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Remove exportSize
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@ -40,19 +40,12 @@ namespace Unity_Studio
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else
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{
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byte lzmaTest = a_Stream.ReadByte();
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if (lzmaTest == 93)
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{
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a_Stream.Position += 4;
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preloadData.exportSize = a_Stream.ReadInt32(); //actualy int64
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a_Stream.Position -= 8;
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}
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else { preloadData.exportSize = m_Script_size; }
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a_Stream.Position += m_Script_size - 1;
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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a_Stream.AlignStream(4);
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