From 7295feda72963321df027a8ef58031b6a0407ad4 Mon Sep 17 00:00:00 2001 From: Perfare Date: Thu, 9 Dec 2021 19:16:13 +0800 Subject: [PATCH] Update README.md --- README.md | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 26529be..1135cb4 100644 --- a/README.md +++ b/README.md @@ -23,7 +23,13 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu ## Requirements -- [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472) +- AssetStudio.net472 + - [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472) +- AssetStudio.net5 + - [.NET Desktop Runtime 5.0](https://dotnet.microsoft.com/download/dotnet/5.0) +- AssetStudio.net6 + - [.NET Desktop Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0) + ## Usage @@ -63,8 +69,8 @@ First, use my another program [Il2CppDumper](https://github.com/Perfare/Il2CppDu ## Build -* Visual Studio 2019 or newer -* **AssetStudioFBXNative** uses FBX SDK 2020.0.1 VS2017, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory +* Visual Studio 2022 or newer +* **AssetStudioFBXNative** uses [FBX SDK 2020.2.1](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1), before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory ## Open source libraries used