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Code moved out of UnityStudioForm and into new class UnityStudio.cs (#17)
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152
Unity Studio/Unity Studio Classes/helpers.cs
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152
Unity Studio/Unity Studio Classes/helpers.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace Unity_Studio
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{
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public class PPtr
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{
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//m_FileID 0 means current file
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public int m_FileID = -1;
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//m_PathID acts more like a hash in some games
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public long m_PathID = 0;
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}
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public static class PPtrHelpers
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{
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public static PPtr ReadPPtr(this AssetsFile sourceFile)
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{
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PPtr result = new PPtr();
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var a_Stream = sourceFile.a_Stream;
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int FileID = a_Stream.ReadInt32();
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if (FileID >= 0 && FileID < sourceFile.sharedAssetsList.Count)
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{ result.m_FileID = sourceFile.sharedAssetsList[FileID].Index; }
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if (sourceFile.fileGen < 14) { result.m_PathID = a_Stream.ReadInt32(); }
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else { result.m_PathID = a_Stream.ReadInt64(); }
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return result;
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}
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public static bool TryGetPD(this List<AssetsFile> assetsfileList, PPtr m_elm, out AssetPreloadData result)
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{
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result = null;
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if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count)
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{
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AssetsFile sourceFile = assetsfileList[m_elm.m_FileID];
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//TryGetValue should be safe because m_PathID is 0 when initialized and PathID values range from 1
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if (sourceFile.preloadTable.TryGetValue(m_elm.m_PathID, out result)) { return true; }
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}
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return false;
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}
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public static bool TryGetTransform(this List<AssetsFile> assetsfileList, PPtr m_elm, out Transform m_Transform)
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{
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m_Transform = null;
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if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count)
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{
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AssetsFile sourceFile = assetsfileList[m_elm.m_FileID];
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if (sourceFile.TransformList.TryGetValue(m_elm.m_PathID, out m_Transform)) { return true; }
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}
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return false;
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}
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public static bool TryGetGameObject(this List<AssetsFile> assetsfileList, PPtr m_elm, out GameObject m_GameObject)
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{
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m_GameObject = null;
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if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count)
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{
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AssetsFile sourceFile = assetsfileList[m_elm.m_FileID];
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if (sourceFile.GameObjectList.TryGetValue(m_elm.m_PathID, out m_GameObject)) { return true; }
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}
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return false;
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}
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public static void ParseGameObject(this List<AssetsFile> assetsfileList, GameObject m_GameObject)
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{
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foreach (var m_Component in m_GameObject.m_Components)
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{
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if (m_Component.m_FileID >= 0 && m_Component.m_FileID < assetsfileList.Count)
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{
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AssetsFile sourceFile = assetsfileList[m_Component.m_FileID];
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AssetPreloadData asset;
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if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out asset))
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{
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switch (asset.Type2)
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{
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case 4: //Transform
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{
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m_GameObject.m_Transform = m_Component;
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break;
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}
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case 23: //MeshRenderer
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{
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m_GameObject.m_MeshRenderer = m_Component;
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break;
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}
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case 33: //MeshFilter
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{
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m_GameObject.m_MeshFilter = m_Component;
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break;
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}
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case 137: //SkinnedMeshRenderer
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{
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m_GameObject.m_SkinnedMeshRenderer = m_Component;
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break;
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}
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}
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}
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}
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}
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}
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}
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class TexEnv
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{
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public string name;
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public PPtr m_Texture;
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public float[] m_Scale;
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public float[] m_Offset;
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}
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class strFloatPair
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{
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public string first;
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public float second;
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}
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class strColorPair
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{
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public string first;
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public float[] second;
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}
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public static class StringExtensions
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{
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/// <summary>
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/// Compares the string against a given pattern.
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/// </summary>
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/// <param name="str">The string.</param>
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/// <param name="pattern">The pattern to match, where "*" means any sequence of characters, and "?" means any single character.</param>
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/// <returns><c>true</c> if the string matches the given pattern; otherwise <c>false</c>.</returns>
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public static bool Like(this string str, string pattern)
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{
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return new Regex(
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"^" + Regex.Escape(pattern).Replace(@"\*", ".*").Replace(@"\?", ".") + "$",
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RegexOptions.IgnoreCase | RegexOptions.Singleline
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).IsMatch(str);
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}
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}
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}
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