Code moved out of UnityStudioForm and into new class UnityStudio.cs (#17)

This commit is contained in:
ordigdug
2017-02-11 02:39:14 -05:00
committed by Perfare
parent 2357e55337
commit 66b9b46523
12 changed files with 1886 additions and 1873 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Unity_Studio
{
public class AssetPreloadData : ListViewItem
{
public long m_PathID;
public uint Offset;
public int Size;
public int Type1;
public ushort Type2;
public string TypeString;
public string InfoText;
public string extension;
public AssetsFile sourceFile;
public string uniqueID;
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Unity_Studio
{
public class AssetsFile
{
public EndianStream a_Stream;
public string filePath;
public string fileName;
public int fileGen;
public string m_Version = "2.5.0f5";
public int[] version = new int[4] { 0, 0, 0, 0 };
public string[] buildType;
public int platform = 100663296;
public string platformStr = "";
//public EndianType endianType = EndianType.BigEndian;
//public List<AssetPreloadData> preloadTable = new List<AssetPreloadData>();
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
public List<UnityShared> sharedAssetsList = new List<UnityShared>() { new UnityShared() };
private ClassIDReference UnityClassID = new ClassIDReference();
public SortedDictionary<int, ClassStruct> ClassStructures = new SortedDictionary<int, ClassStruct>();
private bool baseDefinitions = false;
private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
public class UnityShared
{
public int Index = -1; //actual index in main list
public string aName = "";
public string fileName = "";
}
public AssetsFile(string fullName, EndianStream fileStream)
{
//if (memFile != null) { Stream = new EndianStream(memFile, endianType); }
//else { Stream = new EndianStream(File.OpenRead(fileName), endianType); }
a_Stream = fileStream;
filePath = fullName;
fileName = Path.GetFileName(fullName);
int tableSize = a_Stream.ReadInt32();
int dataEnd = a_Stream.ReadInt32();
fileGen = a_Stream.ReadInt32();
uint dataOffset = a_Stream.ReadUInt32();
sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
switch (fileGen)
{
case 6://2.5.0 - 2.6.1
{
a_Stream.Position = (dataEnd - tableSize);
a_Stream.Position += 1;
break;
}
case 7://3.0.0 beta
{
a_Stream.Position = (dataEnd - tableSize);
a_Stream.Position += 1;
m_Version = a_Stream.ReadStringToNull();
break;
}
case 8://3.0.0 - 3.4.2
{
a_Stream.Position = (dataEnd - tableSize);
a_Stream.Position += 1;
m_Version = a_Stream.ReadStringToNull();
platform = a_Stream.ReadInt32();
break;
}
case 9://3.5.0 - 4.6.x
{
a_Stream.Position += 4;//azero
m_Version = a_Stream.ReadStringToNull();
platform = a_Stream.ReadInt32();
break;
}
case 14://5.0.0 beta and final
case 15://5.0.1 - 5.4
case 16://??.. no sure
case 17://5.5.0 and up
{
a_Stream.Position += 4;//azero
m_Version = a_Stream.ReadStringToNull();
platform = a_Stream.ReadInt32();
baseDefinitions = a_Stream.ReadBoolean();
break;
}
default:
{
//MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
if (platform > 255 || platform < 0)
{
byte[] b32 = BitConverter.GetBytes(platform);
Array.Reverse(b32);
platform = BitConverter.ToInt32(b32, 0);
//endianType = EndianType.LittleEndian;
a_Stream.endian = EndianType.LittleEndian;
}
switch (platform)
{
case -2: platformStr = "Unity Package"; break;
case 4: platformStr = "OSX"; break;
case 5: platformStr = "PC"; break;
case 6: platformStr = "Web"; break;
case 7: platformStr = "Web streamed"; break;
case 9: platformStr = "iOS"; break;
case 10: platformStr = "PS3"; break;
case 11: platformStr = "Xbox 360"; break;
case 13: platformStr = "Android"; break;
case 16: platformStr = "Google NaCl"; break;
case 21: platformStr = "WP8"; break;
case 25: platformStr = "Linux"; break;
default: platformStr = "Unknown Platform"; break;
}
int baseCount = a_Stream.ReadInt32();
for (int i = 0; i < baseCount; i++)
{
if (fileGen < 14)
{
int classID = a_Stream.ReadInt32();
string baseType = a_Stream.ReadStringToNull();
string baseName = a_Stream.ReadStringToNull();
a_Stream.Position += 20;
int memberCount = a_Stream.ReadInt32();
var cb = new List<ClassMember>();
for (int m = 0; m < memberCount; m++) { readBase(cb, 1); }
var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb };
aClass.SubItems.Add(classID.ToString());
ClassStructures.Add(classID, aClass);
}
else { readBase5(); }
}
if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; }//azero
int assetCount = a_Stream.ReadInt32();
#region asset preload table
string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID
for (int i = 0; i < assetCount; i++)
{
//each table entry is aligned individually, not the whole table
if (fileGen >= 14) { a_Stream.AlignStream(4); }
AssetPreloadData asset = new AssetPreloadData();
if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); }
else { asset.m_PathID = a_Stream.ReadInt64(); }
asset.Offset = a_Stream.ReadUInt32();
asset.Offset += dataOffset;
asset.Size = a_Stream.ReadInt32();
if (fileGen > 15)
{
int index = a_Stream.ReadInt32();
asset.Type1 = classIDs[index][0];
asset.Type2 = (ushort)classIDs[index][1];
}
else
{
asset.Type1 = a_Stream.ReadInt32();
asset.Type2 = a_Stream.ReadUInt16();
a_Stream.Position += 2;
}
if (fileGen == 15)
{
byte unknownByte = a_Stream.ReadByte();
//this is a single byte, not an int32
//the next entry is aligned after this
//but not the last!
if (unknownByte != 0)
{
//bool investigate = true;
}
}
if (UnityClassID.Names[asset.Type2] != null)
{
asset.TypeString = UnityClassID.Names[asset.Type2];
}
else
{
asset.TypeString = "Unknown Type " + asset.Type2;
}
asset.uniqueID = i.ToString(assetIDfmt);
asset.sourceFile = this;
preloadTable.Add(asset.m_PathID, asset);
#region read BuildSettings to get version for unity 2.x files
if (asset.Type2 == 141 && fileGen == 6)
{
long nextAsset = a_Stream.Position;
BuildSettings BSettings = new BuildSettings(asset);
m_Version = BSettings.m_Version;
a_Stream.Position = nextAsset;
}
#endregion
}
#endregion
buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries);
string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries));
version = Array.ConvertAll(strver, int.Parse);
if (fileGen >= 14)
{
//this looks like a list of assets that need to be preloaded in memory before anytihng else
int someCount = a_Stream.ReadInt32();
for (int i = 0; i < someCount; i++)
{
int num1 = a_Stream.ReadInt32();
a_Stream.AlignStream(4);
long m_PathID = a_Stream.ReadInt64();
}
}
int sharedFileCount = a_Stream.ReadInt32();
for (int i = 0; i < sharedFileCount; i++)
{
UnityShared shared = new UnityShared();
shared.aName = a_Stream.ReadStringToNull();
a_Stream.Position += 20;
string sharedFileName = a_Stream.ReadStringToNull(); //relative path
shared.fileName = sharedFileName.Replace("/", "\\");
sharedAssetsList.Add(shared);
}
}
private void readBase(List<ClassMember> cb, int level)
{
string varType = a_Stream.ReadStringToNull();
string varName = a_Stream.ReadStringToNull();
//a_Stream.Position += 20;
int size = a_Stream.ReadInt32();
int index = a_Stream.ReadInt32();
int isArray = a_Stream.ReadInt32();
int num0 = a_Stream.ReadInt32();
int num1 = a_Stream.ReadInt16();
int num2 = a_Stream.ReadInt16();
int childrenCount = a_Stream.ReadInt32();
//Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount);
cb.Add(new ClassMember()
{
Level = level - 1,
Type = varType,
Name = varName,
Size = size
});
for (int i = 0; i < childrenCount; i++) { readBase(cb, level + 1); }
}
private void readBase5()
{
int classID = a_Stream.ReadInt32();
if (fileGen > 15)
{
if (classID == 0)//TODO 暂时用这种方法解决
{
a_Stream.Position += 12;
classID = a_Stream.ReadInt32();
}
a_Stream.ReadByte();
int type1;
if ((type1 = a_Stream.ReadInt16()) >= 0)
{
type1 = -1 - type1;
a_Stream.Position += 16;
}
else
{
type1 = classID;
}
classIDs.Add(new int[] { type1, classID });
classID = type1;
}
else if (classID < 0)
{
a_Stream.Position += 16;
}
a_Stream.Position += 16;
if (baseDefinitions)
{
#region cmmon string array
string[] baseStrings = new string[1043];
baseStrings[0] = "AABB";
baseStrings[5] = "AnimationClip";
baseStrings[19] = "AnimationCurve";
baseStrings[34] = "AnimationState";
baseStrings[49] = "Array";
baseStrings[55] = "Base";
baseStrings[60] = "BitField";
baseStrings[69] = "bitset";
baseStrings[76] = "bool";
baseStrings[81] = "char";
baseStrings[86] = "ColorRGBA";
baseStrings[96] = "Component";
baseStrings[106] = "data";
baseStrings[111] = "deque";
baseStrings[117] = "double";
baseStrings[124] = "dynamic_array";
baseStrings[138] = "FastPropertyName";
baseStrings[155] = "first";
baseStrings[161] = "float";
baseStrings[167] = "Font";
baseStrings[172] = "GameObject";
baseStrings[183] = "Generic Mono";
baseStrings[196] = "GradientNEW";
baseStrings[208] = "GUID";
baseStrings[213] = "GUIStyle";
baseStrings[222] = "int";
baseStrings[226] = "list";
baseStrings[231] = "long long";
baseStrings[241] = "map";
baseStrings[245] = "Matrix4x4f";
baseStrings[256] = "MdFour";
baseStrings[263] = "MonoBehaviour";
baseStrings[277] = "MonoScript";
baseStrings[288] = "m_ByteSize";
baseStrings[299] = "m_Curve";
baseStrings[307] = "m_EditorClassIdentifier";
baseStrings[331] = "m_EditorHideFlags";
baseStrings[349] = "m_Enabled";
baseStrings[359] = "m_ExtensionPtr";
baseStrings[374] = "m_GameObject";
baseStrings[387] = "m_Index";
baseStrings[395] = "m_IsArray";
baseStrings[405] = "m_IsStatic";
baseStrings[416] = "m_MetaFlag";
baseStrings[427] = "m_Name";
baseStrings[434] = "m_ObjectHideFlags";
baseStrings[452] = "m_PrefabInternal";
baseStrings[469] = "m_PrefabParentObject";
baseStrings[490] = "m_Script";
baseStrings[499] = "m_StaticEditorFlags";
baseStrings[519] = "m_Type";
baseStrings[526] = "m_Version";
baseStrings[536] = "Object";
baseStrings[543] = "pair";
baseStrings[548] = "PPtr<Component>";
baseStrings[564] = "PPtr<GameObject>";
baseStrings[581] = "PPtr<Material>";
baseStrings[596] = "PPtr<MonoBehaviour>";
baseStrings[616] = "PPtr<MonoScript>";
baseStrings[633] = "PPtr<Object>";
baseStrings[646] = "PPtr<Prefab>";
baseStrings[659] = "PPtr<Sprite>";
baseStrings[672] = "PPtr<TextAsset>";
baseStrings[688] = "PPtr<Texture>";
baseStrings[702] = "PPtr<Texture2D>";
baseStrings[718] = "PPtr<Transform>";
baseStrings[734] = "Prefab";
baseStrings[741] = "Quaternionf";
baseStrings[753] = "Rectf";
baseStrings[759] = "RectInt";
baseStrings[767] = "RectOffset";
baseStrings[778] = "second";
baseStrings[785] = "set";
baseStrings[789] = "short";
baseStrings[795] = "size";
baseStrings[800] = "SInt16";
baseStrings[807] = "SInt32";
baseStrings[814] = "SInt64";
baseStrings[821] = "SInt8";
baseStrings[827] = "staticvector";
baseStrings[840] = "string";
baseStrings[847] = "TextAsset";
baseStrings[857] = "TextMesh";
baseStrings[866] = "Texture";
baseStrings[874] = "Texture2D";
baseStrings[884] = "Transform";
baseStrings[894] = "TypelessData";
baseStrings[907] = "UInt16";
baseStrings[914] = "UInt32";
baseStrings[921] = "UInt64";
baseStrings[928] = "UInt8";
baseStrings[934] = "unsigned int";
baseStrings[947] = "unsigned long long";
baseStrings[966] = "unsigned short";
baseStrings[981] = "vector";
baseStrings[988] = "Vector2f";
baseStrings[997] = "Vector3f";
baseStrings[1006] = "Vector4f";
baseStrings[1015] = "m_ScriptingClassIdentifier";
baseStrings[1042] = "Gradient";
#endregion
int varCount = a_Stream.ReadInt32();
int stringSize = a_Stream.ReadInt32();
a_Stream.Position += varCount * 24;
string varStrings = Encoding.UTF8.GetString(a_Stream.ReadBytes(stringSize));
string className = "";
var classVar = new List<ClassMember>();
//build Class Structures
a_Stream.Position -= varCount * 24 + stringSize;
for (int i = 0; i < varCount; i++)
{
ushort num0 = a_Stream.ReadUInt16();
byte level = a_Stream.ReadByte();
bool isArray = a_Stream.ReadBoolean();
ushort varTypeIndex = a_Stream.ReadUInt16();
ushort test = a_Stream.ReadUInt16();
string varTypeStr;
if (test == 0) //varType is an offset in the string block
{ varTypeStr = varStrings.Substring(varTypeIndex, varStrings.IndexOf('\0', varTypeIndex) - varTypeIndex); }//substringToNull
else //varType is an index in an internal strig array
{ varTypeStr = ((varTypeIndex < baseStrings.Length) && (baseStrings[varTypeIndex] != null)) ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); }
ushort varNameIndex = a_Stream.ReadUInt16();
test = a_Stream.ReadUInt16();
string varNameStr;
if (test == 0) { varNameStr = varStrings.Substring(varNameIndex, varStrings.IndexOf('\0', varNameIndex) - varNameIndex); }
else { varNameStr = baseStrings[varNameIndex] != null ? baseStrings[varNameIndex] : varNameIndex.ToString(); }
int size = a_Stream.ReadInt32();
int index = a_Stream.ReadInt32();
int num1 = a_Stream.ReadInt32();
if (index == 0) { className = varTypeStr + " " + varNameStr; }
else
{
classVar.Add(new ClassMember()
{
Level = level - 1,
Type = varTypeStr,
Name = varNameStr,
Size = size
});
}
//for (int t = 0; t < level; t++) { Debug.Write("\t"); }
//Debug.WriteLine(varTypeStr + " " + varNameStr + " " + size);
}
a_Stream.Position += stringSize;
var aClass = new ClassStruct() { ID = classID, Text = className, members = classVar };
aClass.SubItems.Add(classID.ToString());
ClassStructures.Add(classID, aClass);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using Lz4;
namespace Unity_Studio
{
public class BundleFile
{
public int format;
public string versionPlayer;
public string versionEngine;
public List<MemoryAssetsFile> MemoryAssetsFileList = new List<MemoryAssetsFile>();
public class MemoryAssetsFile
{
public string fileName;
public MemoryStream memStream;
}
public BundleFile(string fileName)
{
if (Path.GetExtension(fileName) == ".lz4")
{
byte[] filebuffer;
using (BinaryReader lz4Stream = new BinaryReader(File.OpenRead(fileName)))
{
int version = lz4Stream.ReadInt32();
int uncompressedSize = lz4Stream.ReadInt32();
int compressedSize = lz4Stream.ReadInt32();
int something = lz4Stream.ReadInt32(); //1
byte[] lz4buffer = new byte[compressedSize];
lz4Stream.Read(lz4buffer, 0, compressedSize);
using (var inputStream = new MemoryStream(lz4buffer))
{
var decoder = new Lz4DecoderStream(inputStream);
filebuffer = new byte[uncompressedSize];
decoder.Read(filebuffer, 0, uncompressedSize);
decoder.Dispose();
}
}
using (var b_Stream = new EndianStream(new MemoryStream(filebuffer), EndianType.BigEndian))
{
readBundle(b_Stream);
}
}
else
{
using (var b_Stream = new EndianStream(File.OpenRead(fileName), EndianType.BigEndian))
{
readBundle(b_Stream);
}
}
}
private void readBundle(EndianStream b_Stream)
{
var signature = b_Stream.ReadStringToNull();
if (signature == "UnityWeb" || signature == "UnityRaw" || signature == "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA")
{
format = b_Stream.ReadInt32();
versionPlayer = b_Stream.ReadStringToNull();
versionEngine = b_Stream.ReadStringToNull();
if (format < 6)
{
int bundleSize = b_Stream.ReadInt32();
}
else
{
long bundleSize = b_Stream.ReadInt64();
return;
}
short dummy2 = b_Stream.ReadInt16();
int offset = b_Stream.ReadInt16();
int dummy3 = b_Stream.ReadInt32();
int lzmaChunks = b_Stream.ReadInt32();
int lzmaSize = 0;
long streamSize = 0;
for (int i = 0; i < lzmaChunks; i++)
{
lzmaSize = b_Stream.ReadInt32();
streamSize = b_Stream.ReadInt32();
}
b_Stream.Position = offset;
switch (signature)
{
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
case "UnityWeb":
{
byte[] lzmaBuffer = new byte[lzmaSize];
b_Stream.Read(lzmaBuffer, 0, lzmaSize);
using (var lzmaStream = new EndianStream(SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian))
{
getFiles(lzmaStream, 0);
}
break;
}
case "UnityRaw":
{
getFiles(b_Stream, offset);
break;
}
}
}
else if (signature == "UnityFS")
{
format = b_Stream.ReadInt32();
versionPlayer = b_Stream.ReadStringToNull();
versionEngine = b_Stream.ReadStringToNull();
if (format == 6)
{
var bundleSize = b_Stream.ReadInt64();
int compressedSize = b_Stream.ReadInt32();
int uncompressedSize = b_Stream.ReadInt32();
int flag = b_Stream.ReadInt32();
byte[] blocksInfoBytes;
if ((flag & 0x80) != 0)//at end of file
{
var position = b_Stream.Position;
b_Stream.Position = b_Stream.BaseStream.Length - compressedSize;
blocksInfoBytes = b_Stream.ReadBytes(compressedSize);
b_Stream.Position = position;
}
else
{
blocksInfoBytes = b_Stream.ReadBytes(compressedSize);
}
EndianStream blocksInfo;
switch (flag & 0x3F)
{
default:
case 0://None
{
blocksInfo = new EndianStream(new MemoryStream(blocksInfoBytes), EndianType.BigEndian);
break;
}
case 1://LZMA
{
blocksInfo = new EndianStream(SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(new MemoryStream(blocksInfoBytes)), EndianType.BigEndian);
break;
}
case 2://LZ4
case 3://LZ4HC
{
byte[] uncompressedBytes = new byte[uncompressedSize];
using (var mstream = new MemoryStream(blocksInfoBytes))
{
var decoder = new Lz4DecoderStream(mstream);
decoder.Read(uncompressedBytes, 0, uncompressedSize);
decoder.Dispose();
}
blocksInfo = new EndianStream(new MemoryStream(uncompressedBytes), EndianType.BigEndian);
break;
}
//case 4:LZHAM?
}
using (blocksInfo)
{
blocksInfo.Position = 0x10;
int blockcount = blocksInfo.ReadInt32();
EndianStream assetsData;
var assetsDataStream = new MemoryStream();
for (int i = 0; i < blockcount; i++)
{
uncompressedSize = blocksInfo.ReadInt32();
compressedSize = blocksInfo.ReadInt32();
flag = blocksInfo.ReadInt16();
var compressedBytes = b_Stream.ReadBytes(compressedSize);
switch (flag & 0x3F)
{
default:
case 0://None
{
assetsDataStream.Write(compressedBytes, 0, compressedSize);
break;
}
case 1://LZMA
{
var uncompressedBytes = new byte[uncompressedSize];
using (var mstream = new MemoryStream(compressedBytes))
{
var decoder = SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(mstream, uncompressedSize);
decoder.Read(uncompressedBytes, 0, uncompressedSize);
decoder.Dispose();
}
assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
break;
}
case 2://LZ4
case 3://LZ4HC
{
var uncompressedBytes = new byte[uncompressedSize];
using (var mstream = new MemoryStream(compressedBytes))
{
var decoder = new Lz4DecoderStream(mstream);
decoder.Read(uncompressedBytes, 0, uncompressedSize);
decoder.Dispose();
}
assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
break;
}
//case 4:LZHAM?
}
}
assetsData = new EndianStream(assetsDataStream, EndianType.BigEndian);
using (assetsData)
{
var entryinfo_count = blocksInfo.ReadInt32();
for (int i = 0; i < entryinfo_count; i++)
{
var memFile = new MemoryAssetsFile();
var entryinfo_offset = blocksInfo.ReadInt64();
var entryinfo_size = blocksInfo.ReadInt64();
var unknown = blocksInfo.ReadInt32();
memFile.fileName = blocksInfo.ReadStringToNull();
assetsData.Position = entryinfo_offset;
var buffer = new byte[entryinfo_size];
assetsData.Read(buffer, 0, (int)entryinfo_size);
memFile.memStream = new MemoryStream(buffer);
MemoryAssetsFileList.Add(memFile);
}
}
}
}
}
}
private void getFiles(EndianStream f_Stream, int offset)
{
int fileCount = f_Stream.ReadInt32();
for (int i = 0; i < fileCount; i++)
{
MemoryAssetsFile memFile = new MemoryAssetsFile();
memFile.fileName = f_Stream.ReadStringToNull();
int fileOffset = f_Stream.ReadInt32();
fileOffset += offset;
int fileSize = f_Stream.ReadInt32();
long nextFile = f_Stream.Position;
f_Stream.Position = fileOffset;
byte[] buffer = new byte[fileSize];
f_Stream.Read(buffer, 0, fileSize);
memFile.memStream = new MemoryStream(buffer);
MemoryAssetsFileList.Add(memFile);
f_Stream.Position = nextFile;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Unity_Studio
{
public class ClassStruct : ListViewItem
{
public int ID;
public List<ClassMember> members;
public string membersstr
{
get
{
var sb = new StringBuilder();
foreach (var i in members)
{
sb.AppendFormat("{0}{1} {2} {3}\r\n", (new string('\t', i.Level)), i.Type, i.Name, i.Size);
}
return sb.ToString();
}
}
}
public class ClassMember
{
public int Level;
public string Type;
public string Name;
public int Size;
}
public class ClassIDReference
{
public string[] Names = new string[1121];
public ClassIDReference()
{
Names[1] = "GameObject";
Names[2] = "Component";
Names[3] = "LevelGameManager";
Names[4] = "Transform";
Names[5] = "TimeManager";
Names[6] = "GlobalGameManager";
Names[8] = "Behaviour";
Names[9] = "GameManager";
Names[11] = "AudioManager";
Names[12] = "ParticleAnimator";
Names[13] = "InputManager";
Names[15] = "EllipsoidParticleEmitter";
Names[17] = "Pipeline";
Names[18] = "EditorExtension";
Names[19] = "Physics2DSettings";
Names[20] = "Camera";
Names[21] = "Material";
Names[23] = "MeshRenderer";
Names[25] = "Renderer";
Names[26] = "ParticleRenderer";
Names[27] = "Texture";
Names[28] = "Texture2D";
Names[29] = "SceneSettings";
Names[30] = "GraphicsSettings";
Names[33] = "MeshFilter";
Names[41] = "OcclusionPortal";
Names[43] = "Mesh";
Names[45] = "Skybox";
Names[47] = "QualitySettings";
Names[48] = "Shader";
Names[49] = "TextAsset";
Names[50] = "Rigidbody2D";
Names[51] = "Physics2DManager";
Names[53] = "Collider2D";
Names[54] = "Rigidbody";
Names[55] = "PhysicsManager";
Names[56] = "Collider";
Names[57] = "Joint";
Names[58] = "CircleCollider2D";
Names[59] = "HingeJoint";
Names[60] = "PolygonCollider2D";
Names[61] = "BoxCollider2D";
Names[62] = "PhysicsMaterial2D";
Names[64] = "MeshCollider";
Names[65] = "BoxCollider";
Names[66] = "SpriteCollider2D";
Names[68] = "EdgeCollider2D";
Names[72] = "ComputeShader";
Names[74] = "AnimationClip";
Names[75] = "ConstantForce";
Names[76] = "WorldParticleCollider";
Names[78] = "TagManager";
Names[81] = "AudioListener";
Names[82] = "AudioSource";
Names[83] = "AudioClip";
Names[84] = "RenderTexture";
Names[87] = "MeshParticleEmitter";
Names[88] = "ParticleEmitter";
Names[89] = "Cubemap";
Names[90] = "Avatar";
Names[91] = "AnimatorController";
Names[92] = "GUILayer";
Names[93] = "RuntimeAnimatorController";
Names[94] = "ScriptMapper";
Names[95] = "Animator";
Names[96] = "TrailRenderer";
Names[98] = "DelayedCallManager";
Names[102] = "TextMesh";
Names[104] = "RenderSettings";
Names[108] = "Light";
Names[109] = "CGProgram";
Names[110] = "BaseAnimationTrack";
Names[111] = "Animation";
Names[114] = "MonoBehaviour";
Names[115] = "MonoScript";
Names[116] = "MonoManager";
Names[117] = "Texture3D";
Names[118] = "NewAnimationTrack";
Names[119] = "Projector";
Names[120] = "LineRenderer";
Names[121] = "Flare";
Names[122] = "Halo";
Names[123] = "LensFlare";
Names[124] = "FlareLayer";
Names[125] = "HaloLayer";
Names[126] = "NavMeshAreas";
Names[127] = "HaloManager";
Names[128] = "Font";
Names[129] = "PlayerSettings";
Names[130] = "NamedObject";
Names[131] = "GUITexture";
Names[132] = "GUIText";
Names[133] = "GUIElement";
Names[134] = "PhysicMaterial";
Names[135] = "SphereCollider";
Names[136] = "CapsuleCollider";
Names[137] = "SkinnedMeshRenderer";
Names[138] = "FixedJoint";
Names[140] = "RaycastCollider";
Names[141] = "BuildSettings";
Names[142] = "AssetBundle";
Names[143] = "CharacterController";
Names[144] = "CharacterJoint";
Names[145] = "SpringJoint";
Names[146] = "WheelCollider";
Names[147] = "ResourceManager";
Names[148] = "NetworkView";
Names[149] = "NetworkManager";
Names[150] = "PreloadData";
Names[152] = "MovieTexture";
Names[153] = "ConfigurableJoint";
Names[154] = "TerrainCollider";
Names[155] = "MasterServerInterface";
Names[156] = "TerrainData";
Names[157] = "LightmapSettings";
Names[158] = "WebCamTexture";
Names[159] = "EditorSettings";
Names[160] = "InteractiveCloth";
Names[161] = "ClothRenderer";
Names[162] = "EditorUserSettings";
Names[163] = "SkinnedCloth";
Names[164] = "AudioReverbFilter";
Names[165] = "AudioHighPassFilter";
Names[166] = "AudioChorusFilter";
Names[167] = "AudioReverbZone";
Names[168] = "AudioEchoFilter";
Names[169] = "AudioLowPassFilter";
Names[170] = "AudioDistortionFilter";
Names[171] = "SparseTexture";
Names[180] = "AudioBehaviour";
Names[181] = "AudioFilter";
Names[182] = "WindZone";
Names[183] = "Cloth";
Names[184] = "SubstanceArchive";
Names[185] = "ProceduralMaterial";
Names[186] = "ProceduralTexture";
Names[191] = "OffMeshLink";
Names[192] = "OcclusionArea";
Names[193] = "Tree";
Names[194] = "NavMeshObsolete";
Names[195] = "NavMeshAgent";
Names[196] = "NavMeshSettings";
Names[197] = "LightProbesLegacy";
Names[198] = "ParticleSystem";
Names[199] = "ParticleSystemRenderer";
Names[200] = "ShaderVariantCollection";
Names[205] = "LODGroup";
Names[206] = "BlendTree";
Names[207] = "Motion";
Names[208] = "NavMeshObstacle";
Names[210] = "TerrainInstance";
Names[212] = "SpriteRenderer";
Names[213] = "Sprite";
Names[214] = "CachedSpriteAtlas";
Names[215] = "ReflectionProbe";
Names[216] = "ReflectionProbes";
Names[220] = "LightProbeGroup";
Names[221] = "AnimatorOverrideController";
Names[222] = "CanvasRenderer";
Names[223] = "Canvas";
Names[224] = "RectTransform";
Names[225] = "CanvasGroup";
Names[226] = "BillboardAsset";
Names[227] = "BillboardRenderer";
Names[228] = "SpeedTreeWindAsset";
Names[229] = "AnchoredJoint2D";
Names[230] = "Joint2D";
Names[231] = "SpringJoint2D";
Names[232] = "DistanceJoint2D";
Names[233] = "HingeJoint2D";
Names[234] = "SliderJoint2D";
Names[235] = "WheelJoint2D";
Names[238] = "NavMeshData";
Names[240] = "AudioMixer";
Names[241] = "AudioMixerController";
Names[243] = "AudioMixerGroupController";
Names[244] = "AudioMixerEffectController";
Names[245] = "AudioMixerSnapshotController";
Names[246] = "PhysicsUpdateBehaviour2D";
Names[247] = "ConstantForce2D";
Names[248] = "Effector2D";
Names[249] = "AreaEffector2D";
Names[250] = "PointEffector2D";
Names[251] = "PlatformEffector2D";
Names[252] = "SurfaceEffector2D";
Names[258] = "LightProbes";
Names[271] = "SampleClip";
Names[272] = "AudioMixerSnapshot";
Names[273] = "AudioMixerGroup";
Names[290] = "AssetBundleManifest";
Names[300] = "RuntimeInitializeOnLoadManager";
Names[301] = "CloudWebServicesManager";
Names[310] = "UnityConnectSettings";
Names[1001] = "Prefab";
Names[1002] = "EditorExtensionImpl";
Names[1003] = "AssetImporter";
Names[1004] = "AssetDatabase";
Names[1005] = "Mesh3DSImporter";
Names[1006] = "TextureImporter";
Names[1007] = "ShaderImporter";
Names[1008] = "ComputeShaderImporter";
Names[1011] = "AvatarMask";
Names[1020] = "AudioImporter";
Names[1026] = "HierarchyState";
Names[1027] = "GUIDSerializer";
Names[1028] = "AssetMetaData";
Names[1029] = "DefaultAsset";
Names[1030] = "DefaultImporter";
Names[1031] = "TextScriptImporter";
Names[1032] = "SceneAsset";
Names[1034] = "NativeFormatImporter";
Names[1035] = "MonoImporter";
Names[1037] = "AssetServerCache";
Names[1038] = "LibraryAssetImporter";
Names[1040] = "ModelImporter";
Names[1041] = "FBXImporter";
Names[1042] = "TrueTypeFontImporter";
Names[1044] = "MovieImporter";
Names[1045] = "EditorBuildSettings";
Names[1046] = "DDSImporter";
Names[1048] = "InspectorExpandedState";
Names[1049] = "AnnotationManager";
Names[1050] = "PluginImporter";
Names[1051] = "EditorUserBuildSettings";
Names[1052] = "PVRImporter";
Names[1053] = "ASTCImporter";
Names[1054] = "KTXImporter";
Names[1101] = "AnimatorStateTransition";
Names[1102] = "AnimatorState";
Names[1105] = "HumanTemplate";
Names[1107] = "AnimatorStateMachine";
Names[1108] = "PreviewAssetType";
Names[1109] = "AnimatorTransition";
Names[1110] = "SpeedTreeImporter";
Names[1111] = "AnimatorTransitionBase";
Names[1112] = "SubstanceImporter";
Names[1113] = "LightmapParameters";
Names[1120] = "LightmapSnapshot";
}
}
}

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@ -0,0 +1,157 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace Unity_Studio
{
public enum EndianType
{
BigEndian,
LittleEndian
}
public class EndianStream : BinaryReader
{
public EndianType endian;
private byte[] a16 = new byte[2];
private byte[] a32 = new byte[4];
private byte[] a64 = new byte[8];
public EndianStream(Stream stream, EndianType endian) : base(stream) { }
public long Position { get { return base.BaseStream.Position; } set { base.BaseStream.Position = value; } }
public override short ReadInt16()
{
if (endian == EndianType.BigEndian)
{
a16 = base.ReadBytes(2);
Array.Reverse(a16);
return BitConverter.ToInt16(a16, 0);
}
else return base.ReadInt16();
}
public override int ReadInt32()
{
if (endian == EndianType.BigEndian)
{
a32 = base.ReadBytes(4);
Array.Reverse(a32);
return BitConverter.ToInt32(a32, 0);
}
else return base.ReadInt32();
}
public override long ReadInt64()
{
if (endian == EndianType.BigEndian)
{
a64 = base.ReadBytes(8);
Array.Reverse(a64);
return BitConverter.ToInt64(a64, 0);
}
else return base.ReadInt64();
}
public override ushort ReadUInt16()
{
if (endian == EndianType.BigEndian)
{
a16 = base.ReadBytes(2);
Array.Reverse(a16);
return BitConverter.ToUInt16(a16, 0);
}
else return base.ReadUInt16();
}
public override uint ReadUInt32()
{
if (endian == EndianType.BigEndian)
{
a32 = base.ReadBytes(4);
Array.Reverse(a32);
return BitConverter.ToUInt32(a32, 0);
}
else return base.ReadUInt32();
}
public override ulong ReadUInt64()
{
if (endian == EndianType.BigEndian)
{
a64 = base.ReadBytes(8);
Array.Reverse(a64);
return BitConverter.ToUInt64(a64, 0);
}
else return base.ReadUInt64();
}
public override float ReadSingle()
{
if (endian == EndianType.BigEndian)
{
a32 = base.ReadBytes(4);
Array.Reverse(a32);
return BitConverter.ToSingle(a32, 0);
}
else return base.ReadSingle();
}
public override double ReadDouble()
{
if (endian == EndianType.BigEndian)
{
a64 = base.ReadBytes(8);
Array.Reverse(a64);
return BitConverter.ToUInt64(a64, 0);
}
else return base.ReadDouble();
}
public string ReadASCII(int length)
{
return Encoding.ASCII.GetString(base.ReadBytes(length));
}
public void AlignStream(int alignment)
{
long pos = base.BaseStream.Position;
//long padding = alignment - pos + (pos / alignment) * alignment;
//if (padding != alignment) { base.BaseStream.Position += padding; }
if ((pos % alignment) != 0) { base.BaseStream.Position += alignment - (pos % alignment); }
}
public string ReadAlignedString(int length)
{
if (length > 0 && length < (base.BaseStream.Length - base.BaseStream.Position))//crude failsafe
{
byte[] stringData = new byte[length];
base.Read(stringData, 0, length);
var result = Encoding.UTF8.GetString(stringData); //must verify strange characters in PS3
/*string result = "";
char c;
for (int i = 0; i < length; i++)
{
c = (char)base.ReadByte();
result += c.ToString();
}*/
AlignStream(4);
return result;
}
else { return ""; }
}
public string ReadStringToNull()
{
var bytes = new List<byte>();
byte b;
while ((b = ReadByte()) != 0)
bytes.Add(b);
return Encoding.UTF8.GetString(bytes.ToArray());
}
}
}

View File

@ -0,0 +1,544 @@
#define CHECK_ARGS
#define CHECK_EOF
//#define LOCAL_SHADOW
using System;
using System.IO;
namespace Lz4
{
public class Lz4DecoderStream : Stream
{
public Lz4DecoderStream()
{
}
public Lz4DecoderStream( Stream input, long inputLength = long.MaxValue )
{
Reset( input, inputLength );
}
public void Reset( Stream input, long inputLength = long.MaxValue )
{
this.inputLength = inputLength;
this.input = input;
phase = DecodePhase.ReadToken;
decodeBufferPos = 0;
litLen = 0;
matLen = 0;
matDst = 0;
inBufPos = DecBufLen;
inBufEnd = DecBufLen;
}
public override void Close()
{
this.input = null;
}
private long inputLength;
private Stream input;
//because we might not be able to match back across invocations,
//we have to keep the last window's worth of bytes around for reuse
//we use a circular buffer for this - every time we write into this
//buffer, we also write the same into our output buffer
private const int DecBufLen = 0x10000;
private const int DecBufMask = 0xFFFF;
private const int InBufLen = 128;
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
private int decodeBufferPos, inBufPos, inBufEnd;
//we keep track of which phase we're in so that we can jump right back
//into the correct part of decoding
private DecodePhase phase;
private enum DecodePhase
{
ReadToken,
ReadExLiteralLength,
CopyLiteral,
ReadOffset,
ReadExMatchLength,
CopyMatch,
}
//state within interruptable phases and across phase boundaries is
//kept here - again, so that we can punt out and restart freely
private int litLen, matLen, matDst;
public override int Read( byte[] buffer, int offset, int count )
{
#if CHECK_ARGS
if( buffer == null )
throw new ArgumentNullException( "buffer" );
if( offset < 0 || count < 0 || buffer.Length - count < offset )
throw new ArgumentOutOfRangeException();
if( input == null )
throw new InvalidOperationException();
#endif
int nRead, nToRead = count;
var decBuf = decodeBuffer;
//the stringy gotos are obnoxious, but their purpose is to
//make it *blindingly* obvious how the state machine transitions
//back and forth as it reads - remember, we can yield out of
//this routine in several places, and we must be able to re-enter
//and pick up where we left off!
#if LOCAL_SHADOW
var phase = this.phase;
var inBufPos = this.inBufPos;
var inBufEnd = this.inBufEnd;
#endif
switch( phase )
{
case DecodePhase.ReadToken:
goto readToken;
case DecodePhase.ReadExLiteralLength:
goto readExLiteralLength;
case DecodePhase.CopyLiteral:
goto copyLiteral;
case DecodePhase.ReadOffset:
goto readOffset;
case DecodePhase.ReadExMatchLength:
goto readExMatchLength;
case DecodePhase.CopyMatch:
goto copyMatch;
}
readToken:
int tok;
if( inBufPos < inBufEnd )
{
tok = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
tok = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if( tok == -1 )
goto finish;
#endif
}
litLen = tok >> 4;
matLen = (tok & 0xF) + 4;
switch( litLen )
{
case 0:
phase = DecodePhase.ReadOffset;
goto readOffset;
case 0xF:
phase = DecodePhase.ReadExLiteralLength;
goto readExLiteralLength;
default:
phase = DecodePhase.CopyLiteral;
goto copyLiteral;
}
readExLiteralLength:
int exLitLen;
if( inBufPos < inBufEnd )
{
exLitLen = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
exLitLen = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if( exLitLen == -1 )
goto finish;
#endif
}
litLen += exLitLen;
if( exLitLen == 255 )
goto readExLiteralLength;
phase = DecodePhase.CopyLiteral;
goto copyLiteral;
copyLiteral:
int nReadLit = litLen < nToRead ? litLen : nToRead;
if( nReadLit != 0 )
{
if( inBufPos + nReadLit <= inBufEnd )
{
int ofs = offset;
for( int c = nReadLit; c-- != 0; )
buffer[ofs++] = decBuf[inBufPos++];
nRead = nReadLit;
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
nRead = ReadCore( buffer, offset, nReadLit );
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if( nRead == 0 )
goto finish;
#endif
}
offset += nRead;
nToRead -= nRead;
litLen -= nRead;
if( litLen != 0 )
goto copyLiteral;
}
if( nToRead == 0 )
goto finish;
phase = DecodePhase.ReadOffset;
goto readOffset;
readOffset:
if( inBufPos + 1 < inBufEnd )
{
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
inBufPos += 2;
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
matDst = ReadOffsetCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if( matDst == -1 )
goto finish;
#endif
}
if( matLen == 15 + 4 )
{
phase = DecodePhase.ReadExMatchLength;
goto readExMatchLength;
}
else
{
phase = DecodePhase.CopyMatch;
goto copyMatch;
}
readExMatchLength:
int exMatLen;
if( inBufPos < inBufEnd )
{
exMatLen = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
exMatLen = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if( exMatLen == -1 )
goto finish;
#endif
}
matLen += exMatLen;
if( exMatLen == 255 )
goto readExMatchLength;
phase = DecodePhase.CopyMatch;
goto copyMatch;
copyMatch:
int nCpyMat = matLen < nToRead ? matLen : nToRead;
if( nCpyMat != 0 )
{
nRead = count - nToRead;
int bufDst = matDst - nRead;
if( bufDst > 0 )
{
//offset is fairly far back, we need to pull from the buffer
int bufSrc = decodeBufferPos - bufDst;
if( bufSrc < 0 )
bufSrc += DecBufLen;
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
for( int c = bufCnt; c-- != 0; )
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
}
else
{
bufDst = 0;
}
int sOfs = offset - matDst;
for( int i = bufDst; i < nCpyMat; i++ )
buffer[offset++] = buffer[sOfs++];
nToRead -= nCpyMat;
matLen -= nCpyMat;
}
if( nToRead == 0 )
goto finish;
phase = DecodePhase.ReadToken;
goto readToken;
finish:
nRead = count - nToRead;
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
int repPos = offset - nToBuf;
if( nToBuf == DecBufLen )
{
Buffer.BlockCopy( buffer, repPos, decBuf, 0, DecBufLen );
decodeBufferPos = 0;
}
else
{
int decPos = decodeBufferPos;
while( nToBuf-- != 0 )
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
decodeBufferPos = decPos & DecBufMask;
}
#if LOCAL_SHADOW
this.phase = phase;
this.inBufPos = inBufPos;
#endif
return nRead;
}
private int ReadByteCore()
{
var buf = decodeBuffer;
if( inBufPos == inBufEnd )
{
int nRead = input.Read( buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength );
#if CHECK_EOF
if( nRead == 0 )
return -1;
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
}
return buf[inBufPos++];
}
private int ReadOffsetCore()
{
var buf = decodeBuffer;
if( inBufPos == inBufEnd )
{
int nRead = input.Read( buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength );
#if CHECK_EOF
if( nRead == 0 )
return -1;
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
}
if( inBufEnd - inBufPos == 1 )
{
buf[DecBufLen] = buf[inBufPos];
int nRead = input.Read( buf, DecBufLen + 1,
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength );
#if CHECK_EOF
if( nRead == 0 )
{
inBufPos = DecBufLen;
inBufEnd = DecBufLen + 1;
return -1;
}
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead + 1;
}
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
inBufPos += 2;
return ret;
}
private int ReadCore( byte[] buffer, int offset, int count )
{
int nToRead = count;
var buf = decodeBuffer;
int inBufLen = inBufEnd - inBufPos;
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
if( fromBuf != 0 )
{
var bufPos = inBufPos;
for( int c = fromBuf; c-- != 0; )
buffer[offset++] = buf[bufPos++];
inBufPos = bufPos;
nToRead -= fromBuf;
}
if( nToRead != 0 )
{
int nRead;
if( nToRead >= InBufLen )
{
nRead = input.Read( buffer, offset,
nToRead < inputLength ? nToRead : (int)inputLength );
nToRead -= nRead;
}
else
{
nRead = input.Read( buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength );
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
fromBuf = nToRead < nRead ? nToRead : nRead;
var bufPos = inBufPos;
for( int c = fromBuf; c-- != 0; )
buffer[offset++] = buf[bufPos++];
inBufPos = bufPos;
nToRead -= fromBuf;
}
inputLength -= nRead;
}
return count - nToRead;
}
#region Stream internals
public override bool CanRead
{
get { return true; }
}
public override bool CanSeek
{
get { return false; }
}
public override bool CanWrite
{
get { return false; }
}
public override void Flush()
{
}
public override long Length
{
get { throw new NotSupportedException(); }
}
public override long Position
{
get { throw new NotSupportedException(); }
set { throw new NotSupportedException(); }
}
public override long Seek( long offset, SeekOrigin origin )
{
throw new NotSupportedException();
}
public override void SetLength( long value )
{
throw new NotSupportedException();
}
public override void Write( byte[] buffer, int offset, int count )
{
throw new NotSupportedException();
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace Unity_Studio
{
public class PPtr
{
//m_FileID 0 means current file
public int m_FileID = -1;
//m_PathID acts more like a hash in some games
public long m_PathID = 0;
}
public static class PPtrHelpers
{
public static PPtr ReadPPtr(this AssetsFile sourceFile)
{
PPtr result = new PPtr();
var a_Stream = sourceFile.a_Stream;
int FileID = a_Stream.ReadInt32();
if (FileID >= 0 && FileID < sourceFile.sharedAssetsList.Count)
{ result.m_FileID = sourceFile.sharedAssetsList[FileID].Index; }
if (sourceFile.fileGen < 14) { result.m_PathID = a_Stream.ReadInt32(); }
else { result.m_PathID = a_Stream.ReadInt64(); }
return result;
}
public static bool TryGetPD(this List<AssetsFile> assetsfileList, PPtr m_elm, out AssetPreloadData result)
{
result = null;
if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count)
{
AssetsFile sourceFile = assetsfileList[m_elm.m_FileID];
//TryGetValue should be safe because m_PathID is 0 when initialized and PathID values range from 1
if (sourceFile.preloadTable.TryGetValue(m_elm.m_PathID, out result)) { return true; }
}
return false;
}
public static bool TryGetTransform(this List<AssetsFile> assetsfileList, PPtr m_elm, out Transform m_Transform)
{
m_Transform = null;
if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count)
{
AssetsFile sourceFile = assetsfileList[m_elm.m_FileID];
if (sourceFile.TransformList.TryGetValue(m_elm.m_PathID, out m_Transform)) { return true; }
}
return false;
}
public static bool TryGetGameObject(this List<AssetsFile> assetsfileList, PPtr m_elm, out GameObject m_GameObject)
{
m_GameObject = null;
if (m_elm != null && m_elm.m_FileID >= 0 && m_elm.m_FileID < assetsfileList.Count)
{
AssetsFile sourceFile = assetsfileList[m_elm.m_FileID];
if (sourceFile.GameObjectList.TryGetValue(m_elm.m_PathID, out m_GameObject)) { return true; }
}
return false;
}
public static void ParseGameObject(this List<AssetsFile> assetsfileList, GameObject m_GameObject)
{
foreach (var m_Component in m_GameObject.m_Components)
{
if (m_Component.m_FileID >= 0 && m_Component.m_FileID < assetsfileList.Count)
{
AssetsFile sourceFile = assetsfileList[m_Component.m_FileID];
AssetPreloadData asset;
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out asset))
{
switch (asset.Type2)
{
case 4: //Transform
{
m_GameObject.m_Transform = m_Component;
break;
}
case 23: //MeshRenderer
{
m_GameObject.m_MeshRenderer = m_Component;
break;
}
case 33: //MeshFilter
{
m_GameObject.m_MeshFilter = m_Component;
break;
}
case 137: //SkinnedMeshRenderer
{
m_GameObject.m_SkinnedMeshRenderer = m_Component;
break;
}
}
}
}
}
}
}
class TexEnv
{
public string name;
public PPtr m_Texture;
public float[] m_Scale;
public float[] m_Offset;
}
class strFloatPair
{
public string first;
public float second;
}
class strColorPair
{
public string first;
public float[] second;
}
public static class StringExtensions
{
/// <summary>
/// Compares the string against a given pattern.
/// </summary>
/// <param name="str">The string.</param>
/// <param name="pattern">The pattern to match, where "*" means any sequence of characters, and "?" means any single character.</param>
/// <returns><c>true</c> if the string matches the given pattern; otherwise <c>false</c>.</returns>
public static bool Like(this string str, string pattern)
{
return new Regex(
"^" + Regex.Escape(pattern).Replace(@"\*", ".*").Replace(@"\?", ".") + "$",
RegexOptions.IgnoreCase | RegexOptions.Singleline
).IsMatch(str);
}
}
}