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improved
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@ -5,112 +5,14 @@ using System.Text;
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namespace AssetStudio
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{
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public class SkinnedMeshRenderer : MeshRenderer
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public sealed class SkinnedMeshRenderer : Renderer
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{
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public PPtr m_Mesh;
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public PPtr[] m_Bones;
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public List<float> m_BlendShapeWeights;
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public SkinnedMeshRenderer(AssetPreloadData preloadData)
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public SkinnedMeshRenderer(AssetPreloadData preloadData) : base(preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var version = sourceFile.version;
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var reader = preloadData.InitReader();
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m_GameObject = sourceFile.ReadPPtr();
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if (version[0] < 5)
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{
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var m_Enabled = reader.ReadBoolean();
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var m_CastShadows = reader.ReadByte();
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var m_ReceiveShadows = reader.ReadBoolean();
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var m_LightmapIndex = reader.ReadByte();
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}
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else
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{
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var m_Enabled = reader.ReadBoolean();
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reader.AlignStream(4);
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var m_CastShadows = reader.ReadByte();
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var m_ReceiveShadows = reader.ReadBoolean();
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reader.AlignStream(4);
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if (version[0] >= 2018)//2018 and up
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{
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var m_RenderingLayerMask = reader.ReadUInt32();
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}
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var m_LightmapIndex = reader.ReadUInt16();
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var m_LightmapIndexDynamic = reader.ReadUInt16();
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}
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if (version[0] >= 3)
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{
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reader.Position += 16;//Vector4f m_LightmapTilingOffset
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}
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if (version[0] >= 5)
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{
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reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
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}
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m_Materials = new PPtr[reader.ReadInt32()];
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for (int m = 0; m < m_Materials.Length; m++)
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{
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m_Materials[m] = sourceFile.ReadPPtr();
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}
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if (version[0] < 3)
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{
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reader.Position += 16;//m_LightmapTilingOffset vector4d
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}
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else
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{
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
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{
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m_StaticBatchInfo = new StaticBatchInfo
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{
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firstSubMesh = reader.ReadUInt16(),
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subMeshCount = reader.ReadUInt16()
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};
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}
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else
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{
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int numSubsetIndices = reader.ReadInt32();
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m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices);
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}
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var m_StaticBatchRoot = sourceFile.ReadPPtr();
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
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{
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var m_ProbeAnchor = sourceFile.ReadPPtr();
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var m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
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}
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else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
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{
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var m_UseLightProbes = reader.ReadBoolean();
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reader.AlignStream(4);
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if (version[0] == 5)//5.0 and up
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{
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int m_ReflectionProbeUsage = reader.ReadInt32();
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}
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var m_LightProbeAnchor = sourceFile.ReadPPtr();
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}
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if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up
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{
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if (version[0] == 4 && version[1] == 3)//4.3
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{
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int m_SortingLayer = reader.ReadInt16();
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}
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else
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{
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int m_SortingLayerID = reader.ReadInt32();
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//SInt16 m_SortingOrder 5.6 and up
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}
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int m_SortingOrder = reader.ReadInt16();
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reader.AlignStream(4);
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}
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}
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int m_Quality = reader.ReadInt32();
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var m_UpdateWhenOffscreen = reader.ReadBoolean();
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var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
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