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https://github.com/aelurum/AssetStudio.git
synced 2025-07-22 03:54:16 -04:00
support 2018.1.0
some improvements
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@ -14,31 +14,41 @@ namespace AssetStudio
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public SkinnedMeshRenderer(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var version = preloadData.sourceFile.version;
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var version = sourceFile.version;
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var reader = preloadData.InitReader();
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m_GameObject = sourceFile.ReadPPtr();
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if (sourceFile.version[0] < 5)
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if (version[0] < 5)
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{
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m_Enabled = reader.ReadBoolean();
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m_CastShadows = reader.ReadByte();//bool
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m_ReceiveShadows = reader.ReadBoolean();
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m_LightmapIndex = reader.ReadByte();
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var m_Enabled = reader.ReadBoolean();
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var m_CastShadows = reader.ReadByte();
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var m_ReceiveShadows = reader.ReadBoolean();
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var m_LightmapIndex = reader.ReadByte();
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}
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else
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{
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m_Enabled = reader.ReadBoolean();
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var m_Enabled = reader.ReadBoolean();
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reader.AlignStream(4);
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m_CastShadows = reader.ReadByte();
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m_ReceiveShadows = reader.ReadBoolean();
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var m_CastShadows = reader.ReadByte();
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var m_ReceiveShadows = reader.ReadBoolean();
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reader.AlignStream(4);
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m_LightmapIndex = reader.ReadUInt16();
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m_LightmapIndexDynamic = reader.ReadUInt16();
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if (version[0] >= 2018)//2018 and up
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{
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var m_RenderingLayerMask = reader.ReadUInt32();
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}
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var m_LightmapIndex = reader.ReadUInt16();
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var m_LightmapIndexDynamic = reader.ReadUInt16();
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}
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if (version[0] >= 3) { reader.Position += 16; } //m_LightmapTilingOffset vector4d
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if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
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if (version[0] >= 3)
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{
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reader.Position += 16;//Vector4f m_LightmapTilingOffset
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}
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if (version[0] >= 5)
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{
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reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
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}
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m_Materials = new PPtr[reader.ReadInt32()];
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for (int m = 0; m < m_Materials.Length; m++)
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@ -61,26 +71,36 @@ namespace AssetStudio
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int m_SubsetIndices_size = reader.ReadInt32();
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reader.Position += m_SubsetIndices_size * 4;
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}
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PPtr m_StaticBatchRoot = sourceFile.ReadPPtr();
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var m_StaticBatchRoot = sourceFile.ReadPPtr();
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
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{
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PPtr m_ProbeAnchor = sourceFile.ReadPPtr();
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PPtr m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
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var m_ProbeAnchor = sourceFile.ReadPPtr();
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var m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
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}
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else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
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else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
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{
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bool m_UseLightProbes = reader.ReadBoolean();
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reader.Position += 3; //alignment
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if (version[0] == 5) { int m_ReflectionProbeUsage = reader.ReadInt32(); }
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//did I ever check if the anchor is conditioned by the bool?
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PPtr m_LightProbeAnchor = sourceFile.ReadPPtr();
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var m_UseLightProbes = reader.ReadBoolean();
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reader.AlignStream(4);
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if (version[0] == 5)//5.0 and up
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{
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int m_ReflectionProbeUsage = reader.ReadInt32();
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}
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var m_LightProbeAnchor = sourceFile.ReadPPtr();
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}
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if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))
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if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up
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{
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if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = reader.ReadInt16(); }
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else { int m_SortingLayer = reader.ReadInt32(); }
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if (version[0] == 4 && version[1] == 3)//4.3
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{
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int m_SortingLayer = reader.ReadInt16();
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}
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else
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{
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int m_SortingLayerID = reader.ReadInt32();
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//SInt16 m_SortingOrder 5.6 and up
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}
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int m_SortingOrder = reader.ReadInt16();
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reader.AlignStream(4);
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@ -88,14 +108,13 @@ namespace AssetStudio
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}
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int m_Quality = reader.ReadInt32();
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bool m_UpdateWhenOffscreen = reader.ReadBoolean();
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bool m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
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reader.Position += 2;
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var m_UpdateWhenOffscreen = reader.ReadBoolean();
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var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
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reader.AlignStream(4);
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if (version[0] == 2 && version[1] < 6)
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if (version[0] == 2 && version[1] < 6)//2.6 down
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{
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//this would be the only error if mainVersion is not read in time for a version 2.x game
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PPtr m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
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var m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
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}
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m_Mesh = sourceFile.ReadPPtr();
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@ -122,19 +141,6 @@ namespace AssetStudio
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m_BlendShapeWeights.Add(reader.ReadSingle());
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}
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}
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/*if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5))
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{
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PPtr m_RootBone = sourceFile.ReadPPtr();
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}
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if (version[0] > 4 || (version[0] == 3 && version[1] >= 4))
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{
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//AABB
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float[] m_Center = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
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float[] m_Extent = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
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bool m_DirtyAABB = reader.ReadBoolean();
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}*/
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}
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}
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}
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