mirror of
				https://github.com/aelurum/AssetStudio.git
				synced 2025-11-03 14:35:14 -05:00 
			
		
		
		
	update project files
This commit is contained in:
		@ -1,154 +1,65 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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  <PropertyGroup>
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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    <ProjectGuid>{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}</ProjectGuid>
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    <OutputType>WinExe</OutputType>
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    <RootNamespace>AssetStudioGUI</RootNamespace>
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    <AssemblyName>AssetStudioGUI</AssemblyName>
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    <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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    <FileAlignment>512</FileAlignment>
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    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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    <Deterministic>true</Deterministic>
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  </PropertyGroup>
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  <PropertyGroup>
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    <ApplicationIcon>Resources\as.ico</ApplicationIcon>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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    <DebugSymbols>true</DebugSymbols>
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    <OutputPath>bin\Debug\</OutputPath>
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    <DefineConstants>DEBUG;TRACE</DefineConstants>
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    <DebugType>full</DebugType>
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    <PlatformTarget>AnyCPU</PlatformTarget>
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    <LangVersion>7.3</LangVersion>
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    <ErrorReport>prompt</ErrorReport>
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    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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    <Prefer32Bit>false</Prefer32Bit>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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    <OutputPath>bin\Release\</OutputPath>
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    <DefineConstants>TRACE</DefineConstants>
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    <Optimize>true</Optimize>
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    <DebugType>pdbonly</DebugType>
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    <PlatformTarget>AnyCPU</PlatformTarget>
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    <ErrorReport>prompt</ErrorReport>
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    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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    <Prefer32Bit>false</Prefer32Bit>
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  </PropertyGroup>
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  <ItemGroup>
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    <Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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      <HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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    </Reference>
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    <Reference Include="OpenTK, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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      <HintPath>..\packages\OpenTK.3.1.0\lib\net20\OpenTK.dll</HintPath>
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    </Reference>
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    <Reference Include="OpenTK.GLControl, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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      <HintPath>..\packages\OpenTK.GLControl.3.1.0\lib\net20\OpenTK.GLControl.dll</HintPath>
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    </Reference>
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    <Reference Include="System" />
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    <Reference Include="System.Core" />
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    <Reference Include="System.Xml.Linq" />
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    <Reference Include="System.Data.DataSetExtensions" />
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    <Reference Include="Microsoft.CSharp" />
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    <Reference Include="System.Data" />
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    <Reference Include="System.Deployment" />
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    <Reference Include="System.Drawing" />
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    <Reference Include="System.Net.Http" />
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    <Reference Include="System.Windows.Forms" />
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    <Reference Include="System.Xml" />
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="AssetStudioGUIForm.cs">
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      <SubType>Form</SubType>
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    </Compile>
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    <Compile Include="AssetStudioGUIForm.designer.cs">
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      <DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
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    </Compile>
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    <Compile Include="Components\AssetItem.cs" />
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    <Compile Include="Components\GameObjectTreeNode.cs" />
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    <Compile Include="Components\GOHierarchy.cs">
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      <SubType>Component</SubType>
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    </Compile>
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    <Compile Include="Components\OpenFolderDialog.cs" />
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    <Compile Include="Components\TreeViewExtensions.cs" />
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    <Compile Include="Components\TypeTreeItem.cs" />
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    <Compile Include="Exporter.cs" />
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    <Compile Include="ExportOptions.cs">
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      <SubType>Form</SubType>
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    </Compile>
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    <Compile Include="ExportOptions.designer.cs">
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      <DependentUpon>ExportOptions.cs</DependentUpon>
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    </Compile>
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    <Compile Include="GUILogger.cs" />
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    <Compile Include="GUIProgress.cs" />
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    <Compile Include="Program.cs" />
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    <Compile Include="Properties\AssemblyInfo.cs" />
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    <Compile Include="Studio.cs" />
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    <EmbeddedResource Include="AssetStudioGUIForm.resx">
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      <DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
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    </EmbeddedResource>
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    <EmbeddedResource Include="ExportOptions.resx">
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      <DependentUpon>ExportOptions.cs</DependentUpon>
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    </EmbeddedResource>
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    <EmbeddedResource Include="Properties\Resources.resx">
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      <Generator>ResXFileCodeGenerator</Generator>
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      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
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      <SubType>Designer</SubType>
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    </EmbeddedResource>
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    <Compile Include="Properties\Resources.Designer.cs">
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      <AutoGen>True</AutoGen>
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      <DependentUpon>Resources.resx</DependentUpon>
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      <DesignTime>True</DesignTime>
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    </Compile>
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    <None Include="OpenTK.dll.config" />
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    <None Include="packages.config" />
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    <None Include="Properties\Settings.settings">
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      <Generator>SettingsSingleFileGenerator</Generator>
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      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
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    </None>
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    <Compile Include="Properties\Settings.Designer.cs">
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      <AutoGen>True</AutoGen>
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      <DependentUpon>Settings.settings</DependentUpon>
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      <DesignTimeSharedInput>True</DesignTimeSharedInput>
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    </Compile>
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  </ItemGroup>
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  <ItemGroup>
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    <None Include="App.config" />
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  </ItemGroup>
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  <ItemGroup>
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    <None Include="Resources\preview.png" />
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  </ItemGroup>
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  <ItemGroup>
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    <None Include="Resources\as.ico" />
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  </ItemGroup>
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  <ItemGroup>
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    <ContentWithTargetPath Include="Libraries\x86\fmod.dll">
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      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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      <TargetPath>x86\fmod.dll</TargetPath>
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    </ContentWithTargetPath>
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    <ContentWithTargetPath Include="Libraries\x64\fmod.dll">
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      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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      <TargetPath>x64\fmod.dll</TargetPath>
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    </ContentWithTargetPath>
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  </ItemGroup>
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  <ItemGroup>
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    <ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj">
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      <Project>{80aec261-21ee-4e4f-a93b-7a744dc84888}</Project>
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      <Name>AssetStudioUtility</Name>
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    </ProjectReference>
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    <ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
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      <Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
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      <Name>AssetStudio</Name>
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    </ProjectReference>
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  </ItemGroup>
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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  <Target Name="AfterBuild">
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    <Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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    <Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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    <Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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    <Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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  </Target>
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<Project Sdk="Microsoft.NET.Sdk">
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	<PropertyGroup>
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		<OutputType>WinExe</OutputType>
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		<TargetFramework>net472</TargetFramework>
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		<UseWindowsForms>true</UseWindowsForms>
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		<ApplicationIcon>Resources\as.ico</ApplicationIcon>
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		<AssemblyVersion>0.15.0.0</AssemblyVersion>
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		<FileVersion>0.15.0.0</FileVersion>
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		<Copyright>Copyright © Perfare 2018-2021</Copyright>
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	</PropertyGroup>
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	<ItemGroup>
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		<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
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		<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
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	</ItemGroup>
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	<ItemGroup>
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		<None Include="Properties\Settings.settings">
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			<Generator>SettingsSingleFileGenerator</Generator>
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			<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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		</None>
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		<Compile Update="Properties\Settings.Designer.cs">
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			<AutoGen>True</AutoGen>
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			<DependentUpon>Settings.settings</DependentUpon>
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			<DesignTimeSharedInput>True</DesignTimeSharedInput>
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		</Compile>
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	</ItemGroup>
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	<ItemGroup>
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			<Generator>ResXFileCodeGenerator</Generator>
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		</EmbeddedResource>
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		<Compile Update="Properties\Resources.Designer.cs">
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			<AutoGen>True</AutoGen>
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			<DependentUpon>Resources.resx</DependentUpon>
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			<DesignTime>True</DesignTime>
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		</Compile>
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	</ItemGroup>
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	<ItemGroup>
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		<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
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			<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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			<TargetPath>x86\fmod.dll</TargetPath>
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		</ContentWithTargetPath>
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		<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
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			<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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			<TargetPath>x64\fmod.dll</TargetPath>
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		</ContentWithTargetPath>
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	<ItemGroup>
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		<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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		<PackageReference Include="OpenTK" Version="3.1.0" />
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		<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
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	</ItemGroup>
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	<Target Name="CustomAfterBuild" AfterTargets="AfterBuild">
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		<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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		<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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		<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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		<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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	</Target>
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</Project>
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