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When open multiple bundle files, first extract all the assets files into memory,and then parse the file to make sure the sharedfile index is correct
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@ -112,6 +112,7 @@ namespace Unity_Studio
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LoadBundleFile(filename);
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ProgressBarPerformStep();
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}
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LoadAssetsFromBundle();
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}
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BuildAssetStrucutres();
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unityFilesHash.Clear();
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