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implemented SPIR-V shader export
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@ -49,6 +49,16 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AudioClipConverter.cs" />
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<Compile Include="CSspv\Disassembler.cs" />
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<Compile Include="CSspv\EnumValuesExtensions.cs" />
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<Compile Include="CSspv\Instruction.cs" />
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<Compile Include="CSspv\Module.cs" />
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<Compile Include="CSspv\OperandType.cs" />
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<Compile Include="CSspv\ParsedInstruction.cs" />
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<Compile Include="CSspv\Reader.cs" />
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<Compile Include="CSspv\SpirV.Core.Grammar.cs" />
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<Compile Include="CSspv\SpirV.Meta.cs" />
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<Compile Include="CSspv\Types.cs" />
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<Compile Include="FMOD Studio API\fmod.cs" />
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<Compile Include="FMOD Studio API\fmod_dsp.cs" />
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<Compile Include="FMOD Studio API\fmod_errors.cs" />
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@ -57,6 +67,10 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScriptDumper.cs" />
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<Compile Include="ShaderConverter.cs" />
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<Compile Include="Smolv\OpData.cs" />
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<Compile Include="Smolv\SmolvDecoder.cs" />
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<Compile Include="Smolv\SpvOp.cs" />
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<Compile Include="SpirVShaderConverter.cs" />
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<Compile Include="SpriteHelper.cs" />
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<Compile Include="Texture2DConverter.cs" />
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<Compile Include="Texture2DExtensions.cs" />
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