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Update to v0.19 & update dependencies
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27
README.md
27
README.md
@ -14,8 +14,8 @@
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## AssetStudio Features
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- Support version:
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- 3.4 - 2023.2
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- Support Unity version:
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- 1.7 - 6000.2
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- Support asset types:
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- **Texture2D**, **Texture2DArray** : convert to png, tga, jpeg, bmp, webp
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- **Sprite** : crop Texture2D to png, tga, jpeg, bmp, webp
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## AssetStudioMod Features
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- CLI version (for Windows, Linux, Mac)
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- `Animator` and `AnimationClip` assets are not supported in the CLI version
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- Support of sprites with alpha mask
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- Support of image export in WebP format
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- Support of Live2D Cubism model export
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- AssetStudioMod.net472
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- GUI/CLI - [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
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- AssetStudioMod.net6
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- GUI/CLI (Windows) - [.NET Desktop Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0)
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- CLI (Linux/Mac) - [.NET Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0)
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- AssetStudioMod.net8
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- GUI/CLI (Windows) - [.NET Desktop Runtime 8.0](https://dotnet.microsoft.com/download/dotnet/8.0)
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- CLI (Linux/Mac) - [.NET Runtime 8.0](https://dotnet.microsoft.com/download/dotnet/8.0)
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- AssetStudioMod.net9
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- GUI/CLI (Windows) - [.NET Desktop Runtime 9.0](https://dotnet.microsoft.com/download/dotnet/9.0)
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- CLI (Linux/Mac) - [.NET Runtime 9.0](https://dotnet.microsoft.com/download/dotnet/9.0)
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## CLI Usage
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@ -97,14 +96,16 @@ AssetStudioModCLI <asset folder path> -m dump -o <output folder path>
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```
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AssetStudioModCLI <asset folder path> -m live2d
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```
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> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--l2d-motion-mode`, `--l2d-force-bezier`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options.
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Any other options will be ignored.
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> When running in live2d mode, the only filter option supported is `--filter-by-name`.
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- Export all FBX objects (similar to "Export all objects (split)" option in the GUI)
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```
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AssetStudioModCLI <asset folder path> -m splitObjects
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```
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> When running in splitObjects mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--image-format`, `--filter-by-name` and `--unity-version` options.
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Any other options will be ignored.
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> When running in splitObjects mode, the only filter option supported is `--filter-by-name`.
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- Export Animator assets
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```
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AssetStudioModCLI <asset folder path> -m animator
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```
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### Advanced Samples
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- Export image assets converted to webp format to a specified output folder
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@ -202,3 +203,9 @@ First, use [Il2CppDumper](https://github.com/Perfare/Il2CppDumper) to generate d
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* [Ishotihadus/mikunyan](https://github.com/Ishotihadus/mikunyan)
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* [BinomialLLC/crunch](https://github.com/BinomialLLC/crunch)
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* [Unity-Technologies/crunch](https://github.com/Unity-Technologies/crunch/tree/unity)
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### LZMA compression
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* [7-zip/sdk](https://www.7-zip.org/sdk.html)
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### Oodle compression
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* [zao/ooz](https://github.com/zao/ooz)
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