Update projects files

- Fixed build options
This commit is contained in:
VaDiM 2023-03-09 10:31:00 +03:00
parent 0425423ca9
commit 67898c72ca
5 changed files with 24 additions and 28 deletions

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;net6.0;net7.0</TargetFrameworks>
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>0.16.48.1</Version>
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;net6.0;net7.0</TargetFrameworks>
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
<Version>0.16.48.1</Version>
<Copyright>Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>

View File

@ -22,7 +22,7 @@
<!-- Use local compiled win-x86 and win-x64 Texture2DDecoder libs, because libs from Kyaru.Texture2DDecoder.Windows were compiled with /MD flag -->
<Target Name="CopyExtraFilesPortable" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' ">
<Message Text="Copying extra files for $(TargetFramework)... " Importance="high" />
<Message Text="Copying windows extra files for $(TargetFramework)... " Importance="high" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
@ -30,15 +30,17 @@
</Target>
<Target Name="CopyExtraFilesPortableNet" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
<Message Text="Copying extra files for .NET ($(TargetFramework))... " Importance="high" />
<Message Text="Copying other platforms extra files for $(TargetFramework)... " Importance="high" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x86\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
</Target>
<!-- Publishing an app as framework-dependent produces a cross-platform binary as a dll file, and a platform-specific executable that targets your current platform.
The dll is cross-platform while the executable isn't -->
<Target Name="PublishExtraFilesPortable" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' ">
<Message Text="Publishing extra files for Portable build ($(TargetFramework))... " Importance="high" />
<Message Text="Publishing windows extra files for Portable build ($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
@ -46,7 +48,7 @@
</Target>
<Target Name="PublishExtraFilesPortableNet" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
<Message Text="Publishing extra files for Portable .NET build ($(TargetFramework))... " Importance="high" />
<Message Text="Publishing other platforms extra files for Portable build ($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-x86\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
@ -56,7 +58,7 @@
<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x86' ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
@ -81,14 +83,9 @@
<Copy SourceFiles="$(TargetDir)\libfmod.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesMac64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'osx-x64' ">
<Target Name="CopyExtraFilesMac" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesMacArm64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'osx-arm64' ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesMac" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;net6.0;net7.0</TargetFrameworks>
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>0.16.48.1</Version>
<Copyright>Copyright © Perfare 2018-2022; Copyright © hozuki 2020</Copyright>

View File

@ -11,6 +11,10 @@
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetFramework)' == 'net472' ">
<IsPublishable>false</IsPublishable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
@ -80,32 +84,27 @@
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
</Target>
<!-- Published net472 build of AssetStudioGUI is only suitable for x32(x86)-bit OS -->
<Target Name="PublishExtraFilesNet472Warning" AfterTargets="Publish" Condition=" '$(TargetFramework)' == 'net472' ">
<Message Text="%0a NOTE: Published net472 build of AssetStudioGUI is only suitable for x32(x86)-bit OS." Importance="high" />
<Message Text=" If u need cross-architecture support (x32/x64) in net472, using the binaries created after the build is highly recommended (no need to publish).%0a" Importance="high" />
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
<!-- No need to publish net472 build of AssetStudioGUI -->
<Target Name="PublishNet472" AfterTargets="Publish" Condition=" '$(TargetFramework)' == 'net472' ">
<Message Text="%0a NOTE: Publishing net472 build of AssetStudioGUI was disabled." Importance="high" />
<Message Text=" Instead, use the binaries created after the build.%0a" Importance="high" />
</Target>
<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x86' OR ( '$(RuntimeIdentifier)' == 'win7-x86' AND '$(TargetFramework)' != 'net472' ) ">
<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('-x86')) AND '$(TargetFramework)' != 'net472' ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' AND '$(TargetFramework)' != 'net472' ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win-x')) OR ( '$(RuntimeIdentifier)' == 'win7-x86' AND '$(TargetFramework)' != 'net472' ) ">
<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win')) AND '$(TargetFramework)' != 'net472' ">
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />