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https://github.com/aelurum/AssetStudio.git
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[GUI] A bit better(?) error handling
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@ -186,7 +186,7 @@ namespace AssetStudioGUI
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var fileNames = openFileDialog1.FileNames;
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var savePath = saveFolderDialog.Folder;
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var extractedCount = await Task.Run(() => ExtractFile(fileNames, savePath));
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StatusStripUpdate($"Finished extracting {extractedCount} files.");
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Logger.Info($"Finished extracting {extractedCount} files.");
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}
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}
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}
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@ -203,7 +203,7 @@ namespace AssetStudioGUI
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var path = openFolderDialog.Folder;
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var savePath = saveFolderDialog.Folder;
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var extractedCount = await Task.Run(() => ExtractFolder(path, savePath));
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StatusStripUpdate($"Finished extracting {extractedCount} files.");
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Logger.Info($"Finished extracting {extractedCount} files.");
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}
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}
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}
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@ -213,7 +213,7 @@ namespace AssetStudioGUI
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if (assetsManager.assetsFileList.Count == 0)
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{
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filterExcludeModeCheck(assetsManager.assetsFileList.Count);
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StatusStripUpdate("No Unity file can be loaded.");
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Logger.Info("No Unity file can be loaded.");
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return;
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}
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@ -274,7 +274,7 @@ namespace AssetStudioGUI
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{
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log += $" and {m_ObjectsCount - objectsCount} assets failed to read";
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}
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StatusStripUpdate(log);
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Logger.Info(log);
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}
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private void typeToolStripMenuItem_Click(object sender, EventArgs e)
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@ -397,7 +397,7 @@ namespace AssetStudioGUI
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Progress.Report(++i, count);
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}
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StatusStripUpdate("Finished exporting class structures");
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Logger.Info("Finished exporting class structures");
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}
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}
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}
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@ -1780,7 +1780,7 @@ namespace AssetStudioGUI
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ERRCHECK(result);
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if (version < FMOD.VERSION.number)
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{
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MessageBox.Show($"Error! You are using an old version of FMOD {version:X}. This program requires {FMOD.VERSION.number:X}.");
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Logger.Error($"Error! You are using an old version of FMOD {version:X}. This program requires {FMOD.VERSION.number:X}.");
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Application.Exit();
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}
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@ -2036,7 +2036,7 @@ namespace AssetStudioGUI
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if (result != FMOD.RESULT.OK)
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{
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FMODreset();
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StatusStripUpdate($"FMOD error! {result} - {FMOD.Error.String(result)}");
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Logger.Warning($"FMOD error! {result} - {FMOD.Error.String(result)}");
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return true;
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}
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return false;
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