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Remove exportSize
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@ -797,8 +797,8 @@ namespace Unity_Studio
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//progressBar1.Value = 0;
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//progressBar1.Maximum = totalTreeNodes;
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SetProgressBarValue(0);
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SetProgressBarMaximum(assetsfileList.Sum(x => x.GameObjectList.Values.Count));
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SetProgressBarValue(1);
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SetProgressBarMaximum(assetsfileList.Sum(x => x.GameObjectList.Values.Count) + 1);
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foreach (var assetsFile in assetsfileList)
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{
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StatusStripUpdate("Building tree structure from " + Path.GetFileName(assetsFile.filePath));
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@ -1115,7 +1115,7 @@ namespace Unity_Studio
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{
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int xdiff = reverseSort ? b.Text.CompareTo(a.Text) : a.Text.CompareTo(b.Text);
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if (xdiff != 0) return xdiff;
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else return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.exportSize.CompareTo(b.exportSize);
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else return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.Size.CompareTo(b.Size);
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});
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break;
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case 1:
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@ -1123,13 +1123,13 @@ namespace Unity_Studio
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{
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int xdiff = reverseSort ? b.TypeString.CompareTo(a.TypeString) : a.TypeString.CompareTo(b.TypeString);
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if (xdiff != 0) return xdiff;
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else return secondSortColumn == 2 ? a.exportSize.CompareTo(b.exportSize) : a.Text.CompareTo(b.Text);
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else return secondSortColumn == 2 ? a.Size.CompareTo(b.Size) : a.Text.CompareTo(b.Text);
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});
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break;
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case 2:
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visibleAssets.Sort(delegate (AssetPreloadData a, AssetPreloadData b)
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{
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int xdiff = reverseSort ? b.exportSize.CompareTo(a.exportSize) : a.exportSize.CompareTo(b.exportSize);
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int xdiff = reverseSort ? b.Size.CompareTo(a.Size) : a.Size.CompareTo(b.Size);
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if (xdiff != 0) return xdiff;
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else return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.Text.CompareTo(b.Text);
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});
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