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improved shader export
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@ -82,8 +82,21 @@ namespace AssetStudioGUI
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var exportFullName = exportPath + item.Text + ".shader";
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if (ExportFileExists(exportFullName))
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return false;
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var str = ShaderConverter.Convert((Shader)item.Asset);
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File.WriteAllText(exportFullName, str ?? "Serialized Shader can't be read");
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var m_Shader = (Shader) item.Asset;
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if (m_Shader.compressedBlob != null) //5.5 and up
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{
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var strs = ShaderConverter.ConvertMultiple(m_Shader);
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for (int i = 0; i < strs.Length; i++)
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{
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var platformName = ShaderConverter.GetPlatformString(m_Shader.platforms[i]);
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File.WriteAllText($"{exportPath}{item.Text}_{platformName}.shader", strs[i]);
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}
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}
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else
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{
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var str = ShaderConverter.Convert(m_Shader);
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File.WriteAllText(exportFullName, str);
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}
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return true;
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}
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