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https://github.com/aelurum/AssetStudio.git
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Update projects files
- Fixed build options
This commit is contained in:
parent
0425423ca9
commit
67898c72ca
@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net472;net6.0;net7.0</TargetFrameworks>
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<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Version>0.16.48.1</Version>
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<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net472;net6.0;net7.0</TargetFrameworks>
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<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
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<Version>0.16.48.1</Version>
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<Copyright>Copyright © Perfare 2018-2022</Copyright>
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<DebugType>embedded</DebugType>
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@ -22,7 +22,7 @@
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<!-- Use local compiled win-x86 and win-x64 Texture2DDecoder libs, because libs from Kyaru.Texture2DDecoder.Windows were compiled with /MD flag -->
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<Target Name="CopyExtraFilesPortable" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' ">
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<Message Text="Copying extra files for $(TargetFramework)... " Importance="high" />
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<Message Text="Copying windows extra files for $(TargetFramework)... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
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@ -30,15 +30,17 @@
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</Target>
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<Target Name="CopyExtraFilesPortableNet" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
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<Message Text="Copying extra files for .NET ($(TargetFramework))... " Importance="high" />
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<Message Text="Copying other platforms extra files for $(TargetFramework)... " Importance="high" />
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<Copy SourceFiles="$(ProjectDir)Libraries\linux-x86\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
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</Target>
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<!-- Publishing an app as framework-dependent produces a cross-platform binary as a dll file, and a platform-specific executable that targets your current platform.
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The dll is cross-platform while the executable isn't -->
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<Target Name="PublishExtraFilesPortable" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' ">
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<Message Text="Publishing extra files for Portable build ($(TargetFramework))... " Importance="high" />
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<Message Text="Publishing windows extra files for Portable build ($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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@ -46,7 +48,7 @@
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</Target>
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<Target Name="PublishExtraFilesPortableNet" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
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<Message Text="Publishing extra files for Portable .NET build ($(TargetFramework))... " Importance="high" />
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<Message Text="Publishing other platforms extra files for Portable build ($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)runtimes\linux-x86\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
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@ -56,7 +58,7 @@
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<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x86' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
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@ -81,14 +83,9 @@
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<Copy SourceFiles="$(TargetDir)\libfmod.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesMac64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'osx-x64' ">
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<Target Name="CopyExtraFilesMac" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesMacArm64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'osx-arm64' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="PublishExtraFilesMac" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net472;net6.0;net7.0</TargetFrameworks>
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<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Version>0.16.48.1</Version>
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<Copyright>Copyright © Perfare 2018-2022; Copyright © hozuki 2020</Copyright>
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@ -11,6 +11,10 @@
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(TargetFramework)' == 'net472' ">
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<IsPublishable>false</IsPublishable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
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<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
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@ -80,32 +84,27 @@
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<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
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</Target>
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<!-- Published net472 build of AssetStudioGUI is only suitable for x32(x86)-bit OS -->
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<Target Name="PublishExtraFilesNet472Warning" AfterTargets="Publish" Condition=" '$(TargetFramework)' == 'net472' ">
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<Message Text="%0a NOTE: Published net472 build of AssetStudioGUI is only suitable for x32(x86)-bit OS." Importance="high" />
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<Message Text=" If u need cross-architecture support (x32/x64) in net472, using the binaries created after the build is highly recommended (no need to publish).%0a" Importance="high" />
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<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
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<!-- No need to publish net472 build of AssetStudioGUI -->
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<Target Name="PublishNet472" AfterTargets="Publish" Condition=" '$(TargetFramework)' == 'net472' ">
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<Message Text="%0a NOTE: Publishing net472 build of AssetStudioGUI was disabled." Importance="high" />
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<Message Text=" Instead, use the binaries created after the build.%0a" Importance="high" />
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</Target>
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<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x86' OR ( '$(RuntimeIdentifier)' == 'win7-x86' AND '$(TargetFramework)' != 'net472' ) ">
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<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('-x86')) AND '$(TargetFramework)' != 'net472' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
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<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' AND '$(TargetFramework)' != 'net472' ">
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<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(ProjectDir)Libraries\x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
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</Target>
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<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win-x')) OR ( '$(RuntimeIdentifier)' == 'win7-x86' AND '$(TargetFramework)' != 'net472' ) ">
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<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win')) AND '$(TargetFramework)' != 'net472' ">
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<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
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<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
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