support 2018.1.0

some improvements
This commit is contained in:
Perfare 2018-05-03 02:41:47 +08:00
parent 52ba354dc5
commit 8218662548
14 changed files with 323 additions and 279 deletions

View File

@ -1303,7 +1303,7 @@ namespace AssetStudio
{
var savePath = saveFolderDialog1.Folder + "\\";
progressBar1.Value = 0;
progressBar1.Maximum = sceneTreeView.Nodes.Count;
progressBar1.Maximum = sceneTreeView.Nodes.Cast<TreeNode>().Sum(x => x.Nodes.Count);
ExportSplitObjects(savePath, sceneTreeView.Nodes);
}
}
@ -1343,9 +1343,9 @@ namespace AssetStudio
toolStripStatusLabel1.Text = "Nothing exported.";
return;
}
toolStripStatusLabel1.Text = $"Exporting {Path.GetFileName(saveFileDialog1.FileName)}.fbx";
toolStripStatusLabel1.Text = $"Exporting {Path.GetFileName(saveFileDialog1.FileName)}";
FBXExporter.WriteFBX(saveFileDialog1.FileName, gameObjects);
toolStripStatusLabel1.Text = $"Finished exporting {Path.GetFileName(saveFileDialog1.FileName)}.fbx";
toolStripStatusLabel1.Text = $"Finished exporting {Path.GetFileName(saveFileDialog1.FileName)}";
progressBar1.PerformStep();
if (openAfterExport.Checked && File.Exists(saveFileDialog1.FileName))
{
@ -1637,7 +1637,7 @@ namespace AssetStudio
importFiles.Clear();
foreach (var assetsFile in assetsfileList)
{
assetsFile.assetsFileReader.Dispose();
assetsFile.reader.Dispose();
}
assetsfileList.Clear();
exportableAssets.Clear();
@ -1814,7 +1814,7 @@ namespace AssetStudio
{
var savePath = saveFolderDialog1.Folder + "\\";
progressBar1.Value = 0;
progressBar1.Maximum = sceneTreeView.Nodes.Count;
progressBar1.Maximum = sceneTreeView.Nodes.Cast<TreeNode>().Sum(x => x.Nodes.Count); ;
ExportSplitObjects(savePath, sceneTreeView.Nodes, true);
}
}
@ -1839,7 +1839,6 @@ namespace AssetStudio
{
assetListView.BeginUpdate();
assetListView.SelectedIndices.Clear();
visibleAssets.Clear();
var show = new List<ClassIDReference>();
if (!allToolStripMenuItem.Checked)
{

View File

@ -14,13 +14,23 @@ namespace AssetStudio
public T value { get; set; }
public T inSlope { get; set; }
public T outSlope { get; set; }
public int weightedMode { get; set; }
public T inWeight { get; set; }
public T outWeight { get; set; }
public Keyframe(EndianBinaryReader reader, Func<T> readerFunc)
public Keyframe(EndianBinaryReader reader, Func<T> readerFunc, int[] version)
{
time = reader.ReadSingle();
value = readerFunc();
inSlope = readerFunc();
outSlope = readerFunc();
if (version[0] >= 2018)
{
weightedMode = reader.ReadInt32();
inWeight = readerFunc();
outWeight = readerFunc();
}
}
}
@ -37,7 +47,7 @@ namespace AssetStudio
m_Curve = new List<Keyframe<T>>(numCurves);
for (int i = 0; i < numCurves; i++)
{
m_Curve.Add(new Keyframe<T>(reader, readerFunc));
m_Curve.Add(new Keyframe<T>(reader, readerFunc, version));
}
m_PreInfinity = reader.ReadInt32();
@ -162,7 +172,7 @@ namespace AssetStudio
public FloatCurve(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
var reader = preloadData.sourceFile.reader;
curve = new AnimationCurve<float>(reader, reader.ReadSingle, preloadData.sourceFile.version);
attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString();
@ -179,7 +189,7 @@ namespace AssetStudio
public PPtrKeyframe(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
var reader = preloadData.sourceFile.reader;
time = reader.ReadSingle();
value = preloadData.sourceFile.ReadPPtr();
}
@ -196,7 +206,7 @@ namespace AssetStudio
public PPtrCurve(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
var reader = preloadData.sourceFile.reader;
int numCurves = reader.ReadInt32();
curve = new List<PPtrKeyframe>(numCurves);
@ -576,7 +586,7 @@ namespace AssetStudio
public GenericBinding(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
var reader = preloadData.sourceFile.reader;
var version = preloadData.sourceFile.version;
path = reader.ReadUInt32();
attribute = reader.ReadUInt32();
@ -602,7 +612,7 @@ namespace AssetStudio
public AnimationClipBindingConstant(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
var reader = preloadData.sourceFile.reader;
int numBindings = reader.ReadInt32();
genericBindings = new List<GenericBinding>(numBindings);
for (int i = 0; i < numBindings; i++)

View File

@ -49,7 +49,7 @@ namespace AssetStudio
m_Type = (AudioType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.Position += 2; //4 byte alignment
reader.AlignStream(4);
if (sourceFile.version[0] >= 4 || (sourceFile.version[0] == 3 && sourceFile.version[1] >= 2)) //3.2.0 to 5
{
@ -76,12 +76,12 @@ namespace AssetStudio
m_BitsPerSample = reader.ReadInt32();
m_Length = reader.ReadSingle();
m_IsTrackerFormat = reader.ReadBoolean();
reader.Position += 3;
reader.AlignStream(4);
m_SubsoundIndex = reader.ReadInt32();
m_PreloadAudioData = reader.ReadBoolean();
m_LoadInBackground = reader.ReadBoolean();
m_Legacy3D = reader.ReadBoolean();
reader.Position += 1;
reader.AlignStream(4);
m_3D = m_Legacy3D;
m_Source = reader.ReadAlignedString();

View File

@ -13,13 +13,14 @@ namespace AssetStudio
public UFont(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
{
var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = sourceFile.ReadPPtr();
@ -33,48 +34,33 @@ namespace AssetStudio
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
int index = reader.ReadInt32();
//Rectf uv
float uvx = reader.ReadSingle();
float uvy = reader.ReadSingle();
float uvwidth = reader.ReadSingle();
float uvheight = reader.ReadSingle();
//Rectf vert
float vertx = reader.ReadSingle();
float verty = reader.ReadSingle();
float vertwidth = reader.ReadSingle();
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (sourceFile.version[0] >= 4)
{
bool flipped = reader.ReadBoolean();
reader.Position += 3;
}
reader.Position += 44;//CharacterInfo data 41
}
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();
float second = reader.ReadSingle();
reader.Position += 8;
}
var m_PixelScale = reader.ReadSingle();
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = reader.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{ preloadData.extension = ".otf"; }
else { preloadData.extension = ".ttf"; }
{
preloadData.extension = ".otf";
}
else
{
preloadData.extension = ".ttf";
}
}
}
else
{
int m_AsciiStartOffset = reader.ReadInt32();
if (sourceFile.version[0] <= 3)
if (version[0] <= 3)
{
int m_FontCountX = reader.ReadInt32();
int m_FontCountY = reader.ReadInt32();
@ -83,7 +69,7 @@ namespace AssetStudio
float m_Kerning = reader.ReadSingle();
float m_LineSpacing = reader.ReadSingle();
if (sourceFile.version[0] <= 3)
if (version[0] <= 3)
{
int m_PerCharacterKerning_size = reader.ReadInt32();
for (int i = 0; i < m_PerCharacterKerning_size; i++)
@ -117,10 +103,10 @@ namespace AssetStudio
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (sourceFile.version[0] >= 4)
if (version[0] >= 4)
{
bool flipped = reader.ReadBoolean();
reader.Position += 3;
var flipped = reader.ReadBoolean();
reader.AlignStream(4);
}
}
@ -134,10 +120,10 @@ namespace AssetStudio
float second = reader.ReadSingle();
}
if (sourceFile.version[0] <= 3)
if (version[0] <= 3)
{
bool m_GridFont = reader.ReadBoolean();
reader.Position += 3; //4 byte alignment
var m_GridFont = reader.ReadBoolean();
reader.AlignStream(4);
}
else { float m_PixelScale = reader.ReadSingle(); }
@ -147,30 +133,13 @@ namespace AssetStudio
m_FontData = reader.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{ preloadData.extension = ".otf"; }
else { preloadData.extension = ".ttf"; }
}
float m_FontSize = reader.ReadSingle();//problem here in minifootball
float m_Ascent = reader.ReadSingle();
uint m_DefaultStyle = reader.ReadUInt32();
int m_FontNames = reader.ReadInt32();
for (int i = 0; i < m_FontNames; i++)
{
string m_FontName = reader.ReadAlignedString();
}
if (sourceFile.version[0] >= 4)
{
int m_FallbackFonts = reader.ReadInt32();
for (int i = 0; i < m_FallbackFonts; i++)
{
PPtr m_FallbackFont = sourceFile.ReadPPtr();
preloadData.extension = ".otf";
}
else
{
preloadData.extension = ".ttf";
}
int m_FontRenderingMode = reader.ReadInt32();
}
}
}

View File

@ -670,7 +670,11 @@ namespace AssetStudio
}
}
BitArray m_CurrentChannels = new BitArray(new int[1] { reader.ReadInt32() });
if (version[0] < 2018)//2018 down
{
var m_CurrentChannels = reader.ReadInt32();
}
m_VertexCount = reader.ReadInt32();
//int singleStreamStride = 0;//used tor version 5
int streamCount = 0;
@ -730,46 +734,50 @@ namespace AssetStudio
}
#endregion
//actual Vertex Buffer
byte[] m_DataSize = new byte[reader.ReadInt32()];
reader.Read(m_DataSize, 0, m_DataSize.Length);
if (version[0] >= 5) //create streams
if (version[0] >= 5) //ComputeCompressedStreams
{
m_Streams = new StreamInfo[streamCount];
for (int s = 0; s < streamCount; s++)
int maxStream = 0;
foreach (var m_Channel in m_Channels)
{
m_Streams[s] = new StreamInfo();
m_Streams[s].channelMask = new BitArray(new int[1] { 0 });
m_Streams[s].offset = 0;
m_Streams[s].stride = 0;
foreach (var m_Channel in m_Channels)
if (m_Channel.stream > maxStream)
{
if (m_Channel.stream == s) { m_Streams[s].stride += m_Channel.dimension * (4 / (int)Math.Pow(2, m_Channel.format)); }
}
if (s > 0)
{
m_Streams[s].offset = m_Streams[s - 1].offset + m_Streams[s - 1].stride * m_VertexCount;
//sometimes there are 8 bytes between streams
//this is NOT an alignment, even if sometimes it may seem so
if (streamCount == 2) { m_Streams[s].offset = m_DataSize.Length - m_Streams[s].stride * m_VertexCount; }
else
{
m_VertexCount = 0;
return;
}
/*var absoluteOffset = a_Stream.Position + 4 + m_Streams[s].offset;
if ((absoluteOffset % m_Streams[s].stride) != 0)
{
m_Streams[s].offset += m_Streams[s].stride - (int)(absoluteOffset % m_Streams[s].stride);
}*/
maxStream = m_Channel.stream;
}
}
var streamList = new List<StreamInfo>(maxStream + 1);
uint offset = 0;
for (int str = 0; str <= maxStream; str++)
{
uint chnMask = 0;
byte stride = 0;
for (int chn = 0; chn < m_Channels.Length; chn++)
{
if (m_Channels[chn].dimension > 0 && m_Channels[chn].stream == str)
{
chnMask |= 1u << chn;
stride += (byte)(m_Channels[chn].dimension * (m_Channels[chn].format == 0 ? 4 : 1));
}
}
var streamInfo = new StreamInfo
{
channelMask = new BitArray(new[] { (int)chnMask }),
offset = (int)offset,
stride = stride,
dividerOp = 0,
frequency = 0
};
streamList.Add(streamInfo);
offset += (uint)m_VertexCount * stride + (((uint)m_VertexCount & 1) != 0 ? (uint)8 : 0);
}
m_Streams = streamList.ToArray();
}
//actual Vertex Buffer
var m_DataSize = new byte[reader.ReadInt32()];
reader.Read(m_DataSize, 0, m_DataSize.Length);
#endregion
#region compute FvF
@ -790,11 +798,13 @@ namespace AssetStudio
for (int b = 0; b < 8; b++)
{
//in the future, try to use only m_CurrentChannels
if ((version[0] < 5 && m_Stream.channelMask.Get(b)) || (version[0] >= 5 && m_CurrentChannels.Get(b)))
if (m_Stream.channelMask.Get(b))
{
// in version 4.x the colors channel has 1 dimension, as in 1 color with 4 components
if (b == 2 && m_Channel.format == 2) { m_Channel.dimension = 4; }
if (b == 2 && m_Channel.format == 2)
{
m_Channel.dimension = 4;
}
componentByteSize = 4 / (int)Math.Pow(2, m_Channel.format);
@ -834,7 +844,7 @@ namespace AssetStudio
case 3: m_UV1 = componentsArray; break;
case 4: m_UV2 = componentsArray; break;
case 5:
if (version[0] == 5) { m_UV3 = componentsArray; }
if (version[0] >= 5) { m_UV3 = componentsArray; }
else { m_Tangents = componentsArray; }
break;
case 6: m_UV4 = componentsArray; break;
@ -842,10 +852,7 @@ namespace AssetStudio
}
m_Stream.channelMask.Set(b, false);
m_CurrentChannels.Set(b, false);
componentBytes = null;
componentsArray = null;
break; //go to next channel
break;
}
}
}

View File

@ -8,11 +8,6 @@ namespace AssetStudio
public class MeshRenderer
{
public PPtr m_GameObject;
public bool m_Enabled;
public byte m_CastShadows; //bool prior to version 5
public bool m_ReceiveShadows;
public ushort m_LightmapIndex;
public ushort m_LightmapIndexDynamic;
public PPtr[] m_Materials;
protected MeshRenderer() { }
@ -20,38 +15,47 @@ namespace AssetStudio
public MeshRenderer(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
m_GameObject = sourceFile.ReadPPtr();
if (sourceFile.version[0] < 5)
if (version[0] < 5)
{
m_Enabled = reader.ReadBoolean();
m_CastShadows = reader.ReadByte();
m_ReceiveShadows = reader.ReadBoolean();
m_LightmapIndex = reader.ReadByte();
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
var m_LightmapIndex = reader.ReadByte();
}
else
{
m_Enabled = reader.ReadBoolean();
var m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
m_CastShadows = reader.ReadByte();
m_ReceiveShadows = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
m_LightmapIndex = reader.ReadUInt16();
m_LightmapIndexDynamic = reader.ReadUInt16();
if (version[0] >= 2018)//2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
var m_LightmapIndex = reader.ReadUInt16();
var m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (sourceFile.version[0] >= 3) { reader.Position += 16; } //Vector4f m_LightmapTilingOffset
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
if (version[0] >= 3)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffset
}
if (version[0] >= 5)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
}
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();
}
}
}
}

View File

@ -26,27 +26,50 @@ namespace AssetStudio
}
if (sourceFile.version[0] >= 3)
{
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(); }
else { bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4); }
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2)
{
string AndroidLicensePublicKey = reader.ReadAlignedString();
}
else
{
bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4);
}
int defaultScreenOrientation = reader.ReadInt32();
int targetDevice = reader.ReadInt32();
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 1))
{ int targetGlesGraphics = reader.ReadInt32(); }
{
int targetGlesGraphics = reader.ReadInt32();
}
if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
{ int targetIOSGraphics = reader.ReadInt32(); }
{
int targetIOSGraphics = reader.ReadInt32();
}
if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
{ bool useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(4); }
{
bool useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(4);
}
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3))
{ int targetResolution = reader.ReadInt32(); }
{
int targetResolution = reader.ReadInt32();
}
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = reader.ReadBoolean(); reader.AlignStream(4); }
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { }
else { int accelerometerFrequency = reader.ReadInt32(); }//3.5.0 and up
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1)
{
bool OverrideIPodMusic = reader.ReadBoolean(); reader.AlignStream(4);
}
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4)
{
}
else//3.5.0 and up
{
int accelerometerFrequency = reader.ReadInt32();
}
}
//fail in version 5 beta
companyName = reader.ReadAlignedString();

View File

@ -14,31 +14,41 @@ namespace AssetStudio
public SkinnedMeshRenderer(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = preloadData.sourceFile.version;
var version = sourceFile.version;
var reader = preloadData.InitReader();
m_GameObject = sourceFile.ReadPPtr();
if (sourceFile.version[0] < 5)
if (version[0] < 5)
{
m_Enabled = reader.ReadBoolean();
m_CastShadows = reader.ReadByte();//bool
m_ReceiveShadows = reader.ReadBoolean();
m_LightmapIndex = reader.ReadByte();
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
var m_LightmapIndex = reader.ReadByte();
}
else
{
m_Enabled = reader.ReadBoolean();
var m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
m_CastShadows = reader.ReadByte();
m_ReceiveShadows = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
m_LightmapIndex = reader.ReadUInt16();
m_LightmapIndexDynamic = reader.ReadUInt16();
if (version[0] >= 2018)//2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
var m_LightmapIndex = reader.ReadUInt16();
var m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version[0] >= 3) { reader.Position += 16; } //m_LightmapTilingOffset vector4d
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
if (version[0] >= 3)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffset
}
if (version[0] >= 5)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
}
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
@ -61,26 +71,36 @@ namespace AssetStudio
int m_SubsetIndices_size = reader.ReadInt32();
reader.Position += m_SubsetIndices_size * 4;
}
PPtr m_StaticBatchRoot = sourceFile.ReadPPtr();
var m_StaticBatchRoot = sourceFile.ReadPPtr();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
{
PPtr m_ProbeAnchor = sourceFile.ReadPPtr();
PPtr m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
var m_ProbeAnchor = sourceFile.ReadPPtr();
var m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
}
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
{
bool m_UseLightProbes = reader.ReadBoolean();
reader.Position += 3; //alignment
if (version[0] == 5) { int m_ReflectionProbeUsage = reader.ReadInt32(); }
//did I ever check if the anchor is conditioned by the bool?
PPtr m_LightProbeAnchor = sourceFile.ReadPPtr();
var m_UseLightProbes = reader.ReadBoolean();
reader.AlignStream(4);
if (version[0] == 5)//5.0 and up
{
int m_ReflectionProbeUsage = reader.ReadInt32();
}
var m_LightProbeAnchor = sourceFile.ReadPPtr();
}
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up
{
if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = reader.ReadInt16(); }
else { int m_SortingLayer = reader.ReadInt32(); }
if (version[0] == 4 && version[1] == 3)//4.3
{
int m_SortingLayer = reader.ReadInt16();
}
else
{
int m_SortingLayerID = reader.ReadInt32();
//SInt16 m_SortingOrder 5.6 and up
}
int m_SortingOrder = reader.ReadInt16();
reader.AlignStream(4);
@ -88,14 +108,13 @@ namespace AssetStudio
}
int m_Quality = reader.ReadInt32();
bool m_UpdateWhenOffscreen = reader.ReadBoolean();
bool m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
reader.Position += 2;
var m_UpdateWhenOffscreen = reader.ReadBoolean();
var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
reader.AlignStream(4);
if (version[0] == 2 && version[1] < 6)
if (version[0] == 2 && version[1] < 6)//2.6 down
{
//this would be the only error if mainVersion is not read in time for a version 2.x game
PPtr m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
var m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
}
m_Mesh = sourceFile.ReadPPtr();
@ -122,19 +141,6 @@ namespace AssetStudio
m_BlendShapeWeights.Add(reader.ReadSingle());
}
}
/*if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5))
{
PPtr m_RootBone = sourceFile.ReadPPtr();
}
if (version[0] > 4 || (version[0] == 3 && version[1] >= 4))
{
//AABB
float[] m_Center = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
float[] m_Extent = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
bool m_DirtyAABB = reader.ReadBoolean();
}*/
}
}
}

View File

@ -47,7 +47,7 @@ namespace AssetStudio
}
var m_Extrude = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up TODO need more test
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
{
var m_IsPolygon = reader.ReadBoolean();
reader.AlignStream(4);
@ -97,7 +97,10 @@ namespace AssetStudio
reader.Position += size; //UInt8 data
reader.AlignStream(4);
// VertexData m_VertexData
var m_CurrentChannels = reader.ReadInt32();
if (version[0] < 2018)//2018 down
{
var m_CurrentChannels = reader.ReadInt32();
}
var m_VertexCount = reader.ReadUInt32();
// vector m_Channels
size = reader.ReadInt32();
@ -106,6 +109,18 @@ namespace AssetStudio
size = reader.ReadInt32();
reader.Position += size; //UInt8 data
reader.AlignStream(4);
if (version[0] >= 2018)//2018 and up
{
// vector m_Bindpose
// Matrix4x4f data
size = reader.ReadInt32();
reader.Position += size * 64;
// vector m_SourceSkin
// BoneWeights4 data
size = reader.ReadInt32();
reader.Position += size * 32;
}
}
else
{
@ -159,6 +174,7 @@ namespace AssetStudio
}
}
}
//vector m_Bones 2018 and up
}
else
{

View File

@ -26,7 +26,7 @@ namespace AssetStudio
public EndianBinaryReader InitReader()
{
var reader = sourceFile.assetsFileReader;
var reader = sourceFile.reader;
reader.Position = Offset;
return reader;
}

View File

@ -10,7 +10,7 @@ namespace AssetStudio
{
public class AssetsFile
{
public EndianBinaryReader assetsFileReader;
public EndianBinaryReader reader;
public string filePath;
public string parentPath;
public string fileName;
@ -151,46 +151,46 @@ namespace AssetStudio
public AssetsFile(string fullName, EndianBinaryReader reader)
{
assetsFileReader = reader;
this.reader = reader;
filePath = fullName;
fileName = Path.GetFileName(fullName);
upperFileName = fileName.ToUpper();
try
{
int tableSize = assetsFileReader.ReadInt32();
int dataEnd = assetsFileReader.ReadInt32();
fileGen = assetsFileReader.ReadInt32();
uint dataOffset = assetsFileReader.ReadUInt32();
int tableSize = this.reader.ReadInt32();
int dataEnd = this.reader.ReadInt32();
fileGen = this.reader.ReadInt32();
uint dataOffset = this.reader.ReadUInt32();
sharedAssetsList[0].fileName = fileName; //reference itself because sharedFileIDs start from 1
switch (fileGen)
{
case 6: //2.5.0 - 2.6.1
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
this.reader.Position = (dataEnd - tableSize);
this.reader.Position += 1;
break;
}
case 7: //3.0.0 beta
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
m_Version = assetsFileReader.ReadStringToNull();
this.reader.Position = (dataEnd - tableSize);
this.reader.Position += 1;
m_Version = this.reader.ReadStringToNull();
break;
}
case 8: //3.0.0 - 3.4.2
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
this.reader.Position = (dataEnd - tableSize);
this.reader.Position += 1;
m_Version = this.reader.ReadStringToNull();
platform = this.reader.ReadInt32();
break;
}
case 9: //3.5.0 - 4.6.x
{
assetsFileReader.Position += 4; //azero
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
this.reader.Position += 4; //azero
m_Version = this.reader.ReadStringToNull();
platform = this.reader.ReadInt32();
break;
}
case 14: //5.0.0 beta and final
@ -198,10 +198,10 @@ namespace AssetStudio
case 16: //??.. no sure
case 17: //5.5.0 and up
{
assetsFileReader.Position += 4; //azero
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
baseDefinitions = assetsFileReader.ReadBoolean();
this.reader.Position += 4; //azero
m_Version = this.reader.ReadStringToNull();
platform = this.reader.ReadInt32();
baseDefinitions = this.reader.ReadBoolean();
break;
}
default:
@ -216,21 +216,21 @@ namespace AssetStudio
byte[] b32 = BitConverter.GetBytes(platform);
Array.Reverse(b32);
platform = BitConverter.ToInt32(b32, 0);
assetsFileReader.endian = EndianType.LittleEndian;
this.reader.endian = EndianType.LittleEndian;
}
platformStr = Enum.IsDefined(typeof(BuildTarget), platform) ? ((BuildTarget)platform).ToString() : "Unknown Platform";
int baseCount = assetsFileReader.ReadInt32();
int baseCount = this.reader.ReadInt32();
for (int i = 0; i < baseCount; i++)
{
if (fileGen < 14)
{
int classID = assetsFileReader.ReadInt32();
string baseType = assetsFileReader.ReadStringToNull();
string baseName = assetsFileReader.ReadStringToNull();
assetsFileReader.Position += 20;
int memberCount = assetsFileReader.ReadInt32();
int classID = this.reader.ReadInt32();
string baseType = this.reader.ReadStringToNull();
string baseName = this.reader.ReadStringToNull();
this.reader.Position += 20;
int memberCount = this.reader.ReadInt32();
var cb = new List<ClassMember>();
for (int m = 0; m < memberCount; m++)
@ -250,10 +250,10 @@ namespace AssetStudio
if (fileGen >= 7 && fileGen < 14)
{
assetsFileReader.Position += 4; //azero
this.reader.Position += 4; //azero
}
int assetCount = assetsFileReader.ReadInt32();
int assetCount = this.reader.ReadInt32();
#region asset preload table
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
@ -263,29 +263,29 @@ namespace AssetStudio
//each table entry is aligned individually, not the whole table
if (fileGen >= 14)
{
assetsFileReader.AlignStream(4);
this.reader.AlignStream(4);
}
AssetPreloadData asset = new AssetPreloadData();
asset.m_PathID = fileGen < 14 ? assetsFileReader.ReadInt32() : assetsFileReader.ReadInt64();
asset.Offset = assetsFileReader.ReadUInt32();
asset.m_PathID = fileGen < 14 ? this.reader.ReadInt32() : this.reader.ReadInt64();
asset.Offset = this.reader.ReadUInt32();
asset.Offset += dataOffset;
asset.Size = assetsFileReader.ReadInt32();
asset.Size = this.reader.ReadInt32();
if (fileGen > 15)
{
int index = assetsFileReader.ReadInt32();
int index = this.reader.ReadInt32();
asset.Type1 = classIDs[index][0];
asset.Type2 = classIDs[index][1];
}
else
{
asset.Type1 = assetsFileReader.ReadInt32();
asset.Type2 = assetsFileReader.ReadUInt16();
assetsFileReader.Position += 2;
asset.Type1 = this.reader.ReadInt32();
asset.Type2 = this.reader.ReadUInt16();
this.reader.Position += 2;
}
if (fileGen == 15)
{
byte unknownByte = assetsFileReader.ReadByte();
byte unknownByte = this.reader.ReadByte();
//this is a single byte, not an int32
//the next entry is aligned after this
//but not the last!
@ -312,45 +312,46 @@ namespace AssetStudio
#region read BuildSettings to get version for version 2.x files
if (asset.Type == ClassIDReference.BuildSettings && fileGen == 6)
{
long nextAsset = assetsFileReader.Position;
long nextAsset = this.reader.Position;
BuildSettings BSettings = new BuildSettings(asset);
m_Version = BSettings.m_Version;
assetsFileReader.Position = nextAsset;
this.reader.Position = nextAsset;
}
#endregion
}
#endregion
buildType = Regex.Replace(m_Version, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
var firstVersion = int.Parse(m_Version.Split('.')[0]);
version = Regex.Matches(m_Version, @"\d").Cast<Match>().Select(m => int.Parse(m.Value)).ToArray();
if (version[0] == 2 && version[1] == 0 && version[2] == 1 && version[3] == 7)//2017.x
if (firstVersion > 5)//2017 and up
{
var nversion = new int[version.Length - 3];
nversion[0] = 2017;
nversion[0] = firstVersion;
Array.Copy(version, 4, nversion, 1, version.Length - 4);
version = nversion;
}
if (fileGen >= 14)
{
//this looks like a list of assets that need to be preloaded in memory before anytihng else
int someCount = assetsFileReader.ReadInt32();
int someCount = this.reader.ReadInt32();
for (int i = 0; i < someCount; i++)
{
int num1 = assetsFileReader.ReadInt32();
assetsFileReader.AlignStream(4);
long m_PathID = assetsFileReader.ReadInt64();
int num1 = this.reader.ReadInt32();
this.reader.AlignStream(4);
long m_PathID = this.reader.ReadInt64();
}
}
int sharedFileCount = assetsFileReader.ReadInt32();
int sharedFileCount = this.reader.ReadInt32();
for (int i = 0; i < sharedFileCount; i++)
{
var shared = new SharedAssets();
shared.aName = assetsFileReader.ReadStringToNull();
assetsFileReader.Position += 20;
var sharedFilePath = assetsFileReader.ReadStringToNull(); //relative path
shared.aName = this.reader.ReadStringToNull();
this.reader.Position += 20;
var sharedFilePath = this.reader.ReadStringToNull(); //relative path
shared.fileName = Path.GetFileName(sharedFilePath);
sharedAssetsList.Add(shared);
}
@ -363,14 +364,14 @@ namespace AssetStudio
private void readBase(List<ClassMember> cb, int level)
{
string varType = assetsFileReader.ReadStringToNull();
string varName = assetsFileReader.ReadStringToNull();
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int isArray = assetsFileReader.ReadInt32();
int num0 = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
int childrenCount = assetsFileReader.ReadInt32();
string varType = reader.ReadStringToNull();
string varName = reader.ReadStringToNull();
int size = reader.ReadInt32();
int index = reader.ReadInt32();
int isArray = reader.ReadInt32();
int num0 = reader.ReadInt32();
int flag = reader.ReadInt32();
int childrenCount = reader.ReadInt32();
cb.Add(new ClassMember
{
@ -385,12 +386,12 @@ namespace AssetStudio
private void readBase5()
{
int classID = assetsFileReader.ReadInt32();
int classID = reader.ReadInt32();
if (fileGen > 15)//5.5.0 and up
{
assetsFileReader.ReadByte();
reader.ReadByte();
int type1;
if ((type1 = assetsFileReader.ReadInt16()) >= 0)
if ((type1 = reader.ReadInt16()) >= 0)
{
type1 = -1 - type1;
}
@ -401,36 +402,36 @@ namespace AssetStudio
classIDs.Add(new[] { type1, classID });
if (classID == 114)
{
assetsFileReader.Position += 16;
reader.Position += 16;
}
classID = type1;
}
else if (classID < 0)
{
assetsFileReader.Position += 16;
reader.Position += 16;
}
assetsFileReader.Position += 16;
reader.Position += 16;
if (baseDefinitions)
{
int varCount = assetsFileReader.ReadInt32();
int stringSize = assetsFileReader.ReadInt32();
int varCount = reader.ReadInt32();
int stringSize = reader.ReadInt32();
assetsFileReader.Position += varCount * 24;
using (var stringReader = new BinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize))))
reader.Position += varCount * 24;
using (var stringReader = new BinaryReader(new MemoryStream(reader.ReadBytes(stringSize))))
{
string className = "";
var classVar = new List<ClassMember>();
//build Class Structures
assetsFileReader.Position -= varCount * 24 + stringSize;
reader.Position -= varCount * 24 + stringSize;
for (int i = 0; i < varCount; i++)
{
ushort num0 = assetsFileReader.ReadUInt16();
byte level = assetsFileReader.ReadByte();
bool isArray = assetsFileReader.ReadBoolean();
ushort num0 = reader.ReadUInt16();
byte level = reader.ReadByte();
bool isArray = reader.ReadBoolean();
ushort varTypeIndex = assetsFileReader.ReadUInt16();
ushort test = assetsFileReader.ReadUInt16();
ushort varTypeIndex = reader.ReadUInt16();
ushort test = reader.ReadUInt16();
string varTypeStr;
if (test == 0) //varType is an offset in the string block
{
@ -442,8 +443,8 @@ namespace AssetStudio
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
}
ushort varNameIndex = assetsFileReader.ReadUInt16();
test = assetsFileReader.ReadUInt16();
ushort varNameIndex = reader.ReadUInt16();
test = reader.ReadUInt16();
string varNameStr;
if (test == 0)
{
@ -455,9 +456,9 @@ namespace AssetStudio
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
}
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
int size = reader.ReadInt32();
int index = reader.ReadInt32();
int flag = reader.ReadInt32();
if (index == 0)
{
@ -475,7 +476,7 @@ namespace AssetStudio
});
}
}
assetsFileReader.Position += stringSize;
reader.Position += stringSize;
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
aClass.SubItems.Add(classID.ToString());
ClassStructures[classID] = aClass;

View File

@ -125,7 +125,7 @@ namespace AssetStudio
}
else
{
resourceFileReaders.Add(assetsFile.upperFileName, assetsFile.assetsFileReader);
resourceFileReaders.Add(assetsFile.upperFileName, assetsFile.reader);
}
}
}

View File

@ -19,7 +19,7 @@ namespace AssetStudio
public static PPtr ReadPPtr(this AssetsFile sourceFile)
{
var result = new PPtr();
var reader = sourceFile.assetsFileReader;
var reader = sourceFile.reader;
int FileID = reader.ReadInt32();
if (FileID >= 0 && FileID < sourceFile.sharedAssetsList.Count)

View File

@ -273,7 +273,7 @@ namespace AssetStudio
case ClassIDReference.AnimationClip:
{
exportable = true;
var reader = asset.sourceFile.assetsFileReader;
var reader = asset.sourceFile.reader;
reader.Position = asset.Offset;
asset.Text = reader.ReadAlignedString();
break;
@ -316,7 +316,7 @@ namespace AssetStudio
exportableAssets.AddRange(assetsFile.exportableAssets);
}
visibleAssets = exportableAssets.ToList();
visibleAssets = exportableAssets;
exportableAssetsHash.Clear();
}
#endregion
@ -619,12 +619,21 @@ namespace AssetStudio
//导出FBX
StatusStripUpdate($"Exporting {filename}.fbx");
if (isNew)
ExportGameObject((GameObject)j, targetPath);
{
try
{
ExportGameObject((GameObject)j, targetPath);
}
catch (Exception ex)
{
MessageBox.Show($"{ex.Message}\r\n{ex.StackTrace}");
}
}
else
FBXExporter.WriteFBX($"{targetPath}{filename}.fbx", gameObjects);
StatusStripUpdate($"Finished exporting {filename}.fbx");
ProgressBarPerformStep();
}
ProgressBarPerformStep();
}
});
}