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Fix rendering of some packed sprites. Close #104
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@ -135,7 +135,7 @@ namespace AssetStudio
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var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
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var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
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matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
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matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
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var triangles = GetTriangles(m_Sprite.m_RD);
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var triangles = GetTriangles(m_Sprite.m_RD);
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var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
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var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)));
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var pathBuilder = new PathBuilder(matrix);
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var pathBuilder = new PathBuilder(matrix);
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foreach (var p in points)
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foreach (var p in points)
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{
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{
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@ -156,7 +156,7 @@ namespace AssetStudio
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var rectP = new RectangularPolygon(0, 0, rect.Width, rect.Height);
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var rectP = new RectangularPolygon(0, 0, rect.Width, rect.Height);
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try
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try
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{
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{
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spriteImage.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, rectP.Clip(path)));
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spriteImage.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, rectP.Clip(path.Clip())));
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spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
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spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
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return spriteImage;
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return spriteImage;
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}
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}
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