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Performance improvement
This commit is contained in:
parent
88c5804586
commit
80653711cd
@ -8,4 +8,13 @@
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<Copyright>Copyright © Perfare 2018-2021</Copyright>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="K4os.Compression.LZ4" Version="1.2.16" />
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
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<PackageReference Include="System.Memory" Version="4.5.4" />
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<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
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</ItemGroup>
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</Project>
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10
AssetStudio/BigArrayPool.cs
Normal file
10
AssetStudio/BigArrayPool.cs
Normal file
@ -0,0 +1,10 @@
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using System.Buffers;
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namespace AssetStudio
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{
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public static class BigArrayPool<T>
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{
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private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
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public static ArrayPool<T> Shared => s_shared;
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}
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}
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@ -1,8 +1,6 @@
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using System;
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using System.Collections.Generic;
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using K4os.Compression.LZ4;
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using System.IO;
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using System.Linq;
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using Lz4;
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namespace AssetStudio
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{
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@ -221,30 +219,33 @@ namespace AssetStudio
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{
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blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
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}
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var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
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MemoryStream blocksInfoUncompresseddStream;
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var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
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switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
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{
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default: //None
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{
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blocksInfoUncompresseddStream = blocksInfoCompressedStream;
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blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
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break;
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}
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case 1: //LZMA
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{
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blocksInfoUncompresseddStream = new MemoryStream((int)(m_Header.uncompressedBlocksInfoSize));
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blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
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using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
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{
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SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
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}
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blocksInfoUncompresseddStream.Position = 0;
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blocksInfoCompressedStream.Close();
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break;
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}
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case 2: //LZ4
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case 3: //LZ4HC
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{
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var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
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using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
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var uncompressedBytes = new byte[uncompressedSize];
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var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
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if (numWrite != uncompressedSize)
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{
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decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
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break;
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@ -299,11 +300,19 @@ namespace AssetStudio
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case 2: //LZ4
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case 3: //LZ4HC
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{
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var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
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using (var lz4Stream = new Lz4DecoderStream(compressedStream))
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var compressedSize = (int)blockInfo.compressedSize;
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var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
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reader.Read(compressedBytes, 0, compressedSize);
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var uncompressedSize = (int)blockInfo.uncompressedSize;
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var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
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var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
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if (numWrite != uncompressedSize)
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{
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lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
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BigArrayPool<byte>.Shared.Return(compressedBytes);
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BigArrayPool<byte>.Shared.Return(uncompressedBytes);
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break;
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}
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}
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@ -1,540 +0,0 @@
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#define CHECK_ARGS
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#define CHECK_EOF
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//#define LOCAL_SHADOW
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using System;
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using System.IO;
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namespace Lz4
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{
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public class Lz4DecoderStream : Stream
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{
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public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
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{
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Reset(input, inputLength);
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}
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private void Reset(Stream input, long inputLength = long.MaxValue)
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{
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this.inputLength = inputLength;
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this.input = input;
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phase = DecodePhase.ReadToken;
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decodeBufferPos = 0;
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litLen = 0;
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matLen = 0;
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matDst = 0;
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inBufPos = DecBufLen;
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inBufEnd = DecBufLen;
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}
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protected override void Dispose(bool disposing)
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{
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try
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{
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if (disposing && input != null)
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{
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input.Close();
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}
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input = null;
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decodeBuffer = null;
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}
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finally
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{
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base.Dispose(disposing);
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}
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}
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private long inputLength;
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private Stream input;
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//because we might not be able to match back across invocations,
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//we have to keep the last window's worth of bytes around for reuse
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//we use a circular buffer for this - every time we write into this
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//buffer, we also write the same into our output buffer
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private const int DecBufLen = 0x10000;
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private const int DecBufMask = 0xFFFF;
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private const int InBufLen = 128;
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private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
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private int decodeBufferPos, inBufPos, inBufEnd;
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//we keep track of which phase we're in so that we can jump right back
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//into the correct part of decoding
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private DecodePhase phase;
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private enum DecodePhase
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{
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ReadToken,
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ReadExLiteralLength,
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CopyLiteral,
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ReadOffset,
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ReadExMatchLength,
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CopyMatch,
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}
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//state within interruptable phases and across phase boundaries is
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//kept here - again, so that we can punt out and restart freely
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private int litLen, matLen, matDst;
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public override int Read(byte[] buffer, int offset, int count)
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{
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#if CHECK_ARGS
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if (buffer == null)
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throw new ArgumentNullException("buffer");
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if (offset < 0 || count < 0 || buffer.Length - count < offset)
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throw new ArgumentOutOfRangeException();
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if (input == null)
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throw new InvalidOperationException();
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#endif
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int nRead, nToRead = count;
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var decBuf = decodeBuffer;
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//the stringy gotos are obnoxious, but their purpose is to
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//make it *blindingly* obvious how the state machine transitions
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//back and forth as it reads - remember, we can yield out of
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//this routine in several places, and we must be able to re-enter
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//and pick up where we left off!
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#if LOCAL_SHADOW
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var phase = this.phase;
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var inBufPos = this.inBufPos;
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var inBufEnd = this.inBufEnd;
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#endif
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switch (phase)
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{
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case DecodePhase.ReadToken:
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goto readToken;
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case DecodePhase.ReadExLiteralLength:
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goto readExLiteralLength;
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case DecodePhase.CopyLiteral:
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goto copyLiteral;
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case DecodePhase.ReadOffset:
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goto readOffset;
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case DecodePhase.ReadExMatchLength:
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goto readExMatchLength;
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case DecodePhase.CopyMatch:
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goto copyMatch;
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}
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readToken:
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int tok;
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if (inBufPos < inBufEnd)
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{
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tok = decBuf[inBufPos++];
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}
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else
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{
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#if LOCAL_SHADOW
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this.inBufPos = inBufPos;
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#endif
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tok = ReadByteCore();
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#if LOCAL_SHADOW
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inBufPos = this.inBufPos;
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inBufEnd = this.inBufEnd;
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#endif
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#if CHECK_EOF
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if (tok == -1)
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goto finish;
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#endif
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}
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litLen = tok >> 4;
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matLen = (tok & 0xF) + 4;
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switch (litLen)
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{
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case 0:
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phase = DecodePhase.ReadOffset;
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goto readOffset;
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case 0xF:
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phase = DecodePhase.ReadExLiteralLength;
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goto readExLiteralLength;
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default:
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phase = DecodePhase.CopyLiteral;
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goto copyLiteral;
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}
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readExLiteralLength:
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int exLitLen;
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if (inBufPos < inBufEnd)
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{
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exLitLen = decBuf[inBufPos++];
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}
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else
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{
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#if LOCAL_SHADOW
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this.inBufPos = inBufPos;
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#endif
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exLitLen = ReadByteCore();
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#if LOCAL_SHADOW
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inBufPos = this.inBufPos;
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inBufEnd = this.inBufEnd;
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#endif
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#if CHECK_EOF
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if (exLitLen == -1)
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goto finish;
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#endif
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}
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litLen += exLitLen;
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if (exLitLen == 255)
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goto readExLiteralLength;
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phase = DecodePhase.CopyLiteral;
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goto copyLiteral;
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copyLiteral:
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int nReadLit = litLen < nToRead ? litLen : nToRead;
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if (nReadLit != 0)
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{
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if (inBufPos + nReadLit <= inBufEnd)
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{
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int ofs = offset;
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for (int c = nReadLit; c-- != 0;)
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buffer[ofs++] = decBuf[inBufPos++];
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nRead = nReadLit;
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}
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else
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{
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#if LOCAL_SHADOW
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this.inBufPos = inBufPos;
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#endif
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nRead = ReadCore(buffer, offset, nReadLit);
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#if LOCAL_SHADOW
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inBufPos = this.inBufPos;
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inBufEnd = this.inBufEnd;
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#endif
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#if CHECK_EOF
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if (nRead == 0)
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goto finish;
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#endif
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}
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offset += nRead;
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nToRead -= nRead;
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litLen -= nRead;
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if (litLen != 0)
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goto copyLiteral;
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}
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if (nToRead == 0)
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goto finish;
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phase = DecodePhase.ReadOffset;
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goto readOffset;
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readOffset:
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if (inBufPos + 1 < inBufEnd)
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{
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matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
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inBufPos += 2;
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}
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else
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{
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#if LOCAL_SHADOW
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this.inBufPos = inBufPos;
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#endif
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matDst = ReadOffsetCore();
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#if LOCAL_SHADOW
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inBufPos = this.inBufPos;
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inBufEnd = this.inBufEnd;
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#endif
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#if CHECK_EOF
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if (matDst == -1)
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goto finish;
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#endif
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}
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if (matLen == 15 + 4)
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{
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phase = DecodePhase.ReadExMatchLength;
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goto readExMatchLength;
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}
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else
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{
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phase = DecodePhase.CopyMatch;
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goto copyMatch;
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}
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readExMatchLength:
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int exMatLen;
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if (inBufPos < inBufEnd)
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{
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exMatLen = decBuf[inBufPos++];
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}
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else
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{
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#if LOCAL_SHADOW
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this.inBufPos = inBufPos;
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#endif
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exMatLen = ReadByteCore();
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#if LOCAL_SHADOW
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inBufPos = this.inBufPos;
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inBufEnd = this.inBufEnd;
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#endif
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#if CHECK_EOF
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if (exMatLen == -1)
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goto finish;
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#endif
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}
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matLen += exMatLen;
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if (exMatLen == 255)
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goto readExMatchLength;
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phase = DecodePhase.CopyMatch;
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goto copyMatch;
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copyMatch:
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int nCpyMat = matLen < nToRead ? matLen : nToRead;
|
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if (nCpyMat != 0)
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{
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nRead = count - nToRead;
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|
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int bufDst = matDst - nRead;
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if (bufDst > 0)
|
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{
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//offset is fairly far back, we need to pull from the buffer
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int bufSrc = decodeBufferPos - bufDst;
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if (bufSrc < 0)
|
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bufSrc += DecBufLen;
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int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
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for (int c = bufCnt; c-- != 0;)
|
||||
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
|
||||
}
|
||||
else
|
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{
|
||||
bufDst = 0;
|
||||
}
|
||||
|
||||
int sOfs = offset - matDst;
|
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for (int i = bufDst; i < nCpyMat; i++)
|
||||
buffer[offset++] = buffer[sOfs++];
|
||||
|
||||
nToRead -= nCpyMat;
|
||||
matLen -= nCpyMat;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
goto readToken;
|
||||
|
||||
finish:
|
||||
nRead = count - nToRead;
|
||||
|
||||
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
|
||||
int repPos = offset - nToBuf;
|
||||
|
||||
if (nToBuf == DecBufLen)
|
||||
{
|
||||
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
|
||||
decodeBufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int decPos = decodeBufferPos;
|
||||
|
||||
while (nToBuf-- != 0)
|
||||
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
|
||||
|
||||
decodeBufferPos = decPos & DecBufMask;
|
||||
}
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
this.phase = phase;
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
return nRead;
|
||||
}
|
||||
|
||||
private int ReadByteCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
return buf[inBufPos++];
|
||||
}
|
||||
|
||||
private int ReadOffsetCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
if (inBufEnd - inBufPos == 1)
|
||||
{
|
||||
buf[DecBufLen] = buf[inBufPos];
|
||||
|
||||
int nRead = input.Read(buf, DecBufLen + 1,
|
||||
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
{
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + 1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead + 1;
|
||||
}
|
||||
|
||||
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
|
||||
inBufPos += 2;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private int ReadCore(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int nToRead = count;
|
||||
|
||||
var buf = decodeBuffer;
|
||||
int inBufLen = inBufEnd - inBufPos;
|
||||
|
||||
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
|
||||
if (fromBuf != 0)
|
||||
{
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
if (nToRead != 0)
|
||||
{
|
||||
int nRead;
|
||||
|
||||
if (nToRead >= InBufLen)
|
||||
{
|
||||
nRead = input.Read(buffer, offset,
|
||||
nToRead < inputLength ? nToRead : (int)inputLength);
|
||||
nToRead -= nRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
|
||||
fromBuf = nToRead < nRead ? nToRead : nRead;
|
||||
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
inputLength -= nRead;
|
||||
}
|
||||
|
||||
return count - nToRead;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override bool CanRead => true;
|
||||
|
||||
public override bool CanSeek => false;
|
||||
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length => throw new NotSupportedException();
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -11,6 +11,8 @@ namespace AssetStudio
|
||||
private long size;
|
||||
private BinaryReader reader;
|
||||
|
||||
public int Size { get => (int)size; }
|
||||
|
||||
public ResourceReader(string path, SerializedFile assetsFile, long offset, long size)
|
||||
{
|
||||
needSearch = true;
|
||||
@ -69,6 +71,13 @@ namespace AssetStudio
|
||||
return binaryReader.ReadBytes((int)size);
|
||||
}
|
||||
|
||||
public void GetData(byte[] buff)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
binaryReader.Read(buff, 0, (int)size);
|
||||
}
|
||||
|
||||
public void WriteData(string path)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
|
@ -6,7 +6,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Drawing.Text;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
@ -19,8 +18,6 @@ using System.Timers;
|
||||
using System.Windows.Forms;
|
||||
using static AssetStudioGUI.Studio;
|
||||
using Font = AssetStudio.Font;
|
||||
using ImageFormat = AssetStudio.ImageFormat;
|
||||
using PixelFormat = System.Drawing.Imaging.PixelFormat;
|
||||
#if NET472
|
||||
using Vector3 = OpenTK.Vector3;
|
||||
using Vector4 = OpenTK.Vector4;
|
||||
@ -35,7 +32,7 @@ namespace AssetStudioGUI
|
||||
partial class AssetStudioGUIForm : Form
|
||||
{
|
||||
private AssetItem lastSelectedItem;
|
||||
private Bitmap imageTexture;
|
||||
private DirectBitmap imageTexture;
|
||||
private string tempClipboard;
|
||||
|
||||
private FMOD.System system;
|
||||
@ -396,7 +393,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (enablePreview.Checked && imageTexture != null)
|
||||
{
|
||||
previewPanel.BackgroundImage = imageTexture;
|
||||
previewPanel.BackgroundImage = imageTexture.Bitmap;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -759,10 +756,11 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
|
||||
{
|
||||
var stream = m_Texture2D.ConvertToStream(ImageFormat.Png, true);
|
||||
if (stream != null)
|
||||
var image = m_Texture2D.ConvertToImage(true);
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new Bitmap(stream);
|
||||
var bitmap = new DirectBitmap(image.ConvertToBgra32Bytes(), m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
|
||||
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
|
||||
{
|
||||
@ -790,13 +788,11 @@ namespace AssetStudioGUI
|
||||
assetItem.InfoText += "None";
|
||||
if (validChannel != 4)
|
||||
{
|
||||
var bmpData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
var bytes = new byte[bitmap.Width * bitmap.Height * 4];
|
||||
Marshal.Copy(bmpData.Scan0, bytes, 0, bytes.Length);
|
||||
for (int i = 0; i < bmpData.Height; i++)
|
||||
var bytes = bitmap.Bits;
|
||||
for (int i = 0; i < bitmap.Height; i++)
|
||||
{
|
||||
int offset = Math.Abs(bmpData.Stride) * i;
|
||||
for (int j = 0; j < bmpData.Width; j++)
|
||||
int offset = Math.Abs(bitmap.Stride) * i;
|
||||
for (int j = 0; j < bitmap.Width; j++)
|
||||
{
|
||||
bytes[offset] = textureChannels[0] ? bytes[offset] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
|
||||
bytes[offset + 1] = textureChannels[1] ? bytes[offset + 1] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
|
||||
@ -805,8 +801,6 @@ namespace AssetStudioGUI
|
||||
offset += 4;
|
||||
}
|
||||
}
|
||||
Marshal.Copy(bytes, 0, bmpData.Scan0, bytes.Length);
|
||||
bitmap.UnlockBits(bmpData);
|
||||
}
|
||||
PreviewTexture(bitmap);
|
||||
|
||||
@ -1170,10 +1164,11 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
|
||||
{
|
||||
var stream = m_Sprite.GetImage(ImageFormat.Png);
|
||||
if (stream != null)
|
||||
var image = m_Sprite.GetImage();
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new Bitmap(stream);
|
||||
var bitmap = new DirectBitmap(image.ConvertToBgra32Bytes(), image.Width, image.Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
|
||||
PreviewTexture(bitmap);
|
||||
}
|
||||
@ -1183,11 +1178,11 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void PreviewTexture(Bitmap bitmap)
|
||||
private void PreviewTexture(DirectBitmap bitmap)
|
||||
{
|
||||
imageTexture?.Dispose();
|
||||
imageTexture = bitmap;
|
||||
previewPanel.BackgroundImage = imageTexture;
|
||||
previewPanel.BackgroundImage = imageTexture.Bitmap;
|
||||
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
else
|
||||
@ -1238,6 +1233,7 @@ namespace AssetStudioGUI
|
||||
classesListView.Groups.Clear();
|
||||
previewPanel.BackgroundImage = Properties.Resources.preview;
|
||||
imageTexture?.Dispose();
|
||||
imageTexture = null;
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||||
assetInfoLabel.Visible = false;
|
||||
assetInfoLabel.Text = null;
|
||||
|
43
AssetStudioGUI/DirectBitmap.cs
Normal file
43
AssetStudioGUI/DirectBitmap.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
public sealed class DirectBitmap : IDisposable
|
||||
{
|
||||
public DirectBitmap(byte[] buff, int width, int height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Bits = buff;
|
||||
m_handle = GCHandle.Alloc(Bits, GCHandleType.Pinned);
|
||||
m_bitmap = new Bitmap(Width, Height, Stride, PixelFormat.Format32bppArgb, m_handle.AddrOfPinnedObject());
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
m_bitmap.Dispose();
|
||||
m_handle.Free();
|
||||
}
|
||||
m_bitmap = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
public int Height { get; }
|
||||
public int Width { get; }
|
||||
public int Stride => Width * 4;
|
||||
public byte[] Bits { get; }
|
||||
public Bitmap Bitmap => m_bitmap;
|
||||
|
||||
private Bitmap m_bitmap;
|
||||
private readonly GCHandle m_handle;
|
||||
}
|
||||
}
|
@ -17,12 +17,15 @@ namespace AssetStudioGUI
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
var stream = m_Texture2D.ConvertToStream(type, true);
|
||||
if (stream == null)
|
||||
var image = m_Texture2D.ConvertToImage(true);
|
||||
if (image == null)
|
||||
return false;
|
||||
using (stream)
|
||||
using (image)
|
||||
{
|
||||
File.WriteAllBytes(exportFullPath, stream.ToArray());
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -229,12 +232,15 @@ namespace AssetStudioGUI
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
var stream = ((Sprite)item.Asset).GetImage(type);
|
||||
if (stream != null)
|
||||
var image = ((Sprite)item.Asset).GetImage();
|
||||
if (image != null)
|
||||
{
|
||||
using (stream)
|
||||
using (image)
|
||||
{
|
||||
File.WriteAllBytes(exportFullPath, stream.ToArray());
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -1,39 +1,55 @@
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Formats.Bmp;
|
||||
using SixLabors.ImageSharp.Formats.Tga;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class ImageExtensions
|
||||
{
|
||||
public static MemoryStream ConvertToStream(this Image image, ImageFormat imageFormat)
|
||||
public static void WriteToStream(this Image image, Stream stream, ImageFormat imageFormat)
|
||||
{
|
||||
var outputStream = new MemoryStream();
|
||||
switch (imageFormat)
|
||||
{
|
||||
case ImageFormat.Jpeg:
|
||||
image.SaveAsJpeg(outputStream);
|
||||
image.SaveAsJpeg(stream);
|
||||
break;
|
||||
case ImageFormat.Png:
|
||||
image.SaveAsPng(outputStream);
|
||||
image.SaveAsPng(stream);
|
||||
break;
|
||||
case ImageFormat.Bmp:
|
||||
image.Save(outputStream, new BmpEncoder
|
||||
image.Save(stream, new BmpEncoder
|
||||
{
|
||||
BitsPerPixel = BmpBitsPerPixel.Pixel32,
|
||||
SupportTransparency = true
|
||||
});
|
||||
break;
|
||||
case ImageFormat.Tga:
|
||||
image.Save(outputStream, new TgaEncoder
|
||||
image.Save(stream, new TgaEncoder
|
||||
{
|
||||
BitsPerPixel = TgaBitsPerPixel.Pixel32,
|
||||
Compression = TgaCompression.None
|
||||
});
|
||||
break;
|
||||
}
|
||||
return outputStream;
|
||||
}
|
||||
|
||||
public static MemoryStream ConvertToStream(this Image image, ImageFormat imageFormat)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
image.WriteToStream(stream, imageFormat);
|
||||
return stream;
|
||||
}
|
||||
|
||||
public static byte[] ConvertToBgra32Bytes(this Image<Bgra32> image)
|
||||
{
|
||||
if (image.TryGetSinglePixelSpan(out var pixelSpan))
|
||||
{
|
||||
return MemoryMarshal.AsBytes(pixelSpan).ToArray();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using K4os.Compression.LZ4;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Lz4;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@ -15,10 +15,7 @@ namespace AssetStudio
|
||||
if (shader.m_SubProgramBlob != null) //5.3 - 5.4
|
||||
{
|
||||
var decompressedBytes = new byte[shader.decompressedSize];
|
||||
using (var decoder = new Lz4DecoderStream(new MemoryStream(shader.m_SubProgramBlob)))
|
||||
{
|
||||
decoder.Read(decompressedBytes, 0, (int)shader.decompressedSize);
|
||||
}
|
||||
LZ4Codec.Decode(shader.m_SubProgramBlob, decompressedBytes);
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
{
|
||||
var program = new ShaderProgram(blobReader, shader.version);
|
||||
@ -42,10 +39,7 @@ namespace AssetStudio
|
||||
var compressedBytes = new byte[shader.compressedLengths[i]];
|
||||
Buffer.BlockCopy(shader.compressedBlob, (int)shader.offsets[i], compressedBytes, 0, (int)shader.compressedLengths[i]);
|
||||
var decompressedBytes = new byte[shader.decompressedLengths[i]];
|
||||
using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
|
||||
{
|
||||
decoder.Read(decompressedBytes, 0, (int)shader.decompressedLengths[i]);
|
||||
}
|
||||
LZ4Codec.Decode(compressedBytes, decompressedBytes);
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
{
|
||||
shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
|
||||
|
@ -13,20 +13,7 @@ namespace AssetStudio
|
||||
{
|
||||
public static class SpriteHelper
|
||||
{
|
||||
public static MemoryStream GetImage(this Sprite m_Sprite, ImageFormat imageFormat)
|
||||
{
|
||||
var image = GetImage(m_Sprite);
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
return image.ConvertToStream(imageFormat);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Image GetImage(this Sprite m_Sprite)
|
||||
public static Image<Bgra32> GetImage(this Sprite m_Sprite)
|
||||
{
|
||||
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlas))
|
||||
{
|
||||
@ -45,7 +32,7 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Image CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
|
||||
private static Image<Bgra32> CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
|
||||
{
|
||||
var originalImage = m_Texture2D.ConvertToImage(false);
|
||||
if (originalImage != null)
|
||||
@ -100,7 +87,7 @@ namespace AssetStudio
|
||||
{
|
||||
GraphicsOptions = graphicsOptions
|
||||
};
|
||||
using (var mask = new Image<Argb32>(rect.Width, rect.Height, SixLabors.ImageSharp.Color.Black))
|
||||
using (var mask = new Image<Bgra32>(rect.Width, rect.Height, SixLabors.ImageSharp.Color.Black))
|
||||
{
|
||||
mask.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, path));
|
||||
var bursh = new ImageBrush(mask);
|
||||
|
@ -1,23 +1,20 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Texture2DDecoder;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class Texture2DConverter
|
||||
{
|
||||
private ResourceReader reader;
|
||||
private int m_Width;
|
||||
private int m_Height;
|
||||
private TextureFormat m_TextureFormat;
|
||||
private int image_data_size;
|
||||
private byte[] image_data;
|
||||
private int[] version;
|
||||
private BuildTarget platform;
|
||||
|
||||
public Texture2DConverter(Texture2D m_Texture2D)
|
||||
{
|
||||
image_data = m_Texture2D.image_data.GetData();
|
||||
image_data_size = image_data.Length;
|
||||
reader = m_Texture2D.image_data;
|
||||
m_Width = m_Texture2D.m_Width;
|
||||
m_Height = m_Texture2D.m_Height;
|
||||
m_TextureFormat = m_Texture2D.m_TextureFormat;
|
||||
@ -25,193 +22,188 @@ namespace AssetStudio
|
||||
platform = m_Texture2D.platform;
|
||||
}
|
||||
|
||||
public byte[] DecodeTexture2D()
|
||||
public bool DecodeTexture2D(byte[] bytes)
|
||||
{
|
||||
byte[] bytes = null;
|
||||
if (reader.Size == 0 || m_Width == 0 || m_Height == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var flag = false;
|
||||
var buff = BigArrayPool<byte>.Shared.Rent(reader.Size);
|
||||
reader.GetData(buff);
|
||||
switch (m_TextureFormat)
|
||||
{
|
||||
case TextureFormat.Alpha8: //test pass
|
||||
bytes = DecodeAlpha8();
|
||||
flag = DecodeAlpha8(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ARGB4444: //test pass
|
||||
SwapBytesForXbox();
|
||||
bytes = DecodeARGB4444();
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeARGB4444(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGB24: //test pass
|
||||
bytes = DecodeRGB24();
|
||||
flag = DecodeRGB24(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGBA32: //test pass
|
||||
bytes = DecodeRGBA32();
|
||||
flag = DecodeRGBA32(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ARGB32: //test pass
|
||||
bytes = DecodeARGB32();
|
||||
flag = DecodeARGB32(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGB565: //test pass
|
||||
SwapBytesForXbox();
|
||||
bytes = DecodeRGB565();
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeRGB565(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.R16: //test pass
|
||||
bytes = DecodeR16();
|
||||
flag = DecodeR16(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT1: //test pass
|
||||
SwapBytesForXbox();
|
||||
bytes = DecodeDXT1();
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeDXT1(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT5: //test pass
|
||||
SwapBytesForXbox();
|
||||
bytes = DecodeDXT5();
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeDXT5(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGBA4444: //test pass
|
||||
bytes = DecodeRGBA4444();
|
||||
flag = DecodeRGBA4444(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BGRA32: //test pass
|
||||
bytes = DecodeBGRA32();
|
||||
flag = DecodeBGRA32(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RHalf:
|
||||
bytes = DecodeRHalf();
|
||||
flag = DecodeRHalf(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGHalf:
|
||||
bytes = DecodeRGHalf();
|
||||
flag = DecodeRGHalf(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGBAHalf: //test pass
|
||||
bytes = DecodeRGBAHalf();
|
||||
flag = DecodeRGBAHalf(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RFloat:
|
||||
bytes = DecodeRFloat();
|
||||
flag = DecodeRFloat(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGFloat:
|
||||
bytes = DecodeRGFloat();
|
||||
flag = DecodeRGFloat(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGBAFloat:
|
||||
bytes = DecodeRGBAFloat();
|
||||
flag = DecodeRGBAFloat(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.YUY2: //test pass
|
||||
bytes = DecodeYUY2();
|
||||
flag = DecodeYUY2(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGB9e5Float: //test pass
|
||||
bytes = DecodeRGB9e5Float();
|
||||
flag = DecodeRGB9e5Float(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC4: //test pass
|
||||
bytes = DecodeBC4();
|
||||
flag = DecodeBC4(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC5: //test pass
|
||||
bytes = DecodeBC5();
|
||||
flag = DecodeBC5(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC6H: //test pass
|
||||
bytes = DecodeBC6H();
|
||||
flag = DecodeBC6H(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC7: //test pass
|
||||
bytes = DecodeBC7();
|
||||
flag = DecodeBC7(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT1Crunched: //test pass
|
||||
if (UnpackCrunch())
|
||||
{
|
||||
bytes = DecodeDXT1();
|
||||
}
|
||||
flag = DecodeDXT1Crunched(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT5Crunched: //test pass
|
||||
if (UnpackCrunch())
|
||||
{
|
||||
bytes = DecodeDXT5();
|
||||
}
|
||||
flag = DecodeDXT5Crunched(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.PVRTC_RGB2: //test pass
|
||||
case TextureFormat.PVRTC_RGBA2: //test pass
|
||||
bytes = DecodePVRTC(true);
|
||||
flag = DecodePVRTC(buff, bytes, true);
|
||||
break;
|
||||
case TextureFormat.PVRTC_RGB4: //test pass
|
||||
case TextureFormat.PVRTC_RGBA4: //test pass
|
||||
bytes = DecodePVRTC(false);
|
||||
flag = DecodePVRTC(buff, bytes, false);
|
||||
break;
|
||||
case TextureFormat.ETC_RGB4: //test pass
|
||||
case TextureFormat.ETC_RGB4_3DS:
|
||||
bytes = DecodeETC1();
|
||||
flag = DecodeETC1(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ATC_RGB4: //test pass
|
||||
bytes = DecodeATCRGB4();
|
||||
flag = DecodeATCRGB4(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ATC_RGBA8: //test pass
|
||||
bytes = DecodeATCRGBA8();
|
||||
flag = DecodeATCRGBA8(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.EAC_R: //test pass
|
||||
bytes = DecodeEACR();
|
||||
flag = DecodeEACR(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.EAC_R_SIGNED:
|
||||
bytes = DecodeEACRSigned();
|
||||
flag = DecodeEACRSigned(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.EAC_RG: //test pass
|
||||
bytes = DecodeEACRG();
|
||||
flag = DecodeEACRG(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.EAC_RG_SIGNED:
|
||||
bytes = DecodeEACRGSigned();
|
||||
flag = DecodeEACRGSigned(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC2_RGB: //test pass
|
||||
bytes = DecodeETC2();
|
||||
flag = DecodeETC2(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC2_RGBA1: //test pass
|
||||
bytes = DecodeETC2A1();
|
||||
flag = DecodeETC2A1(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC2_RGBA8: //test pass
|
||||
case TextureFormat.ETC_RGBA8_3DS:
|
||||
bytes = DecodeETC2A8();
|
||||
flag = DecodeETC2A8(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_4x4: //test pass
|
||||
case TextureFormat.ASTC_RGBA_4x4: //test pass
|
||||
case TextureFormat.ASTC_HDR_4x4: //test pass
|
||||
bytes = DecodeASTC(4);
|
||||
flag = DecodeASTC(buff, bytes, 4);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_5x5: //test pass
|
||||
case TextureFormat.ASTC_RGBA_5x5: //test pass
|
||||
case TextureFormat.ASTC_HDR_5x5: //test pass
|
||||
bytes = DecodeASTC(5);
|
||||
flag = DecodeASTC(buff, bytes, 5);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_6x6: //test pass
|
||||
case TextureFormat.ASTC_RGBA_6x6: //test pass
|
||||
case TextureFormat.ASTC_HDR_6x6: //test pass
|
||||
bytes = DecodeASTC(6);
|
||||
flag = DecodeASTC(buff, bytes, 6);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_8x8: //test pass
|
||||
case TextureFormat.ASTC_RGBA_8x8: //test pass
|
||||
case TextureFormat.ASTC_HDR_8x8: //test pass
|
||||
bytes = DecodeASTC(8);
|
||||
flag = DecodeASTC(buff, bytes, 8);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_10x10: //test pass
|
||||
case TextureFormat.ASTC_RGBA_10x10: //test pass
|
||||
case TextureFormat.ASTC_HDR_10x10: //test pass
|
||||
bytes = DecodeASTC(10);
|
||||
flag = DecodeASTC(buff, bytes, 10);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_12x12: //test pass
|
||||
case TextureFormat.ASTC_RGBA_12x12: //test pass
|
||||
case TextureFormat.ASTC_HDR_12x12: //test pass
|
||||
bytes = DecodeASTC(12);
|
||||
flag = DecodeASTC(buff, bytes, 12);
|
||||
break;
|
||||
case TextureFormat.RG16: //test pass
|
||||
bytes = DecodeRG16();
|
||||
flag = DecodeRG16(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.R8: //test pass
|
||||
bytes = DecodeR8();
|
||||
flag = DecodeR8(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC_RGB4Crunched: //test pass
|
||||
if (UnpackCrunch())
|
||||
{
|
||||
bytes = DecodeETC1();
|
||||
}
|
||||
flag = DecodeETC1Crunched(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC2_RGBA8Crunched: //test pass
|
||||
if (UnpackCrunch())
|
||||
{
|
||||
bytes = DecodeETC2A8();
|
||||
}
|
||||
flag = DecodeETC2A8Crunched(buff, bytes);
|
||||
break;
|
||||
}
|
||||
return bytes;
|
||||
BigArrayPool<byte>.Shared.Return(buff);
|
||||
return flag;
|
||||
}
|
||||
|
||||
private void SwapBytesForXbox()
|
||||
private void SwapBytesForXbox(byte[] image_data)
|
||||
{
|
||||
if (platform == BuildTarget.XBOX360)
|
||||
{
|
||||
for (var i = 0; i < image_data_size / 2; i++)
|
||||
for (var i = 0; i < image_data.Length / 2; i++)
|
||||
{
|
||||
var b = image_data[i * 2];
|
||||
image_data[i * 2] = image_data[i * 2 + 1];
|
||||
@ -220,22 +212,22 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private byte[] DecodeAlpha8()
|
||||
private bool DecodeAlpha8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = Enumerable.Repeat<byte>(0xFF, m_Width * m_Height * 4).ToArray();
|
||||
var span = new Span<byte>(buff);
|
||||
span.Fill(0xFF);
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
buff[i * 4 + 3] = image_data[i];
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeARGB4444()
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
private bool DecodeARGB4444(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var pixelNew = new byte[4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
|
||||
pixelNew[0] = (byte)(pixelOldShort & 0x000f);
|
||||
pixelNew[1] = (byte)((pixelOldShort & 0x00f0) >> 4);
|
||||
@ -245,12 +237,11 @@ namespace AssetStudio
|
||||
pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
|
||||
pixelNew.CopyTo(buff, i * 4);
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGB24()
|
||||
private bool DecodeRGB24(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
buff[i * 4] = image_data[i * 3 + 2];
|
||||
@ -258,12 +249,11 @@ namespace AssetStudio
|
||||
buff[i * 4 + 2] = image_data[i * 3 + 0];
|
||||
buff[i * 4 + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGBA32()
|
||||
private bool DecodeRGBA32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = image_data[i + 2];
|
||||
@ -271,12 +261,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = image_data[i + 0];
|
||||
buff[i + 3] = image_data[i + 3];
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeARGB32()
|
||||
private bool DecodeARGB32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = image_data[i + 3];
|
||||
@ -284,12 +273,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = image_data[i + 1];
|
||||
buff[i + 3] = image_data[i + 0];
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGB565()
|
||||
private bool DecodeRGB565(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
var p = BitConverter.ToUInt16(image_data, i * 2);
|
||||
@ -298,46 +286,36 @@ namespace AssetStudio
|
||||
buff[i * 4 + 2] = (byte)((p >> 8 & 0xf8) | (p >> 13));
|
||||
buff[i * 4 + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeR16()
|
||||
private bool DecodeR16(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
buff[i * 4] = 0; //b
|
||||
buff[i * 4 + 1] = 0; //g
|
||||
buff[i * 4 + 2] = image_data[i * 2 + 1]; //r
|
||||
buff[i * 4 + 3] = 255; //a
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeDXT1()
|
||||
private bool DecodeDXT1(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeDXT1(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeDXT1(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeDXT5()
|
||||
private bool DecodeDXT5(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeDXT5(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeDXT5(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeRGBA4444()
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
private bool DecodeRGBA4444(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var pixelNew = new byte[4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
|
||||
pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4);
|
||||
pixelNew[1] = (byte)((pixelOldShort & 0x0f00) >> 8);
|
||||
@ -347,12 +325,11 @@ namespace AssetStudio
|
||||
pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
|
||||
pixelNew.CopyTo(buff, i * 4);
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeBGRA32()
|
||||
private bool DecodeBGRA32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = image_data[i];
|
||||
@ -360,12 +337,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = image_data[i + 2];
|
||||
buff[i + 3] = image_data[i + 3];
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRHalf()
|
||||
private bool DecodeRHalf(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
@ -373,12 +349,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(Half.ToHalf(image_data, i / 2) * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGHalf()
|
||||
private bool DecodeRGHalf(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
@ -386,12 +361,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(Half.ToHalf(image_data, i) * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGBAHalf()
|
||||
private bool DecodeRGBAHalf(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 4) * 255f);
|
||||
@ -399,12 +373,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(Half.ToHalf(image_data, i * 2) * 255f);
|
||||
buff[i + 3] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 6) * 255f);
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRFloat()
|
||||
private bool DecodeRFloat(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
@ -412,12 +385,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(BitConverter.ToSingle(image_data, i) * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGFloat()
|
||||
private bool DecodeRGFloat(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
@ -425,12 +397,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 2) * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGBAFloat()
|
||||
private bool DecodeRGBAFloat(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 8) * 255f);
|
||||
@ -438,7 +409,7 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4) * 255f);
|
||||
buff[i + 3] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 12) * 255f);
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static byte ClampByte(int x)
|
||||
@ -446,9 +417,8 @@ namespace AssetStudio
|
||||
return (byte)(byte.MaxValue < x ? byte.MaxValue : (x > byte.MinValue ? x : byte.MinValue));
|
||||
}
|
||||
|
||||
private byte[] DecodeYUY2()
|
||||
private bool DecodeYUY2(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
int p = 0;
|
||||
int o = 0;
|
||||
int halfWidth = m_Width / 2;
|
||||
@ -474,12 +444,11 @@ namespace AssetStudio
|
||||
buff[o++] = 255;
|
||||
}
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGB9e5Float()
|
||||
private bool DecodeRGB9e5Float(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
var n = BitConverter.ToInt32(image_data, i);
|
||||
@ -493,195 +462,163 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(r * scalef * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeBC4()
|
||||
private bool DecodeBC4(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeBC4(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeBC4(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeBC5()
|
||||
private bool DecodeBC5(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeBC5(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeBC5(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeBC6H()
|
||||
private bool DecodeBC6H(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeBC6(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeBC6(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeBC7()
|
||||
private bool DecodeBC7(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeBC7(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeBC7(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodePVRTC(bool is2bpp)
|
||||
private bool DecodeDXT1Crunched(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodePVRTC(image_data, m_Width, m_Height, buff, is2bpp))
|
||||
if (UnpackCrunch(image_data, out var result))
|
||||
{
|
||||
return null;
|
||||
if (DecodeDXT1(result, buff))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return buff;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private byte[] DecodeETC1()
|
||||
private bool DecodeDXT5Crunched(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeETC1(image_data, m_Width, m_Height, buff))
|
||||
if (UnpackCrunch(image_data, out var result))
|
||||
{
|
||||
return null;
|
||||
if (DecodeDXT5(result, buff))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return buff;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private byte[] DecodeATCRGB4()
|
||||
private bool DecodePVRTC(byte[] image_data, byte[] buff, bool is2bpp)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeATCRGB4(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodePVRTC(image_data, m_Width, m_Height, buff, is2bpp);
|
||||
}
|
||||
|
||||
private byte[] DecodeATCRGBA8()
|
||||
private bool DecodeETC1(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeATCRGBA8(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeETC1(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeEACR()
|
||||
private bool DecodeATCRGB4(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeEACR(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeATCRGB4(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeEACRSigned()
|
||||
private bool DecodeATCRGBA8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeEACRSigned(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeATCRGBA8(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeEACRG()
|
||||
private bool DecodeEACR(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeEACRG(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeEACR(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeEACRGSigned()
|
||||
private bool DecodeEACRSigned(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeEACRGSigned(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeEACRSigned(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeETC2()
|
||||
private bool DecodeEACRG(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeETC2(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeEACRG(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeETC2A1()
|
||||
private bool DecodeEACRGSigned(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeETC2A1(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeEACRGSigned(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeETC2A8()
|
||||
private bool DecodeETC2(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeETC2A8(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeETC2(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeASTC(int blocksize)
|
||||
private bool DecodeETC2A1(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeASTC(image_data, m_Width, m_Height, blocksize, blocksize, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeETC2A1(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeRG16()
|
||||
private bool DecodeETC2A8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
return TextureDecoder.DecodeETC2A8(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private bool DecodeASTC(byte[] image_data, byte[] buff, int blocksize)
|
||||
{
|
||||
return TextureDecoder.DecodeASTC(image_data, m_Width, m_Height, blocksize, blocksize, buff);
|
||||
}
|
||||
|
||||
private bool DecodeRG16(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i += 2)
|
||||
{
|
||||
buff[i * 2] = 0; //B
|
||||
buff[i * 2 + 1] = image_data[i + 1];//G
|
||||
buff[i * 2 + 2] = image_data[i];//R
|
||||
buff[i * 2 + 3] = 255;//A
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeR8()
|
||||
private bool DecodeR8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
buff[i * 4] = 0; //B
|
||||
buff[i * 4 + 1] = 0; //G
|
||||
buff[i * 4 + 2] = image_data[i];//R
|
||||
buff[i * 4 + 3] = 255;//A
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool UnpackCrunch()
|
||||
private bool DecodeETC1Crunched(byte[] image_data, byte[] buff)
|
||||
{
|
||||
if (UnpackCrunch(image_data, out var result))
|
||||
{
|
||||
if (DecodeETC1(result, buff))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool DecodeETC2A8Crunched(byte[] image_data, byte[] buff)
|
||||
{
|
||||
if (UnpackCrunch(image_data, out var result))
|
||||
{
|
||||
if (DecodeETC2A8(result, buff))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool UnpackCrunch(byte[] image_data, out byte[] result)
|
||||
{
|
||||
byte[] result;
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3) //2017.3 and up
|
||||
|| m_TextureFormat == TextureFormat.ETC_RGB4Crunched
|
||||
|| m_TextureFormat == TextureFormat.ETC2_RGBA8Crunched)
|
||||
@ -694,8 +631,6 @@ namespace AssetStudio
|
||||
}
|
||||
if (result != null)
|
||||
{
|
||||
image_data = result;
|
||||
image_data_size = result.Length;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -7,13 +7,15 @@ namespace AssetStudio
|
||||
{
|
||||
public static class Texture2DExtensions
|
||||
{
|
||||
public static Image ConvertToImage(this Texture2D m_Texture2D, bool flip)
|
||||
public static Image<Bgra32> ConvertToImage(this Texture2D m_Texture2D, bool flip)
|
||||
{
|
||||
var converter = new Texture2DConverter(m_Texture2D);
|
||||
var bytes = converter.DecodeTexture2D();
|
||||
if (bytes != null && bytes.Length > 0)
|
||||
var buff = BigArrayPool<byte>.Shared.Rent(m_Texture2D.m_Width * m_Texture2D.m_Height * 4);
|
||||
try
|
||||
{
|
||||
var image = Image.LoadPixelData<Bgra32>(bytes, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
if (converter.DecodeTexture2D(buff))
|
||||
{
|
||||
var image = Image.LoadPixelData<Bgra32>(buff, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
if (flip)
|
||||
{
|
||||
image.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
@ -22,6 +24,11 @@ namespace AssetStudio
|
||||
}
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
BigArrayPool<byte>.Shared.Return(buff);
|
||||
}
|
||||
}
|
||||
|
||||
public static MemoryStream ConvertToStream(this Texture2D m_Texture2D, ImageFormat imageFormat, bool flip)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user