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[GUI] Add context menu to the Scene Hierarchy tab
- Added context menu with "Select all", "Select none", "Expand all", "Collapse all" options to the "Scene Hierarchy" tab. https://github.com/aelurum/AssetStudio/issues/1
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@ -1300,6 +1300,14 @@ namespace AssetStudioGUI
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FMODreset();
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}
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private void tabControl2_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (tabControl2.SelectedIndex == 1 && lastSelectedItem != null)
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{
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dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset);
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}
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}
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private void assetListView_MouseClick(object sender, MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Right && assetListView.SelectedIndices.Count > 0)
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@ -1701,6 +1709,65 @@ namespace AssetStudioGUI
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}
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}
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private void toolStripMenuItem15_Click(object sender, EventArgs e)
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{
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logger.ShowErrorMessage = toolStripMenuItem15.Checked;
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}
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private void sceneTreeView_MouseClick(object sender, MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Right && sceneTreeView.Nodes.Count > 0)
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{
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contextMenuStrip2.Show(sceneTreeView, e.Location.X, e.Location.Y);
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}
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}
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private void selectAllToolStripMenuItem_Click(object sender, EventArgs e)
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{
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sceneTreeView.BeginUpdate();
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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node.Checked = true;
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}
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sceneTreeView.EndUpdate();
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}
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private void selectNoneToolStripMenuItem_Click(object sender, EventArgs e)
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{
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sceneTreeView.BeginUpdate();
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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node.Checked = false;
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}
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sceneTreeView.EndUpdate();
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}
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private void expandAllToolStripMenuItem_Click(object sender, EventArgs e)
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{
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if (sceneTreeView.Nodes.Count > 500)
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{
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MessageBox.Show("Too many elements.");
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return;
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}
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sceneTreeView.BeginUpdate();
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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node.ExpandAll();
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}
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sceneTreeView.EndUpdate();
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}
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private void collapseAllToolStripMenuItem_Click(object sender, EventArgs e)
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{
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sceneTreeView.BeginUpdate();
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foreach (TreeNode node in sceneTreeView.Nodes)
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{
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node.Collapse(ignoreChildren: false);
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}
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sceneTreeView.EndUpdate();
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}
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#region FMOD
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private void FMODinit()
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{
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@ -2134,19 +2201,6 @@ namespace AssetStudioGUI
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glControl1.SwapBuffers();
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}
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private void tabControl2_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (tabControl2.SelectedIndex == 1 && lastSelectedItem != null)
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{
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dumpTextBox.Text = DumpAsset(lastSelectedItem.Asset);
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}
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}
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private void toolStripMenuItem15_Click(object sender, EventArgs e)
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{
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logger.ShowErrorMessage = toolStripMenuItem15.Checked;
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}
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private void glControl1_MouseWheel(object sender, MouseEventArgs e)
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{
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if (glControl1.Visible)
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