When open multiple bundle files, first extract all the assets files into memory,and then parse the file to make sure the sharedfile index is correct

This commit is contained in:
Perfare
2017-09-19 04:34:58 +08:00
parent 2d7fd68ff5
commit 6d019e6e8a
2 changed files with 9 additions and 15 deletions

View File

@ -112,6 +112,7 @@ namespace Unity_Studio
LoadBundleFile(filename);
ProgressBarPerformStep();
}
LoadAssetsFromBundle();
}
BuildAssetStrucutres();
unityFilesHash.Clear();