mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
Add some simple judgment
This commit is contained in:
@ -13,6 +13,7 @@ namespace Unity_Studio
|
||||
public string filePath;
|
||||
public string fileName;
|
||||
public int fileGen;
|
||||
public bool valid;
|
||||
public string m_Version = "2.5.0f5";
|
||||
public int[] version = new int[4] { 0, 0, 0, 0 };
|
||||
public string[] buildType;
|
||||
@ -149,212 +150,264 @@ namespace Unity_Studio
|
||||
|
||||
public AssetsFile(string fullName, EndianStream fileStream)
|
||||
{
|
||||
//if (memFile != null) { Stream = new EndianStream(memFile, endianType); }
|
||||
//else { Stream = new EndianStream(File.OpenRead(fileName), endianType); }
|
||||
a_Stream = fileStream;
|
||||
|
||||
filePath = fullName;
|
||||
fileName = Path.GetFileName(fullName);
|
||||
int tableSize = a_Stream.ReadInt32();
|
||||
int dataEnd = a_Stream.ReadInt32();
|
||||
fileGen = a_Stream.ReadInt32();
|
||||
uint dataOffset = a_Stream.ReadUInt32();
|
||||
sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
|
||||
|
||||
switch (fileGen)
|
||||
try
|
||||
{
|
||||
case 6://2.5.0 - 2.6.1
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
int tableSize = a_Stream.ReadInt32();
|
||||
int dataEnd = a_Stream.ReadInt32();
|
||||
fileGen = a_Stream.ReadInt32();
|
||||
uint dataOffset = a_Stream.ReadUInt32();
|
||||
sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
|
||||
|
||||
switch (fileGen)
|
||||
{
|
||||
case 6: //2.5.0 - 2.6.1
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
break;
|
||||
}
|
||||
case 7: //3.0.0 beta
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
break;
|
||||
}
|
||||
case 8: //3.0.0 - 3.4.2
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 9: //3.5.0 - 4.6.x
|
||||
{
|
||||
a_Stream.Position += 4; //azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 14: //5.0.0 beta and final
|
||||
case 15: //5.0.1 - 5.4
|
||||
case 16: //??.. no sure
|
||||
case 17: //5.5.0 and up
|
||||
{
|
||||
a_Stream.Position += 4; //azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
baseDefinitions = a_Stream.ReadBoolean();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
//MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (platform > 255 || platform < 0)
|
||||
{
|
||||
byte[] b32 = BitConverter.GetBytes(platform);
|
||||
Array.Reverse(b32);
|
||||
platform = BitConverter.ToInt32(b32, 0);
|
||||
//endianType = EndianType.LittleEndian;
|
||||
a_Stream.endian = EndianType.LittleEndian;
|
||||
}
|
||||
|
||||
switch (platform)
|
||||
{
|
||||
case -2:
|
||||
platformStr = "Unity Package";
|
||||
break;
|
||||
}
|
||||
case 7://3.0.0 beta
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
case 4:
|
||||
platformStr = "OSX";
|
||||
break;
|
||||
}
|
||||
case 8://3.0.0 - 3.4.2
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
case 5:
|
||||
platformStr = "PC";
|
||||
break;
|
||||
}
|
||||
case 9://3.5.0 - 4.6.x
|
||||
{
|
||||
a_Stream.Position += 4;//azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
case 6:
|
||||
platformStr = "Web";
|
||||
break;
|
||||
}
|
||||
case 14://5.0.0 beta and final
|
||||
case 15://5.0.1 - 5.4
|
||||
case 16://??.. no sure
|
||||
case 17://5.5.0 and up
|
||||
{
|
||||
a_Stream.Position += 4;//azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
baseDefinitions = a_Stream.ReadBoolean();
|
||||
case 7:
|
||||
platformStr = "Web streamed";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case 9:
|
||||
platformStr = "iOS";
|
||||
break;
|
||||
case 10:
|
||||
platformStr = "PS3";
|
||||
break;
|
||||
case 11:
|
||||
platformStr = "Xbox 360";
|
||||
break;
|
||||
case 13:
|
||||
platformStr = "Android";
|
||||
break;
|
||||
case 16:
|
||||
platformStr = "Google NaCl";
|
||||
break;
|
||||
case 19:
|
||||
platformStr = "CollabPreview";
|
||||
break;
|
||||
case 21:
|
||||
platformStr = "WP8";
|
||||
break;
|
||||
case 25:
|
||||
platformStr = "Linux";
|
||||
break;
|
||||
case 29:
|
||||
platformStr = "Wii U";
|
||||
break;
|
||||
default:
|
||||
platformStr = "Unknown Platform";
|
||||
break;
|
||||
}
|
||||
|
||||
int baseCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < baseCount; i++)
|
||||
{
|
||||
if (fileGen < 14)
|
||||
{
|
||||
//MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
int classID = a_Stream.ReadInt32();
|
||||
string baseType = a_Stream.ReadStringToNull();
|
||||
string baseName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
int memberCount = a_Stream.ReadInt32();
|
||||
|
||||
var cb = new List<ClassMember>();
|
||||
for (int m = 0; m < memberCount; m++)
|
||||
{
|
||||
readBase(cb, 1);
|
||||
}
|
||||
|
||||
var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures.Add(classID, aClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (platform > 255 || platform < 0)
|
||||
{
|
||||
byte[] b32 = BitConverter.GetBytes(platform);
|
||||
Array.Reverse(b32);
|
||||
platform = BitConverter.ToInt32(b32, 0);
|
||||
//endianType = EndianType.LittleEndian;
|
||||
a_Stream.endian = EndianType.LittleEndian;
|
||||
}
|
||||
|
||||
switch (platform)
|
||||
{
|
||||
case -2: platformStr = "Unity Package"; break;
|
||||
case 4: platformStr = "OSX"; break;
|
||||
case 5: platformStr = "PC"; break;
|
||||
case 6: platformStr = "Web"; break;
|
||||
case 7: platformStr = "Web streamed"; break;
|
||||
case 9: platformStr = "iOS"; break;
|
||||
case 10: platformStr = "PS3"; break;
|
||||
case 11: platformStr = "Xbox 360"; break;
|
||||
case 13: platformStr = "Android"; break;
|
||||
case 16: platformStr = "Google NaCl"; break;
|
||||
case 19: platformStr = "CollabPreview"; break;
|
||||
case 21: platformStr = "WP8"; break;
|
||||
case 25: platformStr = "Linux"; break;
|
||||
case 29: platformStr = "Wii U"; break;
|
||||
default: platformStr = "Unknown Platform"; break;
|
||||
}
|
||||
|
||||
int baseCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < baseCount; i++)
|
||||
{
|
||||
if (fileGen < 14)
|
||||
{
|
||||
int classID = a_Stream.ReadInt32();
|
||||
string baseType = a_Stream.ReadStringToNull();
|
||||
string baseName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
int memberCount = a_Stream.ReadInt32();
|
||||
|
||||
var cb = new List<ClassMember>();
|
||||
for (int m = 0; m < memberCount; m++) { readBase(cb, 1); }
|
||||
|
||||
var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures.Add(classID, aClass);
|
||||
}
|
||||
else { readBase5(); }
|
||||
}
|
||||
|
||||
if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; }//azero
|
||||
|
||||
int assetCount = a_Stream.ReadInt32();
|
||||
|
||||
#region asset preload table
|
||||
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
|
||||
|
||||
for (int i = 0; i < assetCount; i++)
|
||||
{
|
||||
//each table entry is aligned individually, not the whole table
|
||||
if (fileGen >= 14) { a_Stream.AlignStream(4); }
|
||||
|
||||
AssetPreloadData asset = new AssetPreloadData();
|
||||
if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); }
|
||||
else { asset.m_PathID = a_Stream.ReadInt64(); }
|
||||
asset.Offset = a_Stream.ReadUInt32();
|
||||
asset.Offset += dataOffset;
|
||||
asset.Size = a_Stream.ReadInt32();
|
||||
if (fileGen > 15)
|
||||
{
|
||||
int index = a_Stream.ReadInt32();
|
||||
asset.Type1 = classIDs[index][0];
|
||||
asset.Type2 = (ushort)classIDs[index][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.Type1 = a_Stream.ReadInt32();
|
||||
asset.Type2 = a_Stream.ReadUInt16();
|
||||
a_Stream.Position += 2;
|
||||
}
|
||||
if (fileGen == 15)
|
||||
{
|
||||
byte unknownByte = a_Stream.ReadByte();
|
||||
//this is a single byte, not an int32
|
||||
//the next entry is aligned after this
|
||||
//but not the last!
|
||||
if (unknownByte != 0)
|
||||
else
|
||||
{
|
||||
//bool investigate = true;
|
||||
readBase5();
|
||||
}
|
||||
}
|
||||
|
||||
string typeString;
|
||||
if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString))
|
||||
if (fileGen >= 7 && fileGen < 14)
|
||||
{
|
||||
asset.TypeString = typeString;
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.TypeString = "Unknown Type " + asset.Type2;
|
||||
a_Stream.Position += 4; //azero
|
||||
}
|
||||
|
||||
asset.uniqueID = i.ToString(assetIDfmt);
|
||||
int assetCount = a_Stream.ReadInt32();
|
||||
|
||||
asset.sourceFile = this;
|
||||
#region asset preload table
|
||||
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
|
||||
|
||||
preloadTable.Add(asset.m_PathID, asset);
|
||||
|
||||
#region read BuildSettings to get version for unity 2.x files
|
||||
if (asset.Type2 == 141 && fileGen == 6)
|
||||
for (int i = 0; i < assetCount; i++)
|
||||
{
|
||||
long nextAsset = a_Stream.Position;
|
||||
//each table entry is aligned individually, not the whole table
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
|
||||
BuildSettings BSettings = new BuildSettings(asset);
|
||||
m_Version = BSettings.m_Version;
|
||||
AssetPreloadData asset = new AssetPreloadData();
|
||||
if (fileGen < 14)
|
||||
{
|
||||
asset.m_PathID = a_Stream.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.m_PathID = a_Stream.ReadInt64();
|
||||
}
|
||||
asset.Offset = a_Stream.ReadUInt32();
|
||||
asset.Offset += dataOffset;
|
||||
asset.Size = a_Stream.ReadInt32();
|
||||
if (fileGen > 15)
|
||||
{
|
||||
int index = a_Stream.ReadInt32();
|
||||
asset.Type1 = classIDs[index][0];
|
||||
asset.Type2 = (ushort)classIDs[index][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.Type1 = a_Stream.ReadInt32();
|
||||
asset.Type2 = a_Stream.ReadUInt16();
|
||||
a_Stream.Position += 2;
|
||||
}
|
||||
if (fileGen == 15)
|
||||
{
|
||||
byte unknownByte = a_Stream.ReadByte();
|
||||
//this is a single byte, not an int32
|
||||
//the next entry is aligned after this
|
||||
//but not the last!
|
||||
if (unknownByte != 0)
|
||||
{
|
||||
//bool investigate = true;
|
||||
}
|
||||
}
|
||||
|
||||
a_Stream.Position = nextAsset;
|
||||
string typeString;
|
||||
if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString))
|
||||
{
|
||||
asset.TypeString = typeString;
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.TypeString = "Unknown Type " + asset.Type2;
|
||||
}
|
||||
|
||||
asset.uniqueID = i.ToString(assetIDfmt);
|
||||
|
||||
asset.sourceFile = this;
|
||||
|
||||
preloadTable.Add(asset.m_PathID, asset);
|
||||
|
||||
#region read BuildSettings to get version for unity 2.x files
|
||||
if (asset.Type2 == 141 && fileGen == 6)
|
||||
{
|
||||
long nextAsset = a_Stream.Position;
|
||||
|
||||
BuildSettings BSettings = new BuildSettings(asset);
|
||||
m_Version = BSettings.m_Version;
|
||||
|
||||
a_Stream.Position = nextAsset;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
|
||||
var strver = from Match m in Regex.Matches(m_Version, @"[0-9]") select m.Value;
|
||||
version = Array.ConvertAll(strver.ToArray(), int.Parse);
|
||||
buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
|
||||
var strver = from Match m in Regex.Matches(m_Version, @"[0-9]") select m.Value;
|
||||
version = Array.ConvertAll(strver.ToArray(), int.Parse);
|
||||
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
//this looks like a list of assets that need to be preloaded in memory before anytihng else
|
||||
int someCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < someCount; i++)
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
int num1 = a_Stream.ReadInt32();
|
||||
a_Stream.AlignStream(4);
|
||||
long m_PathID = a_Stream.ReadInt64();
|
||||
//this looks like a list of assets that need to be preloaded in memory before anytihng else
|
||||
int someCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < someCount; i++)
|
||||
{
|
||||
int num1 = a_Stream.ReadInt32();
|
||||
a_Stream.AlignStream(4);
|
||||
long m_PathID = a_Stream.ReadInt64();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int sharedFileCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < sharedFileCount; i++)
|
||||
int sharedFileCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < sharedFileCount; i++)
|
||||
{
|
||||
UnityShared shared = new UnityShared();
|
||||
shared.aName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
string sharedFileName = a_Stream.ReadStringToNull(); //relative path
|
||||
shared.fileName = sharedFileName.Replace("/", "\\");
|
||||
sharedAssetsList.Add(shared);
|
||||
}
|
||||
valid = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityShared shared = new UnityShared();
|
||||
shared.aName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
string sharedFileName = a_Stream.ReadStringToNull(); //relative path
|
||||
shared.fileName = sharedFileName.Replace("/", "\\");
|
||||
sharedAssetsList.Add(shared);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user