mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Fbx multiple uv export
This commit is contained in:
commit
77a0c9c40a
@ -28,7 +28,7 @@ namespace AssetStudio
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{
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{
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public static void Export(string path, IImported imported, bool eulerFilter, float filterPrecision,
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public static void Export(string path, IImported imported, bool eulerFilter, float filterPrecision,
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bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
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bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
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{
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{
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var file = new FileInfo(path);
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var file = new FileInfo(path);
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var dir = file.Directory;
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var dir = file.Directory;
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@ -43,7 +43,7 @@ namespace AssetStudio
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var name = Path.GetFileName(path);
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var name = Path.GetFileName(path);
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using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii))
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using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii))
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{
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{
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exporter.Initialize();
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exporter.Initialize();
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exporter.ExportAll(blendShape, animation, eulerFilter, filterPrecision);
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exporter.ExportAll(blendShape, animation, eulerFilter, filterPrecision);
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@ -15,11 +15,12 @@ namespace AssetStudio.FbxInterop
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private readonly bool _exportSkins;
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private readonly bool _exportSkins;
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private readonly bool _castToBone;
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private readonly bool _castToBone;
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private readonly float _boneSize;
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private readonly float _boneSize;
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private readonly bool _exportAllUvsAsDiffuseMaps;
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private readonly float _scaleFactor;
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private readonly float _scaleFactor;
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private readonly int _versionIndex;
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private readonly int _versionIndex;
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private readonly bool _isAscii;
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private readonly bool _isAscii;
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internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
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internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
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{
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{
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_context = new FbxExporterContext();
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_context = new FbxExporterContext();
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@ -29,6 +30,7 @@ namespace AssetStudio.FbxInterop
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_exportSkins = exportSkins;
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_exportSkins = exportSkins;
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_castToBone = castToBone;
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_castToBone = castToBone;
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_boneSize = boneSize;
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_boneSize = boneSize;
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_exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps;
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_scaleFactor = scaleFactor;
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_scaleFactor = scaleFactor;
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_versionIndex = versionIndex;
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_versionIndex = versionIndex;
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_isAscii = isAscii;
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_isAscii = isAscii;
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@ -171,7 +173,7 @@ namespace AssetStudio.FbxInterop
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{
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{
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foreach (var meshFrame in meshFrames)
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foreach (var meshFrame in meshFrames)
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{
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{
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_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins);
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_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins, _exportAllUvsAsDiffuseMaps);
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}
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}
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}
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}
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@ -173,12 +173,12 @@ namespace AssetStudio.FbxInterop
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AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
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AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
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}
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}
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internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins)
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internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
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{
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{
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var meshNode = _frameToNode[meshFrame];
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var meshNode = _frameToNode[meshFrame];
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var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
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var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
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ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins);
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ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins, exportAllUvsAsDiffuseMaps);
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}
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}
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private IntPtr ExportTexture(ImportedTexture texture)
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private IntPtr ExportTexture(ImportedTexture texture)
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@ -207,7 +207,7 @@ namespace AssetStudio.FbxInterop
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return pTex;
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return pTex;
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}
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}
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private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
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private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
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{
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{
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var boneList = importedMesh.BoneList;
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var boneList = importedMesh.BoneList;
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var totalBoneCount = 0;
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var totalBoneCount = 0;
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@ -253,15 +253,19 @@ namespace AssetStudio.FbxInterop
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AsFbxMeshCreateElementNormal(mesh);
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AsFbxMeshCreateElementNormal(mesh);
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}
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}
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if (importedMesh.hasUV[0])
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for (int i = 0; i < importedMesh.hasUV.Length; i++)
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{
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{
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AsFbxMeshCreateDiffuseUV(mesh, 0);
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if (!importedMesh.hasUV[i]) { continue; }
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}
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if (importedMesh.hasUV[1])
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if (i == 1 && !exportAllUvsAsDiffuseMaps)
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{
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{
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AsFbxMeshCreateNormalMapUV(mesh, 1);
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AsFbxMeshCreateNormalMapUV(mesh, 1);
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}
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}
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else
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{
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AsFbxMeshCreateDiffuseUV(mesh, i);
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}
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}
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if (importedMesh.hasTangent)
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if (importedMesh.hasTangent)
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{
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{
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@ -363,7 +367,7 @@ namespace AssetStudio.FbxInterop
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AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
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AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
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}
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}
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for (var uvIndex = 0; uvIndex < 2; uvIndex += 1)
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for (var uvIndex = 0; uvIndex < importedMesh.hasUV.Length; uvIndex += 1)
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{
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{
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if (importedMesh.hasUV[uvIndex])
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if (importedMesh.hasUV[uvIndex])
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{
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{
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147
AssetStudioGUI/ExportOptions.Designer.cs
generated
147
AssetStudioGUI/ExportOptions.Designer.cs
generated
@ -28,6 +28,7 @@
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/// </summary>
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/// </summary>
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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this.components = new System.ComponentModel.Container();
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this.OKbutton = new System.Windows.Forms.Button();
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this.OKbutton = new System.Windows.Forms.Button();
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this.Cancel = new System.Windows.Forms.Button();
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this.Cancel = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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@ -43,6 +44,7 @@
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this.tobmp = new System.Windows.Forms.RadioButton();
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this.tobmp = new System.Windows.Forms.RadioButton();
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this.converttexture = new System.Windows.Forms.CheckBox();
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this.converttexture = new System.Windows.Forms.CheckBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.exportAllUvsAsDiffuseMaps = new System.Windows.Forms.CheckBox();
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this.exportBlendShape = new System.Windows.Forms.CheckBox();
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this.exportBlendShape = new System.Windows.Forms.CheckBox();
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this.exportAnimations = new System.Windows.Forms.CheckBox();
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this.exportAnimations = new System.Windows.Forms.CheckBox();
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this.scaleFactor = new System.Windows.Forms.NumericUpDown();
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this.scaleFactor = new System.Windows.Forms.NumericUpDown();
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@ -59,6 +61,7 @@
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this.castToBone = new System.Windows.Forms.CheckBox();
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this.castToBone = new System.Windows.Forms.CheckBox();
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this.exportAllNodes = new System.Windows.Forms.CheckBox();
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this.exportAllNodes = new System.Windows.Forms.CheckBox();
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this.eulerFilter = new System.Windows.Forms.CheckBox();
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this.eulerFilter = new System.Windows.Forms.CheckBox();
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this.exportUvsTooltip = new System.Windows.Forms.ToolTip(this.components);
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this.groupBox1.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.panel1.SuspendLayout();
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this.panel1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.groupBox2.SuspendLayout();
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@ -69,9 +72,9 @@
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//
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//
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// OKbutton
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// OKbutton
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//
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//
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this.OKbutton.Location = new System.Drawing.Point(308, 320);
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this.OKbutton.Location = new System.Drawing.Point(309, 381);
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this.OKbutton.Name = "OKbutton";
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this.OKbutton.Name = "OKbutton";
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this.OKbutton.Size = new System.Drawing.Size(75, 21);
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this.OKbutton.Size = new System.Drawing.Size(75, 23);
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this.OKbutton.TabIndex = 6;
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this.OKbutton.TabIndex = 6;
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this.OKbutton.Text = "OK";
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this.OKbutton.Text = "OK";
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this.OKbutton.UseVisualStyleBackColor = true;
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this.OKbutton.UseVisualStyleBackColor = true;
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@ -80,9 +83,9 @@
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// Cancel
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// Cancel
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//
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//
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this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.Cancel.Location = new System.Drawing.Point(389, 320);
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this.Cancel.Location = new System.Drawing.Point(390, 381);
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this.Cancel.Name = "Cancel";
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this.Cancel.Name = "Cancel";
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this.Cancel.Size = new System.Drawing.Size(75, 21);
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this.Cancel.Size = new System.Drawing.Size(75, 23);
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this.Cancel.TabIndex = 7;
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this.Cancel.TabIndex = 7;
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this.Cancel.Text = "Cancel";
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this.Cancel.Text = "Cancel";
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this.Cancel.UseVisualStyleBackColor = true;
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this.Cancel.UseVisualStyleBackColor = true;
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@ -98,9 +101,9 @@
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this.groupBox1.Controls.Add(this.convertAudio);
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this.groupBox1.Controls.Add(this.convertAudio);
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this.groupBox1.Controls.Add(this.panel1);
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this.groupBox1.Controls.Add(this.panel1);
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this.groupBox1.Controls.Add(this.converttexture);
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this.groupBox1.Controls.Add(this.converttexture);
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this.groupBox1.Location = new System.Drawing.Point(12, 12);
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this.groupBox1.Location = new System.Drawing.Point(12, 13);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(232, 302);
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this.groupBox1.Size = new System.Drawing.Size(232, 362);
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this.groupBox1.TabIndex = 9;
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this.groupBox1.TabIndex = 9;
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this.groupBox1.TabStop = false;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Export";
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this.groupBox1.Text = "Export";
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@ -110,9 +113,9 @@
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this.openAfterExport.AutoSize = true;
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this.openAfterExport.AutoSize = true;
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this.openAfterExport.Checked = true;
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this.openAfterExport.Checked = true;
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this.openAfterExport.CheckState = System.Windows.Forms.CheckState.Checked;
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this.openAfterExport.CheckState = System.Windows.Forms.CheckState.Checked;
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this.openAfterExport.Location = new System.Drawing.Point(6, 160);
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this.openAfterExport.Location = new System.Drawing.Point(6, 173);
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this.openAfterExport.Name = "openAfterExport";
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this.openAfterExport.Name = "openAfterExport";
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this.openAfterExport.Size = new System.Drawing.Size(168, 16);
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this.openAfterExport.Size = new System.Drawing.Size(137, 17);
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this.openAfterExport.TabIndex = 10;
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this.openAfterExport.TabIndex = 10;
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this.openAfterExport.Text = "Open folder after export";
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this.openAfterExport.Text = "Open folder after export";
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this.openAfterExport.UseVisualStyleBackColor = true;
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this.openAfterExport.UseVisualStyleBackColor = true;
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@ -122,9 +125,9 @@
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this.restoreExtensionName.AutoSize = true;
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this.restoreExtensionName.AutoSize = true;
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this.restoreExtensionName.Checked = true;
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this.restoreExtensionName.Checked = true;
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this.restoreExtensionName.CheckState = System.Windows.Forms.CheckState.Checked;
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this.restoreExtensionName.CheckState = System.Windows.Forms.CheckState.Checked;
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this.restoreExtensionName.Location = new System.Drawing.Point(6, 58);
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this.restoreExtensionName.Location = new System.Drawing.Point(6, 63);
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this.restoreExtensionName.Name = "restoreExtensionName";
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this.restoreExtensionName.Name = "restoreExtensionName";
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this.restoreExtensionName.Size = new System.Drawing.Size(216, 16);
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this.restoreExtensionName.Size = new System.Drawing.Size(190, 17);
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this.restoreExtensionName.TabIndex = 9;
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this.restoreExtensionName.TabIndex = 9;
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this.restoreExtensionName.Text = "Restore TextAsset extension name";
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this.restoreExtensionName.Text = "Restore TextAsset extension name";
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this.restoreExtensionName.UseVisualStyleBackColor = true;
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this.restoreExtensionName.UseVisualStyleBackColor = true;
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@ -138,17 +141,17 @@
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"container path",
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"container path",
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"source file name",
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"source file name",
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"do not group"});
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"do not group"});
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this.assetGroupOptions.Location = new System.Drawing.Point(6, 32);
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this.assetGroupOptions.Location = new System.Drawing.Point(6, 35);
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this.assetGroupOptions.Name = "assetGroupOptions";
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this.assetGroupOptions.Name = "assetGroupOptions";
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this.assetGroupOptions.Size = new System.Drawing.Size(149, 20);
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this.assetGroupOptions.Size = new System.Drawing.Size(149, 21);
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this.assetGroupOptions.TabIndex = 8;
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this.assetGroupOptions.TabIndex = 8;
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//
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//
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// label6
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// label6
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//
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//
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this.label6.AutoSize = true;
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this.label6.AutoSize = true;
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this.label6.Location = new System.Drawing.Point(6, 17);
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this.label6.Location = new System.Drawing.Point(6, 18);
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this.label6.Name = "label6";
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(149, 12);
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this.label6.Size = new System.Drawing.Size(127, 13);
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this.label6.TabIndex = 7;
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this.label6.TabIndex = 7;
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this.label6.Text = "Group exported assets by";
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this.label6.Text = "Group exported assets by";
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//
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//
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@ -157,9 +160,9 @@
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this.convertAudio.AutoSize = true;
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this.convertAudio.AutoSize = true;
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this.convertAudio.Checked = true;
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this.convertAudio.Checked = true;
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this.convertAudio.CheckState = System.Windows.Forms.CheckState.Checked;
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this.convertAudio.CheckState = System.Windows.Forms.CheckState.Checked;
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this.convertAudio.Location = new System.Drawing.Point(6, 138);
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this.convertAudio.Location = new System.Drawing.Point(6, 150);
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this.convertAudio.Name = "convertAudio";
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this.convertAudio.Name = "convertAudio";
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this.convertAudio.Size = new System.Drawing.Size(198, 16);
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this.convertAudio.Size = new System.Drawing.Size(179, 17);
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this.convertAudio.TabIndex = 6;
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this.convertAudio.TabIndex = 6;
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this.convertAudio.Text = "Convert AudioClip to WAV(PCM)";
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this.convertAudio.Text = "Convert AudioClip to WAV(PCM)";
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this.convertAudio.UseVisualStyleBackColor = true;
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this.convertAudio.UseVisualStyleBackColor = true;
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@ -170,17 +173,17 @@
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this.panel1.Controls.Add(this.tojpg);
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this.panel1.Controls.Add(this.tojpg);
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this.panel1.Controls.Add(this.topng);
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this.panel1.Controls.Add(this.topng);
|
||||||
this.panel1.Controls.Add(this.tobmp);
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this.panel1.Controls.Add(this.tobmp);
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this.panel1.Location = new System.Drawing.Point(20, 102);
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this.panel1.Location = new System.Drawing.Point(20, 111);
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||||||
this.panel1.Name = "panel1";
|
this.panel1.Name = "panel1";
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||||||
this.panel1.Size = new System.Drawing.Size(202, 30);
|
this.panel1.Size = new System.Drawing.Size(202, 33);
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||||||
this.panel1.TabIndex = 5;
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this.panel1.TabIndex = 5;
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||||||
//
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//
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||||||
// totga
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// totga
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||||||
//
|
//
|
||||||
this.totga.AutoSize = true;
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this.totga.AutoSize = true;
|
||||||
this.totga.Location = new System.Drawing.Point(150, 6);
|
this.totga.Location = new System.Drawing.Point(150, 7);
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||||||
this.totga.Name = "totga";
|
this.totga.Name = "totga";
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||||||
this.totga.Size = new System.Drawing.Size(41, 16);
|
this.totga.Size = new System.Drawing.Size(47, 17);
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this.totga.TabIndex = 2;
|
this.totga.TabIndex = 2;
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||||||
this.totga.Text = "TGA";
|
this.totga.Text = "TGA";
|
||||||
this.totga.UseVisualStyleBackColor = true;
|
this.totga.UseVisualStyleBackColor = true;
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@ -188,9 +191,9 @@
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// tojpg
|
// tojpg
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||||||
//
|
//
|
||||||
this.tojpg.AutoSize = true;
|
this.tojpg.AutoSize = true;
|
||||||
this.tojpg.Location = new System.Drawing.Point(97, 6);
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this.tojpg.Location = new System.Drawing.Point(97, 7);
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||||||
this.tojpg.Name = "tojpg";
|
this.tojpg.Name = "tojpg";
|
||||||
this.tojpg.Size = new System.Drawing.Size(47, 16);
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this.tojpg.Size = new System.Drawing.Size(52, 17);
|
||||||
this.tojpg.TabIndex = 4;
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this.tojpg.TabIndex = 4;
|
||||||
this.tojpg.Text = "JPEG";
|
this.tojpg.Text = "JPEG";
|
||||||
this.tojpg.UseVisualStyleBackColor = true;
|
this.tojpg.UseVisualStyleBackColor = true;
|
||||||
@ -199,9 +202,9 @@
|
|||||||
//
|
//
|
||||||
this.topng.AutoSize = true;
|
this.topng.AutoSize = true;
|
||||||
this.topng.Checked = true;
|
this.topng.Checked = true;
|
||||||
this.topng.Location = new System.Drawing.Point(50, 6);
|
this.topng.Location = new System.Drawing.Point(50, 7);
|
||||||
this.topng.Name = "topng";
|
this.topng.Name = "topng";
|
||||||
this.topng.Size = new System.Drawing.Size(41, 16);
|
this.topng.Size = new System.Drawing.Size(48, 17);
|
||||||
this.topng.TabIndex = 3;
|
this.topng.TabIndex = 3;
|
||||||
this.topng.TabStop = true;
|
this.topng.TabStop = true;
|
||||||
this.topng.Text = "PNG";
|
this.topng.Text = "PNG";
|
||||||
@ -210,9 +213,9 @@
|
|||||||
// tobmp
|
// tobmp
|
||||||
//
|
//
|
||||||
this.tobmp.AutoSize = true;
|
this.tobmp.AutoSize = true;
|
||||||
this.tobmp.Location = new System.Drawing.Point(3, 6);
|
this.tobmp.Location = new System.Drawing.Point(3, 7);
|
||||||
this.tobmp.Name = "tobmp";
|
this.tobmp.Name = "tobmp";
|
||||||
this.tobmp.Size = new System.Drawing.Size(41, 16);
|
this.tobmp.Size = new System.Drawing.Size(48, 17);
|
||||||
this.tobmp.TabIndex = 2;
|
this.tobmp.TabIndex = 2;
|
||||||
this.tobmp.Text = "BMP";
|
this.tobmp.Text = "BMP";
|
||||||
this.tobmp.UseVisualStyleBackColor = true;
|
this.tobmp.UseVisualStyleBackColor = true;
|
||||||
@ -222,9 +225,9 @@
|
|||||||
this.converttexture.AutoSize = true;
|
this.converttexture.AutoSize = true;
|
||||||
this.converttexture.Checked = true;
|
this.converttexture.Checked = true;
|
||||||
this.converttexture.CheckState = System.Windows.Forms.CheckState.Checked;
|
this.converttexture.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||||
this.converttexture.Location = new System.Drawing.Point(6, 80);
|
this.converttexture.Location = new System.Drawing.Point(6, 87);
|
||||||
this.converttexture.Name = "converttexture";
|
this.converttexture.Name = "converttexture";
|
||||||
this.converttexture.Size = new System.Drawing.Size(126, 16);
|
this.converttexture.Size = new System.Drawing.Size(116, 17);
|
||||||
this.converttexture.TabIndex = 1;
|
this.converttexture.TabIndex = 1;
|
||||||
this.converttexture.Text = "Convert Texture2D";
|
this.converttexture.Text = "Convert Texture2D";
|
||||||
this.converttexture.UseVisualStyleBackColor = true;
|
this.converttexture.UseVisualStyleBackColor = true;
|
||||||
@ -232,6 +235,7 @@
|
|||||||
// groupBox2
|
// groupBox2
|
||||||
//
|
//
|
||||||
this.groupBox2.AutoSize = true;
|
this.groupBox2.AutoSize = true;
|
||||||
|
this.groupBox2.Controls.Add(this.exportAllUvsAsDiffuseMaps);
|
||||||
this.groupBox2.Controls.Add(this.exportBlendShape);
|
this.groupBox2.Controls.Add(this.exportBlendShape);
|
||||||
this.groupBox2.Controls.Add(this.exportAnimations);
|
this.groupBox2.Controls.Add(this.exportAnimations);
|
||||||
this.groupBox2.Controls.Add(this.scaleFactor);
|
this.groupBox2.Controls.Add(this.scaleFactor);
|
||||||
@ -248,21 +252,34 @@
|
|||||||
this.groupBox2.Controls.Add(this.castToBone);
|
this.groupBox2.Controls.Add(this.castToBone);
|
||||||
this.groupBox2.Controls.Add(this.exportAllNodes);
|
this.groupBox2.Controls.Add(this.exportAllNodes);
|
||||||
this.groupBox2.Controls.Add(this.eulerFilter);
|
this.groupBox2.Controls.Add(this.eulerFilter);
|
||||||
this.groupBox2.Location = new System.Drawing.Point(250, 12);
|
this.groupBox2.Location = new System.Drawing.Point(250, 13);
|
||||||
this.groupBox2.Name = "groupBox2";
|
this.groupBox2.Name = "groupBox2";
|
||||||
this.groupBox2.Size = new System.Drawing.Size(214, 302);
|
this.groupBox2.Size = new System.Drawing.Size(214, 362);
|
||||||
this.groupBox2.TabIndex = 11;
|
this.groupBox2.TabIndex = 11;
|
||||||
this.groupBox2.TabStop = false;
|
this.groupBox2.TabStop = false;
|
||||||
this.groupBox2.Text = "Fbx";
|
this.groupBox2.Text = "Fbx";
|
||||||
//
|
//
|
||||||
|
// exportAllUvsAsDiffuseMaps
|
||||||
|
//
|
||||||
|
this.exportAllUvsAsDiffuseMaps.AccessibleDescription = "";
|
||||||
|
this.exportAllUvsAsDiffuseMaps.AutoSize = true;
|
||||||
|
this.exportAllUvsAsDiffuseMaps.Location = new System.Drawing.Point(6, 184);
|
||||||
|
this.exportAllUvsAsDiffuseMaps.Name = "exportAllUvsAsDiffuseMaps";
|
||||||
|
this.exportAllUvsAsDiffuseMaps.Size = new System.Drawing.Size(168, 17);
|
||||||
|
this.exportAllUvsAsDiffuseMaps.TabIndex = 23;
|
||||||
|
this.exportAllUvsAsDiffuseMaps.Text = "Export all UVs as diffuse maps";
|
||||||
|
this.exportUvsTooltip.SetToolTip(this.exportAllUvsAsDiffuseMaps, "Unchecked: UV1 exported as normal map. Check this if your export is missing a UV " +
|
||||||
|
"map.");
|
||||||
|
this.exportAllUvsAsDiffuseMaps.UseVisualStyleBackColor = true;
|
||||||
|
//
|
||||||
// exportBlendShape
|
// exportBlendShape
|
||||||
//
|
//
|
||||||
this.exportBlendShape.AutoSize = true;
|
this.exportBlendShape.AutoSize = true;
|
||||||
this.exportBlendShape.Checked = true;
|
this.exportBlendShape.Checked = true;
|
||||||
this.exportBlendShape.CheckState = System.Windows.Forms.CheckState.Checked;
|
this.exportBlendShape.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||||
this.exportBlendShape.Location = new System.Drawing.Point(6, 127);
|
this.exportBlendShape.Location = new System.Drawing.Point(6, 138);
|
||||||
this.exportBlendShape.Name = "exportBlendShape";
|
this.exportBlendShape.Name = "exportBlendShape";
|
||||||
this.exportBlendShape.Size = new System.Drawing.Size(126, 16);
|
this.exportBlendShape.Size = new System.Drawing.Size(114, 17);
|
||||||
this.exportBlendShape.TabIndex = 22;
|
this.exportBlendShape.TabIndex = 22;
|
||||||
this.exportBlendShape.Text = "Export blendshape";
|
this.exportBlendShape.Text = "Export blendshape";
|
||||||
this.exportBlendShape.UseVisualStyleBackColor = true;
|
this.exportBlendShape.UseVisualStyleBackColor = true;
|
||||||
@ -272,9 +289,9 @@
|
|||||||
this.exportAnimations.AutoSize = true;
|
this.exportAnimations.AutoSize = true;
|
||||||
this.exportAnimations.Checked = true;
|
this.exportAnimations.Checked = true;
|
||||||
this.exportAnimations.CheckState = System.Windows.Forms.CheckState.Checked;
|
this.exportAnimations.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||||
this.exportAnimations.Location = new System.Drawing.Point(6, 105);
|
this.exportAnimations.Location = new System.Drawing.Point(6, 114);
|
||||||
this.exportAnimations.Name = "exportAnimations";
|
this.exportAnimations.Name = "exportAnimations";
|
||||||
this.exportAnimations.Size = new System.Drawing.Size(126, 16);
|
this.exportAnimations.Size = new System.Drawing.Size(109, 17);
|
||||||
this.exportAnimations.TabIndex = 21;
|
this.exportAnimations.TabIndex = 21;
|
||||||
this.exportAnimations.Text = "Export animations";
|
this.exportAnimations.Text = "Export animations";
|
||||||
this.exportAnimations.UseVisualStyleBackColor = true;
|
this.exportAnimations.UseVisualStyleBackColor = true;
|
||||||
@ -287,9 +304,9 @@
|
|||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
131072});
|
131072});
|
||||||
this.scaleFactor.Location = new System.Drawing.Point(83, 202);
|
this.scaleFactor.Location = new System.Drawing.Point(83, 237);
|
||||||
this.scaleFactor.Name = "scaleFactor";
|
this.scaleFactor.Name = "scaleFactor";
|
||||||
this.scaleFactor.Size = new System.Drawing.Size(60, 21);
|
this.scaleFactor.Size = new System.Drawing.Size(60, 20);
|
||||||
this.scaleFactor.TabIndex = 20;
|
this.scaleFactor.TabIndex = 20;
|
||||||
this.scaleFactor.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
|
this.scaleFactor.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
|
||||||
this.scaleFactor.Value = new decimal(new int[] {
|
this.scaleFactor.Value = new decimal(new int[] {
|
||||||
@ -301,9 +318,9 @@
|
|||||||
// label5
|
// label5
|
||||||
//
|
//
|
||||||
this.label5.AutoSize = true;
|
this.label5.AutoSize = true;
|
||||||
this.label5.Location = new System.Drawing.Point(6, 204);
|
this.label5.Location = new System.Drawing.Point(6, 239);
|
||||||
this.label5.Name = "label5";
|
this.label5.Name = "label5";
|
||||||
this.label5.Size = new System.Drawing.Size(71, 12);
|
this.label5.Size = new System.Drawing.Size(64, 13);
|
||||||
this.label5.TabIndex = 19;
|
this.label5.TabIndex = 19;
|
||||||
this.label5.Text = "ScaleFactor";
|
this.label5.Text = "ScaleFactor";
|
||||||
//
|
//
|
||||||
@ -314,17 +331,17 @@
|
|||||||
this.fbxFormat.Items.AddRange(new object[] {
|
this.fbxFormat.Items.AddRange(new object[] {
|
||||||
"Binary",
|
"Binary",
|
||||||
"Ascii"});
|
"Ascii"});
|
||||||
this.fbxFormat.Location = new System.Drawing.Point(77, 233);
|
this.fbxFormat.Location = new System.Drawing.Point(77, 270);
|
||||||
this.fbxFormat.Name = "fbxFormat";
|
this.fbxFormat.Name = "fbxFormat";
|
||||||
this.fbxFormat.Size = new System.Drawing.Size(61, 20);
|
this.fbxFormat.Size = new System.Drawing.Size(61, 21);
|
||||||
this.fbxFormat.TabIndex = 18;
|
this.fbxFormat.TabIndex = 18;
|
||||||
//
|
//
|
||||||
// label4
|
// label4
|
||||||
//
|
//
|
||||||
this.label4.AutoSize = true;
|
this.label4.AutoSize = true;
|
||||||
this.label4.Location = new System.Drawing.Point(6, 236);
|
this.label4.Location = new System.Drawing.Point(6, 274);
|
||||||
this.label4.Name = "label4";
|
this.label4.Name = "label4";
|
||||||
this.label4.Size = new System.Drawing.Size(59, 12);
|
this.label4.Size = new System.Drawing.Size(59, 13);
|
||||||
this.label4.TabIndex = 17;
|
this.label4.TabIndex = 17;
|
||||||
this.label4.Text = "FBXFormat";
|
this.label4.Text = "FBXFormat";
|
||||||
//
|
//
|
||||||
@ -339,25 +356,25 @@
|
|||||||
"7.3",
|
"7.3",
|
||||||
"7.4",
|
"7.4",
|
||||||
"7.5"});
|
"7.5"});
|
||||||
this.fbxVersion.Location = new System.Drawing.Point(77, 262);
|
this.fbxVersion.Location = new System.Drawing.Point(77, 302);
|
||||||
this.fbxVersion.Name = "fbxVersion";
|
this.fbxVersion.Name = "fbxVersion";
|
||||||
this.fbxVersion.Size = new System.Drawing.Size(47, 20);
|
this.fbxVersion.Size = new System.Drawing.Size(47, 21);
|
||||||
this.fbxVersion.TabIndex = 16;
|
this.fbxVersion.TabIndex = 16;
|
||||||
//
|
//
|
||||||
// label3
|
// label3
|
||||||
//
|
//
|
||||||
this.label3.AutoSize = true;
|
this.label3.AutoSize = true;
|
||||||
this.label3.Location = new System.Drawing.Point(6, 265);
|
this.label3.Location = new System.Drawing.Point(6, 305);
|
||||||
this.label3.Name = "label3";
|
this.label3.Name = "label3";
|
||||||
this.label3.Size = new System.Drawing.Size(65, 12);
|
this.label3.Size = new System.Drawing.Size(62, 13);
|
||||||
this.label3.TabIndex = 15;
|
this.label3.TabIndex = 15;
|
||||||
this.label3.Text = "FBXVersion";
|
this.label3.Text = "FBXVersion";
|
||||||
//
|
//
|
||||||
// boneSize
|
// boneSize
|
||||||
//
|
//
|
||||||
this.boneSize.Location = new System.Drawing.Point(65, 175);
|
this.boneSize.Location = new System.Drawing.Point(65, 208);
|
||||||
this.boneSize.Name = "boneSize";
|
this.boneSize.Name = "boneSize";
|
||||||
this.boneSize.Size = new System.Drawing.Size(46, 21);
|
this.boneSize.Size = new System.Drawing.Size(46, 20);
|
||||||
this.boneSize.TabIndex = 11;
|
this.boneSize.TabIndex = 11;
|
||||||
this.boneSize.Value = new decimal(new int[] {
|
this.boneSize.Value = new decimal(new int[] {
|
||||||
10,
|
10,
|
||||||
@ -368,9 +385,9 @@
|
|||||||
// label2
|
// label2
|
||||||
//
|
//
|
||||||
this.label2.AutoSize = true;
|
this.label2.AutoSize = true;
|
||||||
this.label2.Location = new System.Drawing.Point(6, 177);
|
this.label2.Location = new System.Drawing.Point(6, 210);
|
||||||
this.label2.Name = "label2";
|
this.label2.Name = "label2";
|
||||||
this.label2.Size = new System.Drawing.Size(53, 12);
|
this.label2.Size = new System.Drawing.Size(52, 13);
|
||||||
this.label2.TabIndex = 10;
|
this.label2.TabIndex = 10;
|
||||||
this.label2.Text = "BoneSize";
|
this.label2.Text = "BoneSize";
|
||||||
//
|
//
|
||||||
@ -379,9 +396,9 @@
|
|||||||
this.exportSkins.AutoSize = true;
|
this.exportSkins.AutoSize = true;
|
||||||
this.exportSkins.Checked = true;
|
this.exportSkins.Checked = true;
|
||||||
this.exportSkins.CheckState = System.Windows.Forms.CheckState.Checked;
|
this.exportSkins.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||||
this.exportSkins.Location = new System.Drawing.Point(6, 83);
|
this.exportSkins.Location = new System.Drawing.Point(6, 90);
|
||||||
this.exportSkins.Name = "exportSkins";
|
this.exportSkins.Name = "exportSkins";
|
||||||
this.exportSkins.Size = new System.Drawing.Size(96, 16);
|
this.exportSkins.Size = new System.Drawing.Size(83, 17);
|
||||||
this.exportSkins.TabIndex = 8;
|
this.exportSkins.TabIndex = 8;
|
||||||
this.exportSkins.Text = "Export skins";
|
this.exportSkins.Text = "Export skins";
|
||||||
this.exportSkins.UseVisualStyleBackColor = true;
|
this.exportSkins.UseVisualStyleBackColor = true;
|
||||||
@ -389,9 +406,9 @@
|
|||||||
// label1
|
// label1
|
||||||
//
|
//
|
||||||
this.label1.AutoSize = true;
|
this.label1.AutoSize = true;
|
||||||
this.label1.Location = new System.Drawing.Point(26, 39);
|
this.label1.Location = new System.Drawing.Point(26, 42);
|
||||||
this.label1.Name = "label1";
|
this.label1.Name = "label1";
|
||||||
this.label1.Size = new System.Drawing.Size(95, 12);
|
this.label1.Size = new System.Drawing.Size(72, 13);
|
||||||
this.label1.TabIndex = 7;
|
this.label1.TabIndex = 7;
|
||||||
this.label1.Text = "FilterPrecision";
|
this.label1.Text = "FilterPrecision";
|
||||||
//
|
//
|
||||||
@ -403,9 +420,9 @@
|
|||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
131072});
|
131072});
|
||||||
this.filterPrecision.Location = new System.Drawing.Point(127, 37);
|
this.filterPrecision.Location = new System.Drawing.Point(127, 40);
|
||||||
this.filterPrecision.Name = "filterPrecision";
|
this.filterPrecision.Name = "filterPrecision";
|
||||||
this.filterPrecision.Size = new System.Drawing.Size(51, 21);
|
this.filterPrecision.Size = new System.Drawing.Size(51, 20);
|
||||||
this.filterPrecision.TabIndex = 6;
|
this.filterPrecision.TabIndex = 6;
|
||||||
this.filterPrecision.Value = new decimal(new int[] {
|
this.filterPrecision.Value = new decimal(new int[] {
|
||||||
25,
|
25,
|
||||||
@ -416,9 +433,9 @@
|
|||||||
// castToBone
|
// castToBone
|
||||||
//
|
//
|
||||||
this.castToBone.AutoSize = true;
|
this.castToBone.AutoSize = true;
|
||||||
this.castToBone.Location = new System.Drawing.Point(6, 149);
|
this.castToBone.Location = new System.Drawing.Point(6, 161);
|
||||||
this.castToBone.Name = "castToBone";
|
this.castToBone.Name = "castToBone";
|
||||||
this.castToBone.Size = new System.Drawing.Size(156, 16);
|
this.castToBone.Size = new System.Drawing.Size(131, 17);
|
||||||
this.castToBone.TabIndex = 5;
|
this.castToBone.TabIndex = 5;
|
||||||
this.castToBone.Text = "All nodes cast to bone";
|
this.castToBone.Text = "All nodes cast to bone";
|
||||||
this.castToBone.UseVisualStyleBackColor = true;
|
this.castToBone.UseVisualStyleBackColor = true;
|
||||||
@ -428,9 +445,9 @@
|
|||||||
this.exportAllNodes.AutoSize = true;
|
this.exportAllNodes.AutoSize = true;
|
||||||
this.exportAllNodes.Checked = true;
|
this.exportAllNodes.Checked = true;
|
||||||
this.exportAllNodes.CheckState = System.Windows.Forms.CheckState.Checked;
|
this.exportAllNodes.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||||
this.exportAllNodes.Location = new System.Drawing.Point(6, 61);
|
this.exportAllNodes.Location = new System.Drawing.Point(6, 66);
|
||||||
this.exportAllNodes.Name = "exportAllNodes";
|
this.exportAllNodes.Name = "exportAllNodes";
|
||||||
this.exportAllNodes.Size = new System.Drawing.Size(120, 16);
|
this.exportAllNodes.Size = new System.Drawing.Size(101, 17);
|
||||||
this.exportAllNodes.TabIndex = 4;
|
this.exportAllNodes.TabIndex = 4;
|
||||||
this.exportAllNodes.Text = "Export all nodes";
|
this.exportAllNodes.Text = "Export all nodes";
|
||||||
this.exportAllNodes.UseVisualStyleBackColor = true;
|
this.exportAllNodes.UseVisualStyleBackColor = true;
|
||||||
@ -440,9 +457,9 @@
|
|||||||
this.eulerFilter.AutoSize = true;
|
this.eulerFilter.AutoSize = true;
|
||||||
this.eulerFilter.Checked = true;
|
this.eulerFilter.Checked = true;
|
||||||
this.eulerFilter.CheckState = System.Windows.Forms.CheckState.Checked;
|
this.eulerFilter.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||||
this.eulerFilter.Location = new System.Drawing.Point(6, 20);
|
this.eulerFilter.Location = new System.Drawing.Point(6, 22);
|
||||||
this.eulerFilter.Name = "eulerFilter";
|
this.eulerFilter.Name = "eulerFilter";
|
||||||
this.eulerFilter.Size = new System.Drawing.Size(90, 16);
|
this.eulerFilter.Size = new System.Drawing.Size(72, 17);
|
||||||
this.eulerFilter.TabIndex = 3;
|
this.eulerFilter.TabIndex = 3;
|
||||||
this.eulerFilter.Text = "EulerFilter";
|
this.eulerFilter.Text = "EulerFilter";
|
||||||
this.eulerFilter.UseVisualStyleBackColor = true;
|
this.eulerFilter.UseVisualStyleBackColor = true;
|
||||||
@ -450,10 +467,10 @@
|
|||||||
// ExportOptions
|
// ExportOptions
|
||||||
//
|
//
|
||||||
this.AcceptButton = this.OKbutton;
|
this.AcceptButton = this.OKbutton;
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
this.CancelButton = this.Cancel;
|
this.CancelButton = this.Cancel;
|
||||||
this.ClientSize = new System.Drawing.Size(477, 351);
|
this.ClientSize = new System.Drawing.Size(477, 416);
|
||||||
this.Controls.Add(this.groupBox2);
|
this.Controls.Add(this.groupBox2);
|
||||||
this.Controls.Add(this.groupBox1);
|
this.Controls.Add(this.groupBox1);
|
||||||
this.Controls.Add(this.Cancel);
|
this.Controls.Add(this.Cancel);
|
||||||
@ -512,5 +529,7 @@
|
|||||||
private System.Windows.Forms.Label label6;
|
private System.Windows.Forms.Label label6;
|
||||||
private System.Windows.Forms.CheckBox restoreExtensionName;
|
private System.Windows.Forms.CheckBox restoreExtensionName;
|
||||||
private System.Windows.Forms.CheckBox openAfterExport;
|
private System.Windows.Forms.CheckBox openAfterExport;
|
||||||
|
private System.Windows.Forms.CheckBox exportAllUvsAsDiffuseMaps;
|
||||||
|
private System.Windows.Forms.ToolTip exportUvsTooltip;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -36,10 +36,12 @@ namespace AssetStudioGUI
|
|||||||
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
|
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
|
||||||
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
|
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
|
||||||
castToBone.Checked = Properties.Settings.Default.castToBone;
|
castToBone.Checked = Properties.Settings.Default.castToBone;
|
||||||
|
exportAllUvsAsDiffuseMaps.Checked = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
|
||||||
boneSize.Value = Properties.Settings.Default.boneSize;
|
boneSize.Value = Properties.Settings.Default.boneSize;
|
||||||
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
|
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
|
||||||
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
|
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
|
||||||
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
|
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OKbutton_Click(object sender, EventArgs e)
|
private void OKbutton_Click(object sender, EventArgs e)
|
||||||
@ -64,6 +66,7 @@ namespace AssetStudioGUI
|
|||||||
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
|
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
|
||||||
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
|
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
|
||||||
Properties.Settings.Default.castToBone = castToBone.Checked;
|
Properties.Settings.Default.castToBone = castToBone.Checked;
|
||||||
|
Properties.Settings.Default.exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
|
||||||
Properties.Settings.Default.boneSize = boneSize.Value;
|
Properties.Settings.Default.boneSize = boneSize.Value;
|
||||||
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
|
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
|
||||||
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
|
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
|
||||||
@ -78,5 +81,6 @@ namespace AssetStudioGUI
|
|||||||
DialogResult = DialogResult.Cancel;
|
DialogResult = DialogResult.Cancel;
|
||||||
Close();
|
Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -117,4 +117,7 @@
|
|||||||
<resheader name="writer">
|
<resheader name="writer">
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
</resheader>
|
</resheader>
|
||||||
|
<metadata name="exportUvsTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>17, 17</value>
|
||||||
|
</metadata>
|
||||||
</root>
|
</root>
|
@ -359,11 +359,12 @@ namespace AssetStudioGUI
|
|||||||
var exportBlendShape = Properties.Settings.Default.exportBlendShape;
|
var exportBlendShape = Properties.Settings.Default.exportBlendShape;
|
||||||
var castToBone = Properties.Settings.Default.castToBone;
|
var castToBone = Properties.Settings.Default.castToBone;
|
||||||
var boneSize = (int)Properties.Settings.Default.boneSize;
|
var boneSize = (int)Properties.Settings.Default.boneSize;
|
||||||
|
var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
|
||||||
var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
|
var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
|
||||||
var fbxVersion = Properties.Settings.Default.fbxVersion;
|
var fbxVersion = Properties.Settings.Default.fbxVersion;
|
||||||
var fbxFormat = Properties.Settings.Default.fbxFormat;
|
var fbxFormat = Properties.Settings.Default.fbxFormat;
|
||||||
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
|
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
|
||||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
|
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
||||||
|
22
AssetStudioGUI/Properties/Settings.Designer.cs
generated
22
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@ -1,10 +1,10 @@
|
|||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// 此代码由工具生成。
|
// This code was generated by a tool.
|
||||||
// 运行时版本:4.0.30319.42000
|
// Runtime Version:4.0.30319.42000
|
||||||
//
|
//
|
||||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
// 重新生成代码,这些更改将会丢失。
|
// the code is regenerated.
|
||||||
// </auto-generated>
|
// </auto-generated>
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
|
|||||||
|
|
||||||
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.5.0.0")]
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
|
||||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||||
|
|
||||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
@ -262,5 +262,17 @@ namespace AssetStudioGUI.Properties {
|
|||||||
this["restoreExtensionName"] = value;
|
this["restoreExtensionName"] = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||||
|
public bool exportAllUvsAsDiffuseMaps {
|
||||||
|
get {
|
||||||
|
return ((bool)(this["exportAllUvsAsDiffuseMaps"]));
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
this["exportAllUvsAsDiffuseMaps"] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -62,5 +62,8 @@
|
|||||||
<Setting Name="restoreExtensionName" Type="System.Boolean" Scope="User">
|
<Setting Name="restoreExtensionName" Type="System.Boolean" Scope="User">
|
||||||
<Value Profile="(Default)">True</Value>
|
<Value Profile="(Default)">True</Value>
|
||||||
</Setting>
|
</Setting>
|
||||||
|
<Setting Name="exportAllUvsAsDiffuseMaps" Type="System.Boolean" Scope="User">
|
||||||
|
<Value Profile="(Default)">False</Value>
|
||||||
|
</Setting>
|
||||||
</Settings>
|
</Settings>
|
||||||
</SettingsFile>
|
</SettingsFile>
|
@ -70,6 +70,9 @@
|
|||||||
<setting name="restoreExtensionName" serializeAs="String">
|
<setting name="restoreExtensionName" serializeAs="String">
|
||||||
<value>True</value>
|
<value>True</value>
|
||||||
</setting>
|
</setting>
|
||||||
|
<setting name="exportAllUvsAsDiffuseMaps" serializeAs="String">
|
||||||
|
<value>False</value>
|
||||||
|
</setting>
|
||||||
</AssetStudioGUI.Properties.Settings>
|
</AssetStudioGUI.Properties.Settings>
|
||||||
</userSettings>
|
</userSettings>
|
||||||
</configuration>
|
</configuration>
|
@ -3,9 +3,9 @@
|
|||||||
public static class ModelExporter
|
public static class ModelExporter
|
||||||
{
|
{
|
||||||
public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision,
|
public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision,
|
||||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
|
||||||
{
|
{
|
||||||
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allNodes, skins, animation, blendShape, castToBone, boneSize, scaleFactor, versionIndex, isAscii);
|
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allNodes, skins, animation, blendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user