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rewrite export mesh
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@ -333,7 +333,7 @@ namespace Unity_Studio
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var version = MeshPD.sourceFile.version;
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a_Stream = MeshPD.sourceFile.a_Stream;
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a_Stream.Position = MeshPD.Offset;
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MeshPD.extension = ".obj";
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bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
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uint m_MeshCompression = 0;
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