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Some improvements
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@ -17,13 +17,6 @@ namespace AssetStudio
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var version = preloadData.sourceFile.version;
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var reader = preloadData.InitReader();
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_GameObject = sourceFile.ReadPPtr();
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if (sourceFile.version[0] < 5)
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{
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