mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-16 19:14:15 -04:00
Remove exportSize
This commit is contained in:
@ -179,8 +179,7 @@ namespace Unity_Studio
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.exportSize = (int)m_Size;
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, m_Size.ToString() });
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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}
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}
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@ -188,7 +188,7 @@ namespace Unity_Studio
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{
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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}
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}
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@ -33,7 +33,7 @@ namespace Unity_Studio
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{
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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}
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else
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@ -51,19 +51,12 @@ namespace Unity_Studio
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else
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{
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byte lzmaTest = a_Stream.ReadByte();
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if (lzmaTest == 93)
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{
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a_Stream.Position += 4;
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preloadData.exportSize = a_Stream.ReadInt32(); //actualy int64
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a_Stream.Position -= 8;
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}
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else { preloadData.exportSize = m_Script_size; }
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a_Stream.Position += m_Script_size - 1;
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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a_Stream.AlignStream(4);
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m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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@ -40,19 +40,12 @@ namespace Unity_Studio
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else
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{
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byte lzmaTest = a_Stream.ReadByte();
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if (lzmaTest == 93)
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{
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a_Stream.Position += 4;
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preloadData.exportSize = a_Stream.ReadInt32(); //actualy int64
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a_Stream.Position -= 8;
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}
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else { preloadData.exportSize = m_Script_size; }
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a_Stream.Position += m_Script_size - 1;
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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a_Stream.AlignStream(4);
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@ -570,7 +570,6 @@ namespace Unity_Studio
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else
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{
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preloadData.InfoText = "Width: " + m_Width.ToString() + "\nHeight: " + m_Height.ToString() + "\nFormat: ";
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preloadData.exportSize = image_data_size;
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string type = m_TextureFormat.ToString();
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preloadData.InfoText += type;
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@ -587,7 +586,7 @@ namespace Unity_Studio
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case TextureFormat.DXT5:
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case TextureFormat.RGBA4444:
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case TextureFormat.BGRA32:
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preloadData.extension = ".dds"; preloadData.exportSize += 128; break;
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preloadData.extension = ".dds"; break;
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case TextureFormat.DXT1Crunched:
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case TextureFormat.DXT5Crunched:
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preloadData.extension = ".crn"; break;
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@ -600,7 +599,7 @@ namespace Unity_Studio
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case TextureFormat.ETC2_RGB:
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case TextureFormat.ETC2_RGBA1:
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case TextureFormat.ETC2_RGBA8:
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preloadData.extension = ".pvr"; preloadData.exportSize += 52; break;
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preloadData.extension = ".pvr"; break;
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case TextureFormat.RHalf:
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case TextureFormat.RGHalf:
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case TextureFormat.RGBAHalf:
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@ -617,7 +616,7 @@ namespace Unity_Studio
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case TextureFormat.EAC_R_SIGNED:
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case TextureFormat.EAC_RG:
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case TextureFormat.EAC_RG_SIGNED:
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preloadData.extension = ".ktx"; preloadData.exportSize += 68; break;
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preloadData.extension = ".ktx"; break;
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case TextureFormat.ASTC_RGB_4x4:
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case TextureFormat.ASTC_RGB_5x5:
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case TextureFormat.ASTC_RGB_6x6:
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@ -630,7 +629,7 @@ namespace Unity_Studio
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case TextureFormat.ASTC_RGBA_8x8:
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case TextureFormat.ASTC_RGBA_10x10:
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case TextureFormat.ASTC_RGBA_12x12:
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preloadData.extension = ".astc"; preloadData.exportSize += 10; break;
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preloadData.extension = ".astc"; break;
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default:
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preloadData.extension = "_" + type + ".tex"; break;
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}
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@ -653,7 +652,7 @@ namespace Unity_Studio
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if (m_Name != "") { preloadData.Text = m_Name; }
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else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
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preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.Size.ToString() });
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}
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}
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}
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