2019.1 support

This commit is contained in:
Perfare
2019-04-18 10:46:06 +08:00
parent 87e1739208
commit 8946a4fba5
11 changed files with 360 additions and 113 deletions

View File

@ -30,7 +30,7 @@ namespace AssetStudio
return ConvertMultiple(shader)[0];
}
return Encoding.UTF8.GetString(shader.m_Script);
return header + Encoding.UTF8.GetString(shader.m_Script);
}
public static string[] ConvertMultiple(Shader shader)
@ -51,7 +51,7 @@ namespace AssetStudio
{
var program = new ShaderProgram(blobReader);
var m_Script = ConvertSerializedShader(shader.m_ParsedForm, shader.platforms[i]);
strs[i] = program.Export(m_Script);
strs[i] = header + program.Export(m_Script);
}
}
@ -544,6 +544,12 @@ namespace AssetStudio
return "unknown";
}
}
private static string header = "//////////////////////////////////////////\n" +
"//\n" +
"// NOTE: This is *not* a valid shader file\n" +
"//\n" +
"///////////////////////////////////////////\n";
}
public class ShaderProgram
@ -577,33 +583,44 @@ namespace AssetStudio
public class ShaderSubProgram
{
private int magic;
private int m_Version;
public ShaderGpuProgramType m_ProgramType;
public string[] m_Keywords;
public string[] m_LocalKeywords;
public byte[] m_ProgramCode;
public ShaderSubProgram(BinaryReader reader)
{
//LoadGpuProgramFromData
// 201509030 - Unity 5.3
// 201510240 - Unity 5.4
// 201608170 - Unity 5.5
// 201609010 - Unity 5.6, 2017.1 & 2017.2
// 201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
// 201802150 - Unity 2018.2 & Unity 2018.3
magic = reader.ReadInt32();
//201509030 - Unity 5.3
//201510240 - Unity 5.4
//201608170 - Unity 5.5
//201609010 - Unity 5.6, 2017.1 & 2017.2
//201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
//201802150 - Unity 2018.2 & Unity 2018.3
//201806140 - Unity 2019.1
m_Version = reader.ReadInt32();
m_ProgramType = (ShaderGpuProgramType)reader.ReadInt32();
reader.BaseStream.Position += 12;
if (magic >= 201608170) //5.5.0 and up
if (m_Version >= 201608170)
{
reader.BaseStream.Position += 4;
}
var keywordCount = reader.ReadInt32();
m_Keywords = new string[keywordCount];
for (int i = 0; i < keywordCount; i++)
var m_KeywordsSize = reader.ReadInt32();
m_Keywords = new string[m_KeywordsSize];
for (int i = 0; i < m_KeywordsSize; i++)
{
m_Keywords[i] = reader.ReadAlignedString();
}
if (m_Version >= 201806140)
{
var m_LocalKeywordsSize = reader.ReadInt32();
m_LocalKeywords = new string[m_LocalKeywordsSize];
for (int i = 0; i < m_LocalKeywordsSize; i++)
{
m_LocalKeywords[i] = reader.ReadAlignedString();
}
}
m_ProgramCode = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream();
@ -660,7 +677,7 @@ namespace AssetStudio
case ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50:
{
int start = 6;
if (magic == 201509030) // 5.3
if (m_Version == 201509030) // 5.3
{
start = 5;
}