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Fixed read struct
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@ -36,7 +36,6 @@ namespace Unity_Studio
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return null;
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}
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//TODO 1,2长度类型对齐问题
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private static void Read(StringBuilder sb, List<ClassMember> members, EndianStream a_Stream)
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{
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for (int i = 0; i < members.Count; i++)
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@ -45,80 +44,65 @@ namespace Unity_Studio
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var level = member.Level;
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var varTypeStr = member.Type;
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var varNameStr = member.Name;
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object value = null;
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var align = (member.Flag & 0x4000) != 0;
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var append = true;
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if (varTypeStr == "SInt8")//sbyte
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{
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var value = a_Stream.ReadSByte();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadSByte();
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}
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else if (varTypeStr == "UInt8")//byte
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{
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var value = a_Stream.ReadByte();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadByte();
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}
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else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
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{
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var value = a_Stream.ReadInt16();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadInt16();
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}
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else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
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{
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var value = a_Stream.ReadUInt16();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadUInt16();
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}
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else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
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{
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var value = a_Stream.ReadInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadInt32();
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}
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else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int")//UInt32
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{
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var value = a_Stream.ReadUInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadUInt32();
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}
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else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
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{
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var value = a_Stream.ReadInt64();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadInt64();
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}
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else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
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{
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var value = a_Stream.ReadUInt64();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadUInt64();
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}
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else if (varTypeStr == "float")//float
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{
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var value = a_Stream.ReadSingle();
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sb.AppendFormat("{0}{1} {2} = {3:f}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadSingle();
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}
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else if (varTypeStr == "double")//double
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{
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var value = a_Stream.ReadDouble();
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sb.AppendFormat("{0}{1} {2} = {3:f4}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadDouble();
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}
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else if (varTypeStr == "bool")//bool
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{
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var value = a_Stream.ReadBoolean();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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value = a_Stream.ReadBoolean();
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}
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else if (varTypeStr == "string")//string
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{
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var value = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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append = false;
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var str = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
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i += 3;//skip
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}
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else if (varTypeStr == "Array")//Array
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{
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append = false;
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if ((members[i - 1].Flag & 0x4000) != 0)
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align = true;
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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var size = a_Stream.ReadInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
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@ -132,8 +116,14 @@ namespace Unity_Studio
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}
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else
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{
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append = false;
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align = false;
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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}
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if (append)
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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if (align)
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a_Stream.AlignStream(4);
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}
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}
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