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README.md
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README.md
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* **Font**: ttf, otf
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* **Mesh**: obj
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* **TextAsset**: txt
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* **Texture2D** : support convert to bmp, png or jpeg. export to containers: DDS, PVR and KTX
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* **Sprite** : png
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* **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
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* **Font** : ttf, otf
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* **Mesh** : obj
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* **TextAsset** : txt
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* **Shader**
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* **MovieTexture**: ogv
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* **MovieTexture** : ogv
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* **VideoClip**
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* **MonoBehaviour**
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* Export model to FBX format, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers.
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* Real-time preview window for the above-mentioned assets
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* Diagnostics mode with useful tools for research
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## Usage
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Requirements:
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### Requirements:
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- [.NET Framework 4.0](https://www.microsoft.com/en-us/download/details.aspx?id=17718)
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- [Microsoft Visual C++ 2013 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=40784)
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- [Microsoft Visual C++ 2015 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=53840)
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## UI guide
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### UI guide
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| Item | Action
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| :---------------------------- | :----------------------------
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| Scene Hierarchy search box | Search nodes using * and ? wildcards. Press Enter to loop through results or Ctrl+Enter to select all matching nodes
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| Asset List filter box | Enter a keyword to filter the list of available assets; wildcards are added automatically
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| Diagnostics | press Ctrl+Alt+D to bring up a hidden menu and a new list
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| Bulid class structures | Create human-readable structures for each type of Unity asset; available only in Web builds!
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| Bulid class structures | Create human-readable structures for each type of Unity asset
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Other interface elements have tooltips or are self-explanatory.
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## Build
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Program uses some C# 7 syntax, need Visual Studio 2017
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