mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
improve
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@ -66,7 +66,7 @@ namespace AssetStudioGUI
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//tree search
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private int nextGObject;
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private List<GameObjectTreeNode> treeSrcResults = new List<GameObjectTreeNode>();
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private List<TreeNode> treeSrcResults = new List<TreeNode>();
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[DllImport("gdi32.dll")]
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private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
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@ -481,12 +481,9 @@ namespace AssetStudioGUI
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{
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if (treeSrcResults.Count == 0)
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{
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foreach (var node in treeNodeDictionary.Values)
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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if (node.Text.IndexOf(treeSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0)
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{
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treeSrcResults.Add(node);
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}
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TreeNodeSearch(node);
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}
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}
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if (treeSrcResults.Count > 0)
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@ -502,6 +499,19 @@ namespace AssetStudioGUI
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}
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}
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private void TreeNodeSearch(TreeNode treeNode)
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{
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if (treeNode.Text.IndexOf(treeSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0)
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{
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treeSrcResults.Add(treeNode);
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}
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foreach (TreeNode node in treeNode.Nodes)
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{
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TreeNodeSearch(node);
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}
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}
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private void sceneTreeView_AfterCheck(object sender, TreeViewEventArgs e)
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{
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foreach (TreeNode childNode in e.Node.Nodes)
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@ -1701,8 +1711,6 @@ namespace AssetStudioGUI
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pair.Value.Dispose();
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}
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LoadedModuleDic.Clear();
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treeNodeDictionary.Clear();
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}
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private void assetListView_MouseClick(object sender, MouseEventArgs e)
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@ -1820,9 +1828,9 @@ namespace AssetStudioGUI
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private void jumpToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e)
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{
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var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
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if (selectasset.gameObject != null)
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if (selectasset.TreeNode != null)
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{
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sceneTreeView.SelectedNode = treeNodeDictionary[selectasset.gameObject];
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sceneTreeView.SelectedNode = selectasset.TreeNode;
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tabControl1.SelectedTab = tabPage1;
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}
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}
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