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Performance improvement
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@ -1,10 +1,10 @@
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using System;
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using K4os.Compression.LZ4;
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using System;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Lz4;
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namespace AssetStudio
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{
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@ -15,10 +15,7 @@ namespace AssetStudio
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if (shader.m_SubProgramBlob != null) //5.3 - 5.4
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{
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var decompressedBytes = new byte[shader.decompressedSize];
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using (var decoder = new Lz4DecoderStream(new MemoryStream(shader.m_SubProgramBlob)))
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{
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decoder.Read(decompressedBytes, 0, (int)shader.decompressedSize);
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}
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LZ4Codec.Decode(shader.m_SubProgramBlob, decompressedBytes);
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using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
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{
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var program = new ShaderProgram(blobReader, shader.version);
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@ -42,10 +39,7 @@ namespace AssetStudio
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var compressedBytes = new byte[shader.compressedLengths[i]];
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Buffer.BlockCopy(shader.compressedBlob, (int)shader.offsets[i], compressedBytes, 0, (int)shader.compressedLengths[i]);
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var decompressedBytes = new byte[shader.decompressedLengths[i]];
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using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
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{
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decoder.Read(decompressedBytes, 0, (int)shader.decompressedLengths[i]);
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}
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LZ4Codec.Decode(compressedBytes, decompressedBytes);
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using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
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{
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shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
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