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https://github.com/aelurum/AssetStudio.git
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@ -42,7 +42,7 @@ namespace Unity_Studio
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}
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else if (sourceFile.version[0] >= 5)//5.0 and up
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{
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m_ShaderKeywords = new string[1] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
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m_ShaderKeywords = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
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uint m_LightmapFlags = a_Stream.ReadUInt32();
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if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
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{
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@ -59,7 +59,7 @@ namespace Unity_Studio
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string[][] stringTagMap = new string[a_Stream.ReadInt32()][];
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for (int i = 0; i < stringTagMap.Length; i++)
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{
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stringTagMap[i] = new string[2] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
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stringTagMap[i] = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
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}
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}
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//disabledShaderPasses
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@ -79,8 +79,8 @@ namespace Unity_Studio
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{
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name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
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m_Texture = sourceFile.ReadPPtr(),
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m_Scale = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
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m_Offset = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
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m_Scale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
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m_Offset = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
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};
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m_TexEnvs[i] = m_TexEnv;
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}
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@ -102,7 +102,7 @@ namespace Unity_Studio
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strColorPair m_Color = new strColorPair()
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{
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first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
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second = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
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second = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
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};
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m_Colors[i] = m_Color;
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}
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