mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-09-09 17:34:18 -04:00
[CLI] Fix for portrait parsing
This commit is contained in:
@ -137,6 +137,9 @@ namespace Arknights
|
|||||||
var portraitsJson = JsonConvert.SerializeObject(portraitsDict);
|
var portraitsJson = JsonConvert.SerializeObject(portraitsDict);
|
||||||
var portraitsData = JsonConvert.DeserializeObject<PortraitSpriteConfig>(portraitsJson);
|
var portraitsData = JsonConvert.DeserializeObject<PortraitSpriteConfig>(portraitsJson);
|
||||||
|
|
||||||
|
if (portraitsData._sprites.Length == 0)
|
||||||
|
return portraits;
|
||||||
|
|
||||||
var atlasTex = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Texture.m_PathID).Asset;
|
var atlasTex = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Texture.m_PathID).Asset;
|
||||||
var atlasAlpha = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Alpha.m_PathID).Asset;
|
var atlasAlpha = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Alpha.m_PathID).Asset;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user