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fixed bug
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@ -753,7 +753,10 @@ namespace AssetStudio
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var m_Channel = m_Channels[chn];
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if (m_Channel.stream == s)
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{
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chnMask |= 1u << chn;
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if (m_Channel.dimension > 0)
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{
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chnMask |= 1u << chn;
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}
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m_Streams[s].stride += m_Channel.dimension * (4 / (int)Math.Pow(2, m_Channel.format));
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}
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}
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