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Code moved out of UnityStudioForm and into new class UnityStudio.cs (#17)
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@ -111,7 +111,7 @@ namespace Unity_Studio
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else
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{
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EndianStream estream = null;
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if (UnityStudioForm.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out estream))
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if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out estream))
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{
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estream.Position = m_Offset;
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m_AudioData = estream.ReadBytes((int)m_Size);
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