassIDType.Avatar:
case ClassIDType.AnimatorController:
case ClassIDType.AnimatorOverrideController:
case ClassIDType.Material:
case ClassIDType.MonoScript:
case ClassIDType.SpriteAtlas:
{
var obj = new NamedObject(objectReader);
assetItem.Text = obj.m_Name;
break;
}
case ClassIDType.Animator:
{
exportable = true;
break;
}
case ClassIDType.MonoBehaviour:
{
var m_MonoBehaviour = new MonoBehaviour(objectReader);
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var script))
{
var m_Script = new MonoScript(script);
assetItem.Text = m_Script.m_ClassName;
}
else
{
assetItem.Text = m_MonoBehaviour.m_Name;
}
exportable = true;
break;
}
case ClassIDType.PlayerSettings:
{
var plSet = new PlayerSettings(objectReader);
productName = plSet.productName;
break;
}
case ClassIDType.AssetBundle:
{
ab = new AssetBundle(objectReader);
assetItem.Text = ab.m_Name;
break;
}
}
if (assetItem.Text == "")
{
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
}
assetItem.SubItems.AddRange(new[] { assetItem.TypeString, assetItem.FullSize.ToString() });
//处理同名文件
if (!assetsNameHash.Add((assetItem.TypeString + assetItem.Text).ToUpper()))
{
assetItem.Text += assetItem.UniqueID;
}
//处理非法文件名
assetItem.Text = FixFileName(assetItem.Text);
if (displayAll)
{
exportable = true;
}
if (exportable)
{
tempExportableAssets.Add(assetItem);
}
Progress.Report(++j, progressCount);
}
if (displayOriginalName && ab != null)
{
foreach (var x in tempExportableAssets)
{
var replacename = ab.m_Container.Find(y => y.second.asset.m_PathID == x.reader.m_PathID)?.first;
if (!string.IsNullOrEmpty(replacename))
{
var ex = Path.GetExtension(replacename);
x.Text = !string.IsNullOrEmpty(ex) ? replacename.Replace(ex, "") : replacename;
if (!assetsNameHash.Add((x.TypeString + x.Text).ToUpper()))
{
x.Text = Path.GetDirectoryName(replacename) + "\\" + Path.GetFileNameWithoutExtension(replacename) + x.UniqueID;
}
}
}
}
exportableAssets.AddRange(tempExportableAssets);
tempExportableAssets.Clear();
}
visibleAssets = exportableAssets;
assetsNameHash.Clear();
}
public static List<GameObjectTreeNode> BuildTreeStructure(Dictionary<ObjectReader, AssetItem> tempDic)
{
var treeNodeCollection = new List<GameObjectTreeNode>();
var gameObjectCount = assetsManager.assetsFileList.Sum(x => x.GameObjects.Count);
if (gameObjectCount > 0)
{
Logger.Info("Building tree structure...");
int i = 0;
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
{
var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode
foreach (var m_GameObject in assetsFile.GameObjects.Values)
{
foreach (var m_Component in m_GameObject.m_Components)
{
if (m_Component.TryGet(out var asset))
{
switch (asset.type)
{
case ClassIDType.Transform:
{
m_GameObject.m_Transform = m_Component;
break;
}
case ClassIDType.MeshRenderer:
{
m_GameObject.m_MeshRenderer = m_Component;
break;
}
case ClassIDType.MeshFilter:
{
m_GameObject.m_MeshFilter = m_Component;
if (m_Component.TryGet(out var objectReader))
{
var m_MeshFilter = new MeshFilter(objectReader);
if (m_MeshFilter.m_Mesh.TryGet(out objectReader))
{
var item = tempDic[objectReader];
item.gameObject = m_GameObject;
}
}
break;
}
case ClassIDType.SkinnedMeshRenderer:
{
m_GameObject.m_SkinnedMeshRenderer = m_Component;
if (m_Component.TryGet(out var objectReader))
{
var m_SkinnedMeshRenderer = new SkinnedMeshRenderer(objectReader);
if (m_SkinnedMeshRenderer.m_Mesh.TryGet(out objectReader))
{
var item = tempDic[objectReader];
item.gameObject = m_GameObject;
}
}
break;
}
case ClassIDType.Animator:
{
m_GameObject.m_Animator = m_Component;
var item = tempDic[asset];
item.Text = tempDic[m_GameObject.reader].Text;
break;
}
}
}
}
var parentNode = fileNode;
if (m_GameObject.m_Transform != null && m_GameObject.m_Transform.TryGetTransform(out var m_Transform))
{
if (m_Transform.m_Father.TryGetTransform(out var m_Father))
{
if (m_Father.m_GameObject.TryGetGameObject(out var parentGameObject))
{
if (!treeNodeDictionary.TryGetValue(parentGameObject, out parentNode))
{
parentNode = new GameObjectTreeNode(parentGameObject);
treeNodeDictionary.Add(parentGameObject, parentNode);
}
}
}
}
if (!treeNodeDictionary.TryGetValue(m_GameObject, out var currentNode))
{
currentNode = new GameObjectTreeNode(m_GameObject);
treeNodeDictionary.Add(m_GameObject, currentNode);
}
parentNode.Nodes.Add(currentNode);
Progress.Report(++i, gameObjectCount);
}
if (fileNode.Nodes.Count > 0)
{
treeNodeCollection.Add(fileNode);
}
}
}
return treeNodeCollection;
}
public static void BuildClassStructure()
{
foreach (var assetsFile in assetsManager.assetsFileList)
{
if (AllTypeMap.TryGetValue(assetsFile.unityVersion, out var curVer))
{
foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
{
var key = type.classID;
if (type.m_ScriptTypeIndex >= 0)
{
key = -1 - type.m_ScriptTypeIndex;
}
curVer[key] = new TypeTreeItem(key, type.m_Nodes);
}
}
else
{
var items = new SortedDictionary<int, TypeTreeItem>();
foreach (var type in assetsFile.m_Types.Where(x => x.m_Nodes != null))
{
var key = type.classID;
if (type.m_ScriptTypeIndex >= 0)
{
key = -1 - type.m_ScriptTypeIndex;
}
items.Add(key, new TypeTreeItem(key, type.m_Nodes));
}
AllTypeMap.Add(assetsFile.unityVersion, items);
}
}
}
public static string FixFileName(string str)
{
if (str.Length >= 260) return Path.GetRandomFileName();
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
}
public static void ExportAssets(string savePath, List<AssetItem> toExportAssets, int assetGroupSelectedIndex, bool openAfterExport)
{
ThreadPool.QueueUserWorkItem(state =>
{
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
int toExportCount = toExportAssets.Count;
int exportedCount = 0;
int i = 0;
Progress.Reset();
foreach (var asset in toExportAssets)
{
var exportpath = savePath + "\\";
if (assetGroupSelectedIndex == 1)
{
exportpath += Path.GetFileNameWithoutExtension(asset.sourceFile.fullName) + "_export\\";
}
else if (assetGroupSelectedIndex == 0)
{
exportpath = savePath + "\\" + asset.TypeString + "\\";
}
Logger.Info($"Exporting {asset.TypeString}: {asset.Text}");
try
{
switch (asset.Type)
{
case ClassIDType.Texture2D:
if (ExportTexture2D(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.AudioClip:
if (ExportAudioClip(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Shader:
if (ExportShader(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.TextAsset:
if (ExportTextAsset(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.MonoBehaviour:
if (ExportMonoBehaviour(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Font:
if (ExportFont(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Mesh:
if (ExportMesh(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.VideoClip:
if (ExportVideoClip(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.MovieTexture:
if (ExportMovieTexture(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Sprite:
if (ExportSprite(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.Animator:
if (ExportAnimator(asset, exportpath))
{
exportedCount++;
}
break;
case ClassIDType.AnimationClip:
break;
default:
if (ExportRawFile(asset, exportpath))
{
exportedCount++;
}
break;
}
}
catch (Exception ex)
{
MessageBox.Show($"Export {asset.Type}:{asset.Text} error\r\n{ex.Message}\r\n{ex.StackTrace}");
}
Progress.Report(++i, toExportCount);
}
var statusText = exportedCount == 0 ? "Nothing exported." : $"Finished exporting {exportedCount} assets.";
if (toExportCount > exportedCount)
{
statusText += $" {toExportCount - exportedCount} assets skipped (not extractable or files already exist)";
}
Logger.Info(statusText);
if (openAfterExport && exportedCount > 0)
{
Process.Start(savePath);
}
});
}
public static void ExportSplitObjects(string savePath, TreeNodeCollection nodes)
{
ThreadPool.QueueUserWorkItem(state =>
{
var count = nodes.Cast<TreeNode>().Sum(x => x.Nodes.Count);
int k = 0;
Progress.Reset();
foreach (GameObjectTreeNode node in nodes)
{
//遍历一级子节点
foreach (GameObjectTreeNode j in node.Nodes)
{
//收集所有子节点
var gameObjects = new List<GameObject>();
CollectNode(j, gameObjects);
//跳过一些不需要导出的object
if (gameObjects.All(x => x.m_SkinnedMeshRenderer == null && x.m_MeshFilter == null))
continue;
//处理非法文件名
var filename = FixFileName(j.Text);
//每个文件存放在单独的文件夹
var targetPath = $"{savePath}{filename}\\";
//重名文件处理
for (int i = 1; ; i++)
{
if (Directory.Exists(targetPath))
{
targetPath = $"{savePath}{filename} ({i})\\";
}
else
{
break;
}
}
Directory.CreateDirectory(targetPath);
//导出FBX
Logger.Info($"Exporting {filename}.fbx");
try
{
ExportGameObject(j.gameObject, targetPath);
}
catch (Exception ex)
{
MessageBox.Show($"{ex.Message}\r\n{ex.StackTrace}");
}
Progress.Report(++k, count);
Logger.Info($"Finished exporting {filename}.fbx");
}
}
Logger.Info("Finished");
});
}
private static void CollectNode(GameObjectTreeNode node, List<GameObject> gameObjects)
{
gameObjects.Add(node.gameObject);
foreach (GameObjectTreeNode i in node.Nodes)
{
CollectNode(i, gameObjects);
}
}
public static void ExportAnimatorWithAnimationClip(AssetItem animator, List<AssetItem> animationList, string exportPath)
{
ThreadPool.QueueUserWorkItem(state =>
{
Logger.Info($"Exporting {animator.Text}");
try
{
ExportAnimator(animator, exportPath, animationList);
Logger.Info($"Finished exporting {animator.Text}");
}
catch (Exception ex)
{
MessageBox.Show($"{ex.Message}\r\n{ex.StackTrace}");
Logger.Info("Error in export");
}
});
}
public static void ExportObjectsWithAnimationClip(string exportPath, TreeNodeCollection nodes, List<AssetItem> animationList = null)
{
ThreadPool.QueueUserWorkItem(state =>
{
var gameObjects = new List<GameObject>();
GetSelectedParentNode(nodes, gameObjects);
if (gameObjects.Count > 0)
{
var count = gameObjects.Count;
int i = 0;
Progress.Reset();
foreach (var gameObject in gameObjects)
{
Logger.Info($"Exporting {gameObject.m_Name}");
try
{
ExportGameObject(gameObject, exportPath, animationList);
Logger.Info($"Finished exporting {gameObject.m_Name}");
}
catch (Exception ex)
{
MessageBox.Show($"{ex.Message}\r\n{ex.StackTrace}");
Logger.Info("Error in export");
}
Progress.Report(++i, count);
}
}
else
{
Logger.Info("No Object can be exported.");
}
});
}
private static void GetSelectedParentNode(TreeNodeCollection nodes, List<GameObject> gameObjects)
{
foreach (GameObjectTreeNode i in nodes)
{
if (i.Checked)
{
gameObjects.Add(i.gameObject);
}
else
{
GetSelectedParentNode(i.Nodes, gameObjects);
}
}
}
public static string GetScriptString(ObjectReader reader)
{
if (!ModuleLoaded)
{
var openFolderDialog = new OpenFolderDialog();
openFolderDialog.Title = "Select Assembly Folder";
if (openFolderDialog.ShowDialog() == DialogResult.OK)
{
var files = Directory.GetFiles(openFolderDialog.Folder, "*.dll");
var moduleContext = new ModuleContext();
var asmResolver = new AssemblyResolver(moduleContext, true);
var resolver = new Resolver(asmResolver);
moduleContext.AssemblyResolver = asmResolver;
moduleContext.Resolver = resolver;
try
{
foreach (var file in files)
{
var module = ModuleDefMD.Load(file, moduleContext);
LoadedModuleDic.Add(Path.GetFileName(file), module);
}
}
catch
{
// ignored
}
}
ModuleLoaded = true;
}
return ScriptHelper.GetScriptString(reader, LoadedModuleDic);
}
}
}

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AssetStudioGUI/app.config Normal file
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@ -0,0 +1,69 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="AssetStudioGUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<userSettings>
<AssetStudioGUI.Properties.Settings>
<setting name="displayAll" serializeAs="String">
<value>False</value>
</setting>
<setting name="enablePreview" serializeAs="String">
<value>True</value>
</setting>
<setting name="displayInfo" serializeAs="String">
<value>True</value>
</setting>
<setting name="openAfterExport" serializeAs="String">
<value>True</value>
</setting>
<setting name="assetGroupOption" serializeAs="String">
<value>0</value>
</setting>
<setting name="convertTexture" serializeAs="String">
<value>True</value>
</setting>
<setting name="convertAudio" serializeAs="String">
<value>True</value>
</setting>
<setting name="convertType" serializeAs="String">
<value>PNG</value>
</setting>
<setting name="displayOriginalName" serializeAs="String">
<value>False</value>
</setting>
<setting name="eulerFilter" serializeAs="String">
<value>True</value>
</setting>
<setting name="filterPrecision" serializeAs="String">
<value>0.25</value>
</setting>
<setting name="allFrames" serializeAs="String">
<value>False</value>
</setting>
<setting name="allBones" serializeAs="String">
<value>True</value>
</setting>
<setting name="skins" serializeAs="String">
<value>True</value>
</setting>
<setting name="boneSize" serializeAs="String">
<value>10</value>
</setting>
<setting name="flatInbetween" serializeAs="String">
<value>False</value>
</setting>
<setting name="fbxVersion" serializeAs="String">
<value>3</value>
</setting>
<setting name="fbxFormat" serializeAs="String">
<value>0</value>
</setting>
<setting name="scaleFactor" serializeAs="String">
<value>1</value>
</setting>
</AssetStudioGUI.Properties.Settings>
</userSettings>
</configuration>