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Fixed #311
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@ -552,7 +552,7 @@ namespace AssetStudio
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lGeometryElementTangent->GetDirectArray().Add(FbxVector4(tangent.X, tangent.Y, tangent.Z, -tangent.W));
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}
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if (hasBones)
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if (hasBones && vertex->BoneIndices != nullptr)
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{
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array<unsigned char>^ boneIndices = vertex->BoneIndices;
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array<float>^ weights4 = vertex->Weights;
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