Add oodle compression support (unofficial)

This commit is contained in:
VaDiM
2025-05-09 02:28:03 +03:00
parent 66229e564a
commit 876bafdda1
36 changed files with 430 additions and 125 deletions

View File

@ -30,6 +30,8 @@
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\ooz.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\ooz.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesPortableNet" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
@ -37,12 +39,20 @@
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libAssetStudioFBXNative.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x86\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-arm64\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-arm64\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x86\libooz.so" DestinationFolder="$(TargetDir)runtimes\linux-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libooz.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-arm64\libooz.so" DestinationFolder="$(TargetDir)runtimes\linux-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libooz.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libooz.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-arm64\libTexture2DDecoderNative.so" DestinationFolder="$(TargetDir)runtimes\linux-arm64\native" ContinueOnError="false" />
</Target>
@ -56,6 +66,8 @@
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\ooz.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\ooz.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesPortableNet" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
@ -63,12 +75,20 @@
<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libAssetStudioFBXNative.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\osx-arm64\native\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)runtimes\osx-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-x86\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-arm64\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\osx-arm64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-arm64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-x86\native\libooz.so" DestinationFolder="$(PublishDir)runtimes\linux-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libooz.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-arm64\native\libooz.so" DestinationFolder="$(PublishDir)runtimes\linux-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libooz.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\osx-arm64\native\libooz.dylib" DestinationFolder="$(PublishDir)runtimes\osx-arm64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-arm64\native\libTexture2DDecoderNative.so" DestinationFolder="$(PublishDir)runtimes\linux-arm64\native" ContinueOnError="false" />
</Target>
@ -77,6 +97,7 @@
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\ooz.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
@ -84,6 +105,7 @@
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\ooz.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win-x')) ">
@ -91,6 +113,7 @@
<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\fmod.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\ooz.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesWinArm64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-arm64' ">
@ -107,36 +130,42 @@
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libAssetStudioFBXNative.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libooz.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesLinux64" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == 'linux-x64' ">
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)\libAssetStudioFBXNative.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\libfmod.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\libooz.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesLinuxArm64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'linux-arm64' ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-arm64\libTexture2DDecoderNative.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-arm64\libfmod.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-arm64\libooz.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesLinuxArm64" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == 'linux-arm64' ">
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)\libTexture2DDecoderNative.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\libfmod.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\libooz.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesMac" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libooz.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesMac" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\libfmod.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\libooz.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
</Target>
</Project>

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@ -68,12 +68,6 @@ namespace AssetStudioCLI.Options
NameAndContainer,
}
internal enum CustomCompressionType
{
Zstd,
Lz4,
}
internal static class CLIOptions
{
public static bool isParsed;
@ -115,7 +109,8 @@ namespace AssetStudioCLI.Options
public static Option<List<string>> o_filterByPathID;
public static Option<List<string>> o_filterByText;
//advanced
public static Option<CustomCompressionType> o_customCompressionType;
public static Option<CompressionType> o_bundleBlockInfoCompression;
public static Option<CompressionType> o_bundleBlockCompression;
public static Option<int> o_maxParallelExportTasks;
public static Option<ExportListType> o_exportAssetList;
public static Option<string> o_assemblyPath;
@ -425,15 +420,33 @@ namespace AssetStudioCLI.Options
#endregion
#region Init Advanced Options
o_customCompressionType = new GroupedOption<CustomCompressionType>
o_bundleBlockInfoCompression = new GroupedOption<CompressionType>
(
optionDefaultValue: CustomCompressionType.Zstd,
optionName: "--custom-compression <value>",
optionDescription: "Specify the compression type for assets that use custom compression\n" +
"<Value: zstd(default) | lz4>\n" +
optionDefaultValue: CompressionType.Auto,
optionName: "--blockinfo-comp <value>",
optionDescription: "Specify the compression type of bundle's blockInfo data\n" +
"<Value: auto(default) | zstd | oodle | lz4 | lzma>\n" +
"Auto - Use compression type specified in an asset bundle\n" +
"Zstd - Try to decompress as zstd archive\n" +
"Lz4 - Try to decompress as lz4 archive\n",
optionExample: "Example: \"--custom-compression lz4\"\n",
"Oodle - Try to decompress as oodle archive\n" +
"Lz4 - Try to decompress as lz4/lz4hc archive\n" +
"Lzma - Try to decompress as lzma archive\n",
optionExample: "Example: \"--blockinfo-comp lz4\"\n",
optionHelpGroup: HelpGroups.Advanced
);
o_bundleBlockCompression = new GroupedOption<CompressionType>
(
optionDefaultValue: CompressionType.Auto,
optionName: "--block-comp <value>",
optionDescription: "Specify the compression type of bundle's block data\n" +
"<Value: auto(default) | zstd | oodle | lz4 | lzma>\n" +
"Auto - Use compression type specified in an asset bundle\n" +
"Zstd - Try to decompress as zstd archive\n" +
"Oodle - Try to decompress as oodle archive\n" +
"Lz4 - Try to decompress as lz4/lz4hc archive\n" +
"Lzma - Try to decompress as lzma archive\n",
optionExample: "Example: \"--block-comp zstd\"\n",
optionHelpGroup: HelpGroups.Advanced
);
@ -975,19 +988,53 @@ namespace AssetStudioCLI.Options
}
break;
}
case "--custom-compression":
case "--blockinfo-comp":
switch (value.ToLower())
{
case "auto":
o_bundleBlockInfoCompression.Value = CompressionType.Zstd;
break;
case "zstd":
o_customCompressionType.Value = CustomCompressionType.Zstd;
o_bundleBlockInfoCompression.Value = CompressionType.Zstd;
break;
case "oodle":
o_bundleBlockInfoCompression.Value = CompressionType.Oodle;
break;
case "lz4":
case "lz4hc":
o_customCompressionType.Value = CustomCompressionType.Lz4;
o_bundleBlockInfoCompression.Value = CompressionType.Lz4HC;
break;
case "lzma":
o_bundleBlockInfoCompression.Value = CompressionType.Lzma;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option.Color(brightYellow)}] option. Unsupported compression type: [{value.Color(brightRed)}].\n");
ShowOptionDescription(o_customCompressionType);
ShowOptionDescription(o_bundleBlockInfoCompression);
return;
}
break;
case "--block-comp":
switch (value.ToLower())
{
case "auto":
o_bundleBlockCompression.Value = CompressionType.Zstd;
break;
case "zstd":
o_bundleBlockCompression.Value = CompressionType.Zstd;
break;
case "oodle":
o_bundleBlockCompression.Value = CompressionType.Oodle;
break;
case "lz4":
case "lz4hc":
o_bundleBlockCompression.Value = CompressionType.Lz4HC;
break;
case "lzma":
o_bundleBlockCompression.Value = CompressionType.Lzma;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option.Color(brightYellow)}] option. Unsupported compression type: [{value.Color(brightRed)}].\n");
ShowOptionDescription(o_bundleBlockCompression);
return;
}
break;
@ -1235,10 +1282,6 @@ namespace AssetStudioCLI.Options
var sb = new StringBuilder();
sb.AppendLine("[Current Options]");
sb.AppendLine($"# Working Mode: {o_workMode}");
if (o_customCompressionType.Value != o_customCompressionType.DefaultValue)
{
sb.AppendLine($"# Custom Compression Type: {o_customCompressionType}");
}
if (o_workMode.Value != WorkMode.Extract)
{
sb.AppendLine($"# Parse Assets Using TypeTree: {!f_avoidLoadingViaTypetree.Value}");
@ -1248,6 +1291,8 @@ namespace AssetStudioCLI.Options
{
sb.AppendLine($"# Output Path: \"{o_outputFolder}\"");
}
sb.AppendLine($"Bundle BlockInfo Compression Type: {o_bundleBlockInfoCompression}");
sb.AppendLine($"Bundle Block Compression Type: {o_bundleBlockCompression}");
switch (o_workMode.Value)
{
case WorkMode.Export:

View File

@ -92,7 +92,7 @@ namespace AssetStudioCLI
var count = 0;
var bundleStream = new OffsetStream(reader);
var bundleReader = new FileReader(reader.FullPath, bundleStream);
var bundleFile = new BundleFile(bundleReader, assetsManager.ZstdEnabled, assetsManager.SpecifyUnityVersion);
var bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion);
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
if (bundleFile.fileList.Length > 0)
{
@ -109,7 +109,7 @@ namespace AssetStudioCLI
bundleReader.FileName = $"{reader.FileName}_0x{bundleStream.Offset:X}";
}
Logger.Info($"[MultiBundle] Decompressing \"{reader.FileName}\" from offset: 0x{bundleStream.Offset:X}..");
bundleFile = new BundleFile(bundleReader, assetsManager.ZstdEnabled, assetsManager.SpecifyUnityVersion);
bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion);
if (bundleFile.fileList.Length > 0)
{
count += ExtractStreamFile(extractPath, bundleFile.fileList);
@ -160,7 +160,8 @@ namespace AssetStudioCLI
{
var isLoaded = false;
assetsManager.SpecifyUnityVersion = CLIOptions.o_unityVersion.Value;
assetsManager.ZstdEnabled = CLIOptions.o_customCompressionType.Value == CustomCompressionType.Zstd;
assetsManager.CustomBlockInfoCompression = CLIOptions.o_bundleBlockInfoCompression.Value;
assetsManager.CustomBlockCompression = CLIOptions.o_bundleBlockCompression.Value;
assetsManager.LoadingViaTypeTreeEnabled = !CLIOptions.f_avoidLoadingViaTypetree.Value;
if (!CLIOptions.f_loadAllAssets.Value)
{