Fixed read struct

This commit is contained in:
Perfare
2017-04-04 05:49:26 +08:00
parent f8e7303169
commit 6f3b438d92
5 changed files with 37 additions and 46 deletions

View File

@ -36,7 +36,6 @@ namespace Unity_Studio
return null;
}
//TODO 1,2长度类型对齐问题
private static void Read(StringBuilder sb, List<ClassMember> members, EndianStream a_Stream)
{
for (int i = 0; i < members.Count; i++)
@ -45,80 +44,65 @@ namespace Unity_Studio
var level = member.Level;
var varTypeStr = member.Type;
var varNameStr = member.Name;
object value = null;
var align = (member.Flag & 0x4000) != 0;
var append = true;
if (varTypeStr == "SInt8")//sbyte
{
var value = a_Stream.ReadSByte();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadSByte();
}
else if (varTypeStr == "UInt8")//byte
{
var value = a_Stream.ReadByte();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadByte();
}
else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
{
var value = a_Stream.ReadInt16();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadInt16();
}
else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
{
var value = a_Stream.ReadUInt16();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadUInt16();
}
else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
{
var value = a_Stream.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadInt32();
}
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int")//UInt32
{
var value = a_Stream.ReadUInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadUInt32();
}
else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
{
var value = a_Stream.ReadInt64();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadInt64();
}
else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
{
var value = a_Stream.ReadUInt64();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadUInt64();
}
else if (varTypeStr == "float")//float
{
var value = a_Stream.ReadSingle();
sb.AppendFormat("{0}{1} {2} = {3:f}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadSingle();
}
else if (varTypeStr == "double")//double
{
var value = a_Stream.ReadDouble();
sb.AppendFormat("{0}{1} {2} = {3:f4}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadDouble();
}
else if (varTypeStr == "bool")//bool
{
var value = a_Stream.ReadBoolean();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
a_Stream.AlignStream(4);
value = a_Stream.ReadBoolean();
}
else if (varTypeStr == "string")//string
{
var value = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
append = false;
var str = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
i += 3;//skip
}
else if (varTypeStr == "Array")//Array
{
append = false;
if ((members[i - 1].Flag & 0x4000) != 0)
align = true;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
var size = a_Stream.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
@ -132,8 +116,14 @@ namespace Unity_Studio
}
else
{
append = false;
align = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
}
if (append)
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
if (align)
a_Stream.AlignStream(4);
}
}