mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Performance improvement
This commit is contained in:
@ -7,20 +7,27 @@ namespace AssetStudio
|
||||
{
|
||||
public static class Texture2DExtensions
|
||||
{
|
||||
public static Image ConvertToImage(this Texture2D m_Texture2D, bool flip)
|
||||
public static Image<Bgra32> ConvertToImage(this Texture2D m_Texture2D, bool flip)
|
||||
{
|
||||
var converter = new Texture2DConverter(m_Texture2D);
|
||||
var bytes = converter.DecodeTexture2D();
|
||||
if (bytes != null && bytes.Length > 0)
|
||||
var buff = BigArrayPool<byte>.Shared.Rent(m_Texture2D.m_Width * m_Texture2D.m_Height * 4);
|
||||
try
|
||||
{
|
||||
var image = Image.LoadPixelData<Bgra32>(bytes, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
if (flip)
|
||||
if (converter.DecodeTexture2D(buff))
|
||||
{
|
||||
image.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
var image = Image.LoadPixelData<Bgra32>(buff, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
if (flip)
|
||||
{
|
||||
image.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
}
|
||||
return image;
|
||||
}
|
||||
return image;
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
BigArrayPool<byte>.Shared.Return(buff);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static MemoryStream ConvertToStream(this Texture2D m_Texture2D, ImageFormat imageFormat, bool flip)
|
||||
|
Reference in New Issue
Block a user